Fix #28194, #28269: proxy object was not showing pose mode as available in

3d view header mode menu.

A recent bugfix was incorrectly hiding pose and particle mode when the object
data was library linked, but these modes edit object level settings so should
be available.
This commit is contained in:
Brecht Van Lommel 2011-08-17 12:09:02 +00:00
parent dd8d24ff9d
commit 0bac3e17df

@ -281,31 +281,32 @@ static char *view3d_modeselect_pup(Scene *scene)
str += sprintf(str, formatstr, "Object Mode", OB_MODE_OBJECT, ICON_OBJECT_DATA);
if(ob==NULL || ob->data==NULL) return string;
if(ob->id.lib || ((ID *)ob->data)->lib) return string;
if(ob->id.lib) return string;
/* if active object is editable */
if ( ((ob->type == OB_MESH)
|| (ob->type == OB_CURVE) || (ob->type == OB_SURF) || (ob->type == OB_FONT)
|| (ob->type == OB_MBALL) || (ob->type == OB_LATTICE))) {
str += sprintf(str, formatstr, "Edit Mode", OB_MODE_EDIT, ICON_EDITMODE_HLT);
}
else if (ob->type == OB_ARMATURE) {
if (ob->mode & OB_MODE_POSE)
str += sprintf(str, formatstr, "Edit Mode", OB_MODE_EDIT|OB_MODE_POSE, ICON_EDITMODE_HLT);
else
if(!((ID *)ob->data)->lib) {
/* if active object is editable */
if ( ((ob->type == OB_MESH)
|| (ob->type == OB_CURVE) || (ob->type == OB_SURF) || (ob->type == OB_FONT)
|| (ob->type == OB_MBALL) || (ob->type == OB_LATTICE))) {
str += sprintf(str, formatstr, "Edit Mode", OB_MODE_EDIT, ICON_EDITMODE_HLT);
}
else if (ob->type == OB_ARMATURE) {
if (ob->mode & OB_MODE_POSE)
str += sprintf(str, formatstr, "Edit Mode", OB_MODE_EDIT|OB_MODE_POSE, ICON_EDITMODE_HLT);
else
str += sprintf(str, formatstr, "Edit Mode", OB_MODE_EDIT, ICON_EDITMODE_HLT);
}
if (ob->type == OB_MESH) {
str += sprintf(str, formatstr, "Sculpt Mode", OB_MODE_SCULPT, ICON_SCULPTMODE_HLT);
str += sprintf(str, formatstr, "Vertex Paint", OB_MODE_VERTEX_PAINT, ICON_VPAINT_HLT);
str += sprintf(str, formatstr, "Texture Paint", OB_MODE_TEXTURE_PAINT, ICON_TPAINT_HLT);
str += sprintf(str, formatstr, "Weight Paint", OB_MODE_WEIGHT_PAINT, ICON_WPAINT_HLT);
}
}
if (ob->type == OB_MESH) {
str += sprintf(str, formatstr, "Sculpt Mode", OB_MODE_SCULPT, ICON_SCULPTMODE_HLT);
str += sprintf(str, formatstr, "Vertex Paint", OB_MODE_VERTEX_PAINT, ICON_VPAINT_HLT);
str += sprintf(str, formatstr, "Texture Paint", OB_MODE_TEXTURE_PAINT, ICON_TPAINT_HLT);
str += sprintf(str, formatstr, "Weight Paint", OB_MODE_WEIGHT_PAINT, ICON_WPAINT_HLT);
}
/* if active object is an armature */
if (ob->type==OB_ARMATURE) {
str += sprintf(str, formatstr, "Pose Mode", OB_MODE_POSE, ICON_POSE_HLT);