forked from bartvdbraak/blender
Fix: Game Engine regression drawing text from recent cleanup
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@ -726,7 +726,7 @@ void RAS_OpenGLRasterizer::IndexPrimitives_3DText(RAS_MeshSlot& ms,
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if (m_attrib[unit] == RAS_TEXCO_UV)
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if (m_attrib[unit] == RAS_TEXCO_UV)
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glattrib = unit;
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glattrib = unit;
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GPU_render_text(polymat->GetMTFace(), polymat->GetDrawingMode(), mytext, mytext.Length(), polymat->GetMCol(), v[1], v[2], v[3], v[4], glattrib);
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GPU_render_text(polymat->GetMTFace(), polymat->GetDrawingMode(), mytext, mytext.Length(), polymat->GetMCol(), v[0], v[1], v[2], v[3], glattrib);
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ClearCachingInfo();
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ClearCachingInfo();
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}
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}
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