Collision commit code cleanup for nicer compile

This commit is contained in:
Daniel Genrich 2008-06-03 19:06:54 +00:00
parent c84c0201e1
commit 0c0c43f620
3 changed files with 14 additions and 91 deletions

@ -116,6 +116,13 @@ FaceCollPair;
// forward declarations
/////////////////////////////////////////////////
/////////////////////////////////////////////////
// used in modifier.c from collision.c
/////////////////////////////////////////////////
BVHTree *bvhtree_build_from_mvert ( MFace *mfaces, unsigned int numfaces, MVert *x, unsigned int numverts, float epsilon );
void bvhtree_update_from_mvert ( BVHTree * bvhtree, MFace *faces, int numfaces, MVert *x, MVert *xnew, int numverts, int moving );
/////////////////////////////////////////////////
LinkNode *BLI_linklist_append_fast ( LinkNode **listp, void *ptr );
// move Collision modifier object inter-frame with step = [0,1]

@ -51,34 +51,6 @@
#include "BLI_kdopbvh.h"
#include "BKE_collision.h"
#ifdef _WIN32
static void start ( void )
{}
static void end ( void )
{
}
static double val()
{
return 0;
}
#else
#include <sys/time.h>
static void mystart ( struct timeval *start, struct timezone *z )
{
gettimeofday ( start, z );
}
static void myend ( struct timeval *end, struct timezone *z )
{
gettimeofday ( end,z );
}
static double myval ( struct timeval *start, struct timeval *end )
{
double t1, t2;
t1 = ( double ) start->tv_sec + ( double ) start->tv_usec/ ( 1000*1000 );
t2 = ( double ) end->tv_sec + ( double ) end->tv_usec/ ( 1000*1000 );
return t2-t1;
}
#endif
/***********************************
Collision modifier code start
@ -758,7 +730,6 @@ int cloth_collision_response_moving( ClothModifierData *clmd, CollisionModifierD
float w1, w2, w3, u1, u2, u3;
float v1[3], v2[3], relativeVelocity[3];
float magrelVel;
float epsilon2 = BLI_bvhtree_getepsilon ( collmd->bvhtree );
cloth1 = clmd->clothObject;
@ -797,7 +768,7 @@ int cloth_collision_response_moving( ClothModifierData *clmd, CollisionModifierD
if ( magrelVel > ALMOST_ZERO )
{
// Calculate Impulse magnitude to stop all motion in normal direction.
float magtangent = 0, repulse = 0, d = 0;
float magtangent = 0;
double impulse = 0.0;
float vrel_t_pre[3];
float temp[3];
@ -1096,13 +1067,13 @@ int cloth_collision_moving_edges ( ClothModifierData *clmd, CollisionModifierDat
EdgeCollPair edgecollpair;
Cloth *cloth1=NULL;
ClothVertex *verts1=NULL;
unsigned int i = 0, j = 0, k = 0;
unsigned int i = 0, k = 0;
int numsolutions = 0;
double x1[3], v1[3], x2[3], v2[3], x3[3], v3[3];
double solution[3], solution2[3];
MVert *verts2 = collmd->current_x; // old x
MVert *velocity2 = collmd->current_v; // velocity
float distance;
float distance = 0;
float triA[3][3], triB[3][3];
int result = 0;
@ -1226,7 +1197,6 @@ int cloth_collision_moving_edges ( ClothModifierData *clmd, CollisionModifierDat
float distance;
float impulse = 0;
float I_mag;
float m1, m2;
// move verts
VECADDS(triA[0], verts1[edgecollpair.p11].txold, verts1[edgecollpair.p11].tv, solution[k]);
@ -1302,51 +1272,9 @@ int cloth_collision_moving_edges ( ClothModifierData *clmd, CollisionModifierDat
return result;
}
int cloth_collision_moving_tris ( ClothModifierData *clmd, CollisionModifierData *collmd, CollPair *collpair )
{
EdgeCollPair edgecollpair;
Cloth *cloth1=NULL;
ClothVertex *verts1=NULL;
unsigned int i = 0, j = 0, k = 0;
int numsolutions = 0;
double x1[3], v1[3], x2[3], v2[3], x3[3], v3[3];
double solution[3];
MVert *verts2 = collmd->current_x; // old x
MVert *velocity2 = collmd->current_v; // velocity
float mintime = FLT_MAX;
float distance;
float triA[3][3], triB[3][3];
int result = 0;
cloth1 = clmd->clothObject;
verts1 = cloth1->verts;
for(i = 0; i < 9; i++)
{
// 9 edge - edge possibilities
if(i == 0)
{
edgecollpair.p11 = collpair->ap1;
edgecollpair.p12 = collpair->ap2;
edgecollpair.p21 = collpair->bp1;
edgecollpair.p22 = collpair->bp2;
}
}
return result;
}
int cloth_collision_moving ( ClothModifierData *clmd, CollisionModifierData *collmd, CollPair *collpair, CollPair *collision_end )
{
int result = 0;
Cloth *cloth1;
float w1, w2, w3, u1, u2, u3;
float v1[3], v2[3], relativeVelocity[3];
float magrelVel;
float epsilon2 = BLI_bvhtree_getepsilon ( collmd->bvhtree );
cloth1 = clmd->clothObject;
for ( ; collpair != collision_end; collpair++ )
@ -1471,11 +1399,11 @@ int cloth_bvh_objcollision ( ClothModifierData * clmd, float step, float dt )
Object *coll_ob=NULL;
BVHTree *cloth_bvh=NULL;
long i=0, j = 0, k = 0, numfaces = 0, numverts = 0;
unsigned int result = 0, rounds = 0; // result counts applied collisions; ic is for debug output;
int result = 0, rounds = 0; // result counts applied collisions; ic is for debug output;
ClothVertex *verts = NULL;
int ret = 0, ret2 = 0;
ClothModifierData *tclmd;
int collisions = 0, count = 0;
int collisions = 0;
if ( ( clmd->sim_parms->flags & CLOTH_SIMSETTINGS_FLAG_COLLOBJ ) || ! ( ( ( Cloth * ) clmd->clothObject )->bvhtree ) )
{
@ -1570,8 +1498,7 @@ int cloth_bvh_objcollision ( ClothModifierData * clmd, float step, float dt )
////////////////////////////////////////////////////////////
if ( clmd->coll_parms->flags & CLOTH_COLLSETTINGS_FLAG_SELF )
{
MFace *mface = cloth->mfaces;
// TODO: add coll quality rounds again
BVHTreeOverlap *overlap = NULL;
collisions = 1;
@ -1676,15 +1603,3 @@ int cloth_bvh_objcollision ( ClothModifierData * clmd, float step, float dt )
return MIN2 ( ret, 1 );
}
/*
if ( verts[i].impulse_count )
{
VECADDMUL ( verts[i].tv, verts[i].impulse, 1.0f / verts[i].impulse_count );
VECCOPY ( verts[i].impulse, tnull );
verts[i].impulse_count = 0;
ret++;
}
*/

@ -77,6 +77,7 @@
#include "BKE_anim.h"
#include "BKE_bad_level_calls.h"
#include "BKE_cloth.h"
#include "BKE_collision.h"
#include "BKE_curve.h"
#include "BKE_customdata.h"
#include "BKE_global.h"