bugfix [#24682] Render artifacts with mat node

This commit is contained in:
Campbell Barton 2010-11-12 12:45:55 +00:00
parent a102c07f7d
commit 0a467d5183

@ -58,6 +58,7 @@ static void node_shader_exec_texture(void *data, bNode *node, bNodeStack **in, b
/* we should find out if a normal as output is needed, for now we do all */
texres.nor= nor;
texres.tr= texres.tg= texres.tb= 0.0f;
if(in[0]->hasinput) {
nodestack_get_vec(vec, SOCK_VECTOR, in[0]);