forked from bartvdbraak/blender
blenderplayer building again (may need updates in libraries I dont compile with, but it' builds here). removed smoke declarations that are not needed anymore (not in windows,
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@ -353,9 +353,7 @@ int LOD_PreprocessMesh(struct LOD_Decimation_Info *info){return 0;}
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int LOD_LoadMesh(struct LOD_Decimation_Info *info){return 0;}
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/* smoke */
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void lzo1x_1_compress(void) {return;}
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void LzmaCompress(void) { return; }
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void lzo1x_decompress(void) {return;}
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void LzmaUncompress(void) {return;}
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/* smoke is included anyway
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void smoke_export(void) {return;}
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