forked from bartvdbraak/blender
2.5: Make shade smooth/flat operators consistent,
and add object mode operators.
This commit is contained in:
parent
5fd16476d9
commit
0aebd5f144
@ -75,7 +75,8 @@ void CURVE_OT_spline_type_set(struct wmOperatorType *ot);
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void CURVE_OT_radius_set(struct wmOperatorType *ot);
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void CURVE_OT_spline_weight_set(struct wmOperatorType *ot);
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void CURVE_OT_handle_type_set(struct wmOperatorType *ot);
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void CURVE_OT_smooth_set(struct wmOperatorType *ot);
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void CURVE_OT_shade_smooth(struct wmOperatorType *ot);
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void CURVE_OT_shade_flat(struct wmOperatorType *ot);
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void CURVE_OT_tilt_clear(struct wmOperatorType *ot);
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void CURVE_OT_smooth(struct wmOperatorType *ot);
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@ -130,7 +130,8 @@ void ED_operatortypes_curve(void)
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WM_operatortype_append(CURVE_OT_radius_set);
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WM_operatortype_append(CURVE_OT_spline_weight_set);
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WM_operatortype_append(CURVE_OT_handle_type_set);
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WM_operatortype_append(CURVE_OT_smooth_set);
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WM_operatortype_append(CURVE_OT_shade_smooth);
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WM_operatortype_append(CURVE_OT_shade_flat);
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WM_operatortype_append(CURVE_OT_tilt_clear);
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WM_operatortype_append(CURVE_OT_smooth);
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@ -4550,14 +4550,14 @@ void CURVE_OT_delete(wmOperatorType *ot)
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RNA_def_enum(ot->srna, "type", type_items, 0, "Type", "Which elements to delete.");
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}
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/********************** set smooth operator *********************/
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/********************** shade smooth/flat operator *********************/
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static int set_smooth_exec(bContext *C, wmOperator *op)
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static int shade_smooth_exec(bContext *C, wmOperator *op)
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{
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Object *obedit= CTX_data_edit_object(C);
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ListBase *editnurb= curve_get_editcurve(obedit);
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Nurb *nu;
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int clear= RNA_boolean_get(op->ptr, "clear");
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int clear= (strcmp(op->idname, "CURVE_OT_shade_flat") == 0);
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if(obedit->type != OB_CURVE)
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return OPERATOR_CANCELLED;
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@ -4575,21 +4575,32 @@ static int set_smooth_exec(bContext *C, wmOperator *op)
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return OPERATOR_FINISHED;
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}
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void CURVE_OT_smooth_set(wmOperatorType *ot)
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void CURVE_OT_shade_smooth(wmOperatorType *ot)
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{
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/* identifiers */
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ot->name= "Set Smooth";
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ot->idname= "CURVE_OT_smooth_set";
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ot->name= "Shade Smooth";
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ot->idname= "CURVE_OT_shade_smooth";
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/* api callbacks */
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ot->exec= set_smooth_exec;
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ot->exec= shade_smooth_exec;
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ot->poll= ED_operator_editsurfcurve;
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/* flags */
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ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
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}
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/* properties */
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RNA_def_boolean(ot->srna, "clear", 0, "Clear", "Clear smooth shading to solid for selection instead of enabling it.");
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void CURVE_OT_shade_flat(wmOperatorType *ot)
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{
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/* identifiers */
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ot->name= "Shade Flat";
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ot->idname= "CURVE_OT_shade_flat";
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/* api callbacks */
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ot->exec= shade_smooth_exec;
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ot->poll= ED_operator_editsurfcurve;
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/* flags */
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ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
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}
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/************** join operator, to be used externally? ****************/
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@ -7134,7 +7134,7 @@ void MESH_OT_faces_shade_smooth(wmOperatorType *ot)
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ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
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}
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static int mesh_faces_shade_solid_exec(bContext *C, wmOperator *op)
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static int mesh_faces_shade_flat_exec(bContext *C, wmOperator *op)
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{
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Scene *scene = CTX_data_scene(C);
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Object *obedit= CTX_data_edit_object(C);
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@ -7148,14 +7148,14 @@ static int mesh_faces_shade_solid_exec(bContext *C, wmOperator *op)
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return OPERATOR_FINISHED;
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}
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void MESH_OT_faces_shade_solid(wmOperatorType *ot)
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void MESH_OT_faces_shade_flat(wmOperatorType *ot)
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{
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/* identifiers */
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ot->name= "Shade Flat";
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ot->idname= "MESH_OT_faces_shade_solid";
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ot->idname= "MESH_OT_faces_shade_flat";
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/* api callbacks */
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ot->exec= mesh_faces_shade_solid_exec;
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ot->exec= mesh_faces_shade_flat_exec;
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ot->poll= ED_operator_editmesh;
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/* flags */
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@ -217,7 +217,7 @@ void MESH_OT_quads_convert_to_tris(struct wmOperatorType *ot);
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void MESH_OT_tris_convert_to_quads(struct wmOperatorType *ot);
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void MESH_OT_edge_flip(struct wmOperatorType *ot);
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void MESH_OT_faces_shade_smooth(struct wmOperatorType *ot);
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void MESH_OT_faces_shade_solid(struct wmOperatorType *ot);
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void MESH_OT_faces_shade_flat(struct wmOperatorType *ot);
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void MESH_OT_split(struct wmOperatorType *ot);
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void MESH_OT_extrude_repeat(struct wmOperatorType *ot);
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void MESH_OT_edge_rotate(struct wmOperatorType *ot);
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@ -147,7 +147,7 @@ static int face_specials_invoke(bContext *C, wmOperator *op, wmEvent *event)
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uiItemO(layout, NULL, 0, "MESH_OT_flip_normals");
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// uiItemO(layout, "Bevel", 0, "MESH_OT_bevel"); // bevelmenu(em)
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uiItemO(layout, NULL, 0, "MESH_OT_faces_shade_smooth");
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uiItemO(layout, NULL, 0, "MESH_OT_faces_shade_solid");
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uiItemO(layout, NULL, 0, "MESH_OT_faces_shade_flat");
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uiItemO(layout, NULL, 0, "MESH_OT_quads_convert_to_tris");
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uiItemO(layout, NULL, 0, "MESH_OT_tris_convert_to_quads");
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uiItemO(layout, NULL, 0, "MESH_OT_edge_flip");
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@ -205,7 +205,7 @@ static int specials_invoke(bContext *C, wmOperator *op, wmEvent *event)
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uiItemO(layout, "Smooth", 0, "MESH_OT_vertices_smooth");
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// uiItemO(layout, "Bevel", 0, "MESH_OT_bevel"); // bevelmenu(em)
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uiItemO(layout, NULL, 0, "MESH_OT_faces_shade_smooth");
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uiItemO(layout, NULL, 0, "MESH_OT_faces_shade_solid");
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uiItemO(layout, NULL, 0, "MESH_OT_faces_shade_flat");
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//uiItemO(layout, "Blend From Shape", 0, "MESH_OT_blend_from_shape");
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//uiItemO(layout, "Propagate to All Shapes", 0, "MESH_OT_shape_propagate_to_all");
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uiItemO(layout, "Select Vertex Path", 0, "MESH_OT_select_vertex_path");
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@ -284,7 +284,7 @@ void ED_operatortypes_mesh(void)
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WM_operatortype_append(MESH_OT_tris_convert_to_quads);
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WM_operatortype_append(MESH_OT_edge_flip);
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WM_operatortype_append(MESH_OT_faces_shade_smooth);
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WM_operatortype_append(MESH_OT_faces_shade_solid);
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WM_operatortype_append(MESH_OT_faces_shade_flat);
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WM_operatortype_append(MESH_OT_delete);
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@ -6388,6 +6388,76 @@ void OBJECT_OT_join(wmOperatorType *ot)
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ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
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}
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/********************** Smooth/Flat *********************/
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static int shade_smooth_exec(bContext *C, wmOperator *op)
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{
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Scene *scene= CTX_data_scene(C);
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Object *ob;
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Curve *cu;
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Nurb *nu;
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int clear= (strcmp(op->idname, "OBJECT_OT_shade_flat") == 0);
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int done= 0;
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CTX_DATA_BEGIN(C, Base*, base, selected_editable_bases) {
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ob= base->object;
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if(ob->type==OB_MESH) {
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mesh_set_smooth_flag(ob, !clear);
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DAG_object_flush_update(scene, ob, OB_RECALC_DATA);
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WM_event_add_notifier(C, NC_OBJECT|ND_DRAW, ob);
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done= 1;
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}
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else if ELEM(ob->type, OB_SURF, OB_CURVE) {
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cu= ob->data;
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for(nu=cu->nurb.first; nu; nu=nu->next) {
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if(!clear) nu->flag |= ME_SMOOTH;
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else nu->flag &= ~ME_SMOOTH;
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nu= nu->next;
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}
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DAG_object_flush_update(scene, ob, OB_RECALC_DATA);
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WM_event_add_notifier(C, NC_OBJECT|ND_DRAW, ob);
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done= 1;
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}
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}
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CTX_DATA_END;
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return (done)? OPERATOR_FINISHED: OPERATOR_CANCELLED;
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}
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void OBJECT_OT_shade_flat(wmOperatorType *ot)
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{
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/* identifiers */
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ot->name= "Shade Flat";
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ot->idname= "OBJECT_OT_shade_flat";
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/* api callbacks */
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ot->exec= shade_smooth_exec;
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/* flags */
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ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
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}
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void OBJECT_OT_shade_smooth(wmOperatorType *ot)
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{
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/* identifiers */
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ot->name= "Shade Smooth";
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ot->idname= "OBJECT_OT_shade_smooth";
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/* api callbacks */
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ot->exec= shade_smooth_exec;
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/* flags */
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ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
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}
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/* ********************** */
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void image_aspect(Scene *scene, View3D *v3d)
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@ -65,6 +65,8 @@ void OBJECT_OT_object_add(struct wmOperatorType *ot);
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void OBJECT_OT_duplicate(struct wmOperatorType *ot);
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void OBJECT_OT_delete(struct wmOperatorType *ot);
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void OBJECT_OT_join(struct wmOperatorType *ot);
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void OBJECT_OT_shade_smooth(struct wmOperatorType *ot);
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void OBJECT_OT_shade_flat(struct wmOperatorType *ot);
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void OBJECT_OT_mesh_add(struct wmOperatorType *ot);
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void OBJECT_OT_curve_add(struct wmOperatorType *ot);
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@ -87,6 +87,8 @@ void ED_operatortypes_object(void)
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WM_operatortype_append(OBJECT_OT_duplicates_make_real);
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WM_operatortype_append(OBJECT_OT_duplicate);
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WM_operatortype_append(OBJECT_OT_join);
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WM_operatortype_append(OBJECT_OT_shade_smooth);
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WM_operatortype_append(OBJECT_OT_shade_flat);
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WM_operatortype_append(GROUP_OT_group_create);
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WM_operatortype_append(GROUP_OT_objects_remove);
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WM_operatortype_append(GROUP_OT_objects_add_active);
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@ -900,3 +900,4 @@ void SCENE_OT_render_layer_remove(wmOperatorType *ot)
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/* flags */
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ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
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}
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@ -2263,7 +2263,7 @@ static void view3d_edit_mesh_facesmenu(bContext *C, uiLayout *layout, void *arg_
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uiItemS(layout);
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uiItemO(layout, NULL, 0, "MESH_OT_faces_shade_smooth");
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uiItemO(layout, NULL, 0, "MESH_OT_faces_shade_solid");
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uiItemO(layout, NULL, 0, "MESH_OT_faces_shade_flat");
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}
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static void view3d_edit_mesh_normalsmenu(bContext *C, uiLayout *layout, void *arg_unused)
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