- fix for access past the buffer size (paint / sculpt used some 2d vecs as 3d)

- remove redundant NULL checks on old code where it would crash if the result was NULL later on.
- add some missing NULL checks.
This commit is contained in:
Campbell Barton 2011-09-16 06:47:01 +00:00
parent 862aababb3
commit 0abe1911d5
12 changed files with 39 additions and 34 deletions

@ -1235,7 +1235,7 @@ static void ui_block_position(wmWindow *window, ARegion *butregion, uiBut *but,
ysize= block->maxy - block->miny+4;
/*aspect/= (float)xsize;*/ /*UNUSED*/
if(but) {
{
int left=0, right=0, top=0, down=0;
int winx, winy;
// int offscreen;

@ -724,7 +724,7 @@ static int modifier_remove_exec(bContext *C, wmOperator *op)
Scene *scene= CTX_data_scene(C);
Object *ob = ED_object_active_context(C);
ModifierData *md = edit_modifier_property_get(op, ob, 0);
int mode_orig = ob->mode;
int mode_orig = ob ? ob->mode : 0;
if(!ob || !md || !ED_object_modifier_remove(op->reports, bmain, scene, ob, md))
return OPERATOR_CANCELLED;

@ -749,7 +749,7 @@ static int project_paint_occlude_ptv(float pt[3], float v1[3], float v2[3], floa
static int project_paint_occlude_ptv_clip(
const ProjPaintState *ps, const MFace *mf,
float pt[3], float v1[3], float v2[3], float v3[3],
float pt[3], float v1[4], float v2[4], float v3[4],
const int side )
{
float w[3], wco[3];

@ -683,7 +683,7 @@ static void paint_brush_stroke_add_step(bContext *C, wmOperator *op, wmEvent *ev
/* TODO: as sculpt and other paint modes are unified, this
separation will go away */
if(stroke->vc.obact->sculpt) {
float delta[3];
float delta[2];
brush_jitter_pos(brush, mouse_in, mouse);
@ -691,13 +691,14 @@ static void paint_brush_stroke_add_step(bContext *C, wmOperator *op, wmEvent *ev
brush_jitter_pos isn't written in the best way to
be reused here */
if(brush->flag & BRUSH_JITTER_PRESSURE) {
sub_v3_v3v3(delta, mouse, mouse_in);
mul_v3_fl(delta, pressure);
add_v3_v3v3(mouse, mouse_in, delta);
sub_v2_v2v2(delta, mouse, mouse_in);
mul_v2_fl(delta, pressure);
add_v2_v2v2(mouse, mouse_in, delta);
}
}
else
copy_v3_v3(mouse, mouse_in);
else {
copy_v2_v2(mouse, mouse_in);
}
/* TODO: can remove the if statement once all modes have this */
if(stroke->get_location)

@ -2996,7 +2996,7 @@ static void sculpt_update_brush_delta(Sculpt *sd, Object *ob, Brush *brush)
copy_v3_v3(cache->true_location, cache->orig_grab_location);
sd->draw_anchored = 1;
copy_v3_v3(sd->anchored_initial_mouse, cache->initial_mouse);
copy_v2_v2(sd->anchored_initial_mouse, cache->initial_mouse);
sd->anchored_size = cache->pixel_radius;
}
}

@ -164,22 +164,26 @@ static FileSelect file_select_do(bContext* C, int selected_idx)
SpaceFile *sfile= CTX_wm_space_file(C);
FileSelectParams *params = ED_fileselect_get_params(sfile);
int numfiles = filelist_numfiles(sfile->files);
struct direntry* file;
/* make the selected file active */
if ( (selected_idx >= 0) && (selected_idx < numfiles)) {
struct direntry* file = filelist_file(sfile->files, selected_idx);
if ( (selected_idx >= 0) &&
(selected_idx < numfiles) &&
(file= filelist_file(sfile->files, selected_idx)))
{
params->active_file = selected_idx;
if(file && S_ISDIR(file->type)) {
if(S_ISDIR(file->type)) {
/* the path is too long and we are not going up! */
if (strcmp(file->relname, "..") && strlen(params->dir) + strlen(file->relname) >= FILE_MAX )
{
if (strcmp(file->relname, "..") && strlen(params->dir) + strlen(file->relname) >= FILE_MAX ) {
// XXX error("Path too long, cannot enter this directory");
} else {
if (strcmp(file->relname, "..")==0) {
/* avoids /../../ */
BLI_parent_dir(params->dir);
} else {
}
else {
if (strcmp(file->relname, "..")==0) {
/* avoids /../../ */
BLI_parent_dir(params->dir);
}
else {
BLI_cleanup_dir(G.main->name, params->dir);
strcat(params->dir, file->relname);
BLI_add_slash(params->dir);
@ -189,8 +193,7 @@ static FileSelect file_select_do(bContext* C, int selected_idx)
retval = FILE_SELECT_DIR;
}
}
else if (file)
{
else {
if (file->relname) {
BLI_strncpy(params->file, file->relname, FILE_MAXFILE);
}

@ -514,8 +514,7 @@ GPUTexture *GPU_texture_create_3D(int w, int h, int depth, float *fpixels)
if (pixels)
MEM_freeN(pixels);
if (tex)
GPU_texture_unbind(tex);
GPU_texture_unbind(tex);
return tex;
}

@ -518,7 +518,7 @@ void IMB_makemipmap(ImBuf *ibuf, int use_filter)
hbuf= ibuf->mipmap[curmap];
hbuf->miplevel= curmap+1;
if(!hbuf || (hbuf->x <= 2 && hbuf->y <= 2))
if(hbuf->x <= 2 && hbuf->y <= 2)
break;
curmap++;

@ -515,14 +515,15 @@ struct ImBuf *imb_loadiris(unsigned char *mem, size_t size, int flags)
}
ibuf->ftype = IMAGIC;
ibuf->profile = IB_PROFILE_SRGB;
test_endian_zbuf(ibuf);
if (ibuf) {
if (ibuf->rect)
ibuf->ftype = IMAGIC;
ibuf->profile = IB_PROFILE_SRGB;
test_endian_zbuf(ibuf);
if (ibuf->rect) {
IMB_convert_rgba_to_abgr(ibuf);
}
}
return(ibuf);

@ -68,7 +68,7 @@ void clear_envmap(struct EnvMap *env, bContext *C)
}
}
void texture_evaluate(struct Tex *tex, float value[3], float color_r[3])
void texture_evaluate(struct Tex *tex, float value[3], float color_r[4])
{
TexResult texres= {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0, NULL};
multitex_ext(tex, value, NULL, NULL, 1, &texres);

@ -1165,8 +1165,9 @@ void shade_input_set_shade_texco(ShadeInput *shi)
shi->vcol[2]= 1.0f;
shi->vcol[3]= 1.0f;
}
if(tface && tface->tpage)
if(tface->tpage) {
render_realtime_texture(shi, tface->tpage);
}
}

@ -239,7 +239,7 @@ static short cliptestf(float p, float q, float *u1, float *u2)
return 1;
}
int testclip(const float v[3])
int testclip(const float v[4])
{
float abs4; /* WATCH IT: this function should do the same as cliptestf, otherwise troubles in zbufclip()*/
short c=0;