Fix: Game Engine regression drawing text from recent cleanup

This commit is contained in:
Campbell Barton 2013-11-20 00:00:05 +11:00
parent 2d8d3f364e
commit 0c0bed3b16

@ -726,7 +726,7 @@ void RAS_OpenGLRasterizer::IndexPrimitives_3DText(RAS_MeshSlot& ms,
if (m_attrib[unit] == RAS_TEXCO_UV)
glattrib = unit;
GPU_render_text(polymat->GetMTFace(), polymat->GetDrawingMode(), mytext, mytext.Length(), polymat->GetMCol(), v[1], v[2], v[3], v[4], glattrib);
GPU_render_text(polymat->GetMTFace(), polymat->GetDrawingMode(), mytext, mytext.Length(), polymat->GetMCol(), v[0], v[1], v[2], v[3], glattrib);
ClearCachingInfo();
}