forked from bartvdbraak/blender
style cleanup
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parent
563aa57db2
commit
0bf1a16203
@ -745,10 +745,10 @@ void view3d_cached_text_draw_end(View3D *v3d, ARegion *ar, int depth_write, floa
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mul_m4_v3(mat, vos->vec);
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if (ED_view3d_project_short_ex(ar,
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(vos->flag & V3D_CACHE_TEXT_GLOBALSPACE) ? rv3d->persmat : rv3d->persmatob,
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(vos->flag & V3D_CACHE_TEXT_LOCALCLIP) != 0,
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vos->vec, vos->sco,
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V3D_PROJ_TEST_CLIP_BB | V3D_PROJ_TEST_CLIP_WIN) == V3D_PROJ_RET_OK)
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(vos->flag & V3D_CACHE_TEXT_GLOBALSPACE) ? rv3d->persmat : rv3d->persmatob,
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(vos->flag & V3D_CACHE_TEXT_LOCALCLIP) != 0,
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vos->vec, vos->sco,
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V3D_PROJ_TEST_CLIP_BB | V3D_PROJ_TEST_CLIP_WIN) == V3D_PROJ_RET_OK)
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{
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tot++;
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}
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@ -819,7 +819,9 @@ void view3d_cached_text_draw_end(View3D *v3d, ARegion *ar, int depth_write, floa
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if (depth_write) {
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if (v3d->zbuf) glEnable(GL_DEPTH_TEST);
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}
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else glDepthMask(1);
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else {
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glDepthMask(1);
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}
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glMatrixMode(GL_PROJECTION);
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glPopMatrix();
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@ -861,7 +863,7 @@ static void drawcube(void)
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glEnd();
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}
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/* draws a cube on given the scaling of the cube, assuming that
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/* draws a cube on given the scaling of the cube, assuming that
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* all required matrices have been set (used for drawing empties)
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*/
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static void drawcube_size(float size)
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@ -1245,8 +1247,10 @@ static void drawlamp(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base *base,
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glVertex3fv(tvec);
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glEnd();
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}
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else circ(0.0, 0.0, fabsf(z));
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else {
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circ(0.0, 0.0, fabsf(z));
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}
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/* draw the circle/square representing spotbl */
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if (la->type == LA_SPOT) {
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float spotblcirc = fabs(z) * (1 - pow(la->spotblend, 2));
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@ -1390,7 +1394,7 @@ static void draw_limit_line(float sta, float end, unsigned int col)
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glVertex3f(0.0, 0.0, -end);
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glEnd();
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glPointSize(1.0);
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}
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}
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/* yafray: draw camera focus point (cross, similar to aqsis code in tuhopuu) */
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@ -1947,7 +1951,7 @@ static void drawSelectedVertices(DerivedMesh *dm, Mesh *me)
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/* ************** DRAW MESH ****************** */
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/* First section is all the "simple" draw routines,
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/* First section is all the "simple" draw routines,
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* ones that just pass some sort of primitive to GL,
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* with perhaps various options to control lighting,
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* color, etc.
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@ -2182,7 +2186,7 @@ static DMDrawOption draw_dm_edges_sel__setDrawOptions(void *userData, int index)
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return DM_DRAW_OPTION_SKIP;
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}
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}
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static void draw_dm_edges_sel(BMEditMesh *em, DerivedMesh *dm, unsigned char *baseCol,
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static void draw_dm_edges_sel(BMEditMesh *em, DerivedMesh *dm, unsigned char *baseCol,
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unsigned char *selCol, unsigned char *actCol, BMEdge *eed_act)
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{
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drawDMEdgesSel_userData data;
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@ -2204,7 +2208,7 @@ static DMDrawOption draw_dm_edges__setDrawOptions(void *userData, int index)
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return DM_DRAW_OPTION_NORMAL;
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}
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static void draw_dm_edges(BMEditMesh *em, DerivedMesh *dm)
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static void draw_dm_edges(BMEditMesh *em, DerivedMesh *dm)
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{
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dm->drawMappedEdges(dm, draw_dm_edges__setDrawOptions, em);
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}
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@ -2328,7 +2332,7 @@ static int draw_dm_faces_sel__compareDrawOptions(void *userData, int index, int
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}
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/* also draws the active face */
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static void draw_dm_faces_sel(BMEditMesh *em, DerivedMesh *dm, unsigned char *baseCol,
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static void draw_dm_faces_sel(BMEditMesh *em, DerivedMesh *dm, unsigned char *baseCol,
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unsigned char *selCol, unsigned char *actCol, BMFace *efa_act)
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{
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drawDMFacesSel_userData data;
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@ -2425,9 +2429,9 @@ static void draw_dm_bweights(BMEditMesh *em, Scene *scene, DerivedMesh *dm)
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/* EditMesh drawing routines*/
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static void draw_em_fancy_verts(Scene *scene, View3D *v3d, Object *obedit,
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static void draw_em_fancy_verts(Scene *scene, View3D *v3d, Object *obedit,
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BMEditMesh *em, DerivedMesh *cageDM, BMVert *eve_act,
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RegionView3D *rv3d)
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RegionView3D *rv3d)
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{
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ToolSettings *ts = scene->toolsettings;
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int sel;
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@ -2547,7 +2551,7 @@ static void draw_em_fancy_edges(BMEditMesh *em, Scene *scene, View3D *v3d,
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glEnable(GL_DEPTH_TEST);
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}
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}
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}
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}
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static void draw_em_measure_stats(View3D *v3d, Object *ob, BMEditMesh *em, UnitSettings *unit)
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{
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@ -2812,7 +2816,7 @@ static void draw_em_fancy(Scene *scene, View3D *v3d, RegionView3D *rv3d,
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if (ese->type == BM_FACE) {
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efa_act = (BMFace *)ese->data;
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}
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else
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else
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#endif
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if (ese->htype == BM_EDGE) {
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eed_act = (BMEdge *)ese->ele;
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@ -2981,13 +2985,12 @@ static void draw_em_fancy(Scene *scene, View3D *v3d, RegionView3D *rv3d,
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static void draw_mesh_object_outline(View3D *v3d, Object *ob, DerivedMesh *dm)
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{
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if ((v3d->transp == FALSE) && /* not when we draw the transparent pass */
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(ob->mode & OB_MODE_ALL_PAINT) == FALSE) /* not when painting (its distracting) - campbell */
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{
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glLineWidth(UI_GetThemeValuef(TH_OUTLINE_WIDTH) * 2.0f);
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glDepthMask(0);
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/* if transparent, we cannot draw the edges for solid select... edges have no material info.
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* drawFacesSolid() doesn't draw the transparent faces */
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if (ob->dtx & OB_DRAWTRANSP) {
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@ -5480,7 +5483,7 @@ static void drawspiral(const float cent[3], float rad, float tmat[][4], int star
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glEnd();
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}
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/* draws a circle on x-z plane given the scaling of the circle, assuming that
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/* draws a circle on x-z plane given the scaling of the circle, assuming that
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* all required matrices have been set (used for drawing empties)
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*/
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static void drawcircle_size(float size)
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@ -6642,8 +6645,10 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, const short
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draw_box(bb.vec);
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/* draw base resolution bounds */
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/*BKE_boundbox_init_from_minmax(&bb, sds->p0, sds->p1);
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draw_box(bb.vec);*/
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#if 0
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BKE_boundbox_init_from_minmax(&bb, sds->p0, sds->p1);
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draw_box(bb.vec);
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#endif
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}
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/* don't show smoke before simulation starts, this could be made an option in the future */
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@ -6655,15 +6660,15 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, const short
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normalize_v3(viewnormal);
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/* set dynamic boundaries to draw the volume */
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p0[0] = sds->p0[0] + sds->cell_size[0]*sds->res_min[0] + sds->obj_shift_f[0];
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p0[1] = sds->p0[1] + sds->cell_size[1]*sds->res_min[1] + sds->obj_shift_f[1];
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p0[2] = sds->p0[2] + sds->cell_size[2]*sds->res_min[2] + sds->obj_shift_f[2];
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p1[0] = sds->p0[0] + sds->cell_size[0]*sds->res_max[0] + sds->obj_shift_f[0];
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p1[1] = sds->p0[1] + sds->cell_size[1]*sds->res_max[1] + sds->obj_shift_f[1];
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p1[2] = sds->p0[2] + sds->cell_size[2]*sds->res_max[2] + sds->obj_shift_f[2];
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p0[0] = sds->p0[0] + sds->cell_size[0] * sds->res_min[0] + sds->obj_shift_f[0];
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p0[1] = sds->p0[1] + sds->cell_size[1] * sds->res_min[1] + sds->obj_shift_f[1];
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p0[2] = sds->p0[2] + sds->cell_size[2] * sds->res_min[2] + sds->obj_shift_f[2];
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p1[0] = sds->p0[0] + sds->cell_size[0] * sds->res_max[0] + sds->obj_shift_f[0];
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p1[1] = sds->p0[1] + sds->cell_size[1] * sds->res_max[1] + sds->obj_shift_f[1];
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p1[2] = sds->p0[2] + sds->cell_size[2] * sds->res_max[2] + sds->obj_shift_f[2];
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/* scale cube to global space to equalize volume slicing on all axises
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* (its scaled back before drawing) */
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* (its scaled back before drawing) */
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mul_v3_v3(p0, ob->size);
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mul_v3_v3(p1, ob->size);
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@ -6687,12 +6692,12 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, const short
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}
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/* smoke debug render */
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#ifdef SMOKE_DEBUG_VELOCITY
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draw_smoke_velocity(smd->domain, ob);
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#endif
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#ifdef SMOKE_DEBUG_HEAT
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draw_smoke_heat(smd->domain, ob);
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#endif
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#ifdef SMOKE_DEBUG_VELOCITY
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draw_smoke_velocity(smd->domain, ob);
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#endif
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#ifdef SMOKE_DEBUG_HEAT
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draw_smoke_heat(smd->domain, ob);
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#endif
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}
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}
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}
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@ -6954,7 +6959,7 @@ static void bbs_mesh_verts(BMEditMesh *em, DerivedMesh *dm, int offset)
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dm->foreachMappedVert(dm, bbs_mesh_verts__mapFunc, ptrs);
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bglEnd();
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glPointSize(1.0);
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}
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}
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static DMDrawOption bbs_mesh_wire__setDrawOptions(void *userData, int index)
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{
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@ -6974,7 +6979,7 @@ static void bbs_mesh_wire(BMEditMesh *em, DerivedMesh *dm, int offset)
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{
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void *ptrs[2] = {(void *)(intptr_t) offset, em};
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dm->drawMappedEdges(dm, bbs_mesh_wire__setDrawOptions, ptrs);
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}
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}
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static DMDrawOption bbs_mesh_solid__setSolidDrawOptions(void *userData, int index)
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{
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@ -7153,7 +7158,7 @@ void draw_object_backbufsel(Scene *scene, View3D *v3d, RegionView3D *rv3d, Objec
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/* assumes all matrices/etc set OK */
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/* helper function for drawing object instances - meshes */
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static void draw_object_mesh_instance(Scene *scene, View3D *v3d, RegionView3D *rv3d,
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static void draw_object_mesh_instance(Scene *scene, View3D *v3d, RegionView3D *rv3d,
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Object *ob, const short dt, int outline)
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{
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Mesh *me = ob->data;
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