forked from bartvdbraak/blender
GPU: Move ghost default framebuffer getter to context creation
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0255f1e022
commit
0ccf3f89d2
@ -330,8 +330,7 @@ MainWindow *mainwindow_new(MultiTestApp *app)
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if (win) {
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MainWindow *mw = MEM_callocN(sizeof(*mw), "mainwindow_new");
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GLuint default_fb = GHOST_GetDefaultOpenGLFramebuffer(win);
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mw->gpu_context = GPU_context_create(default_fb);
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mw->gpu_context = GPU_context_create(win);
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GPU_init();
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mw->app = app;
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@ -587,8 +586,7 @@ LoggerWindow *loggerwindow_new(MultiTestApp *app)
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if (win) {
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LoggerWindow *lw = MEM_callocN(sizeof(*lw), "loggerwindow_new");
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GLuint default_fb = GHOST_GetDefaultOpenGLFramebuffer(win);
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lw->gpu_context = GPU_context_create(default_fb);
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lw->gpu_context = GPU_context_create(win);
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GPU_init();
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int bbox[2][2];
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@ -788,8 +786,7 @@ ExtraWindow *extrawindow_new(MultiTestApp *app)
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if (win) {
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ExtraWindow *ew = MEM_callocN(sizeof(*ew), "mainwindow_new");
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GLuint default_fb = GHOST_GetDefaultOpenGLFramebuffer(win);
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ew->gpu_context = GPU_context_create(default_fb);
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ew->gpu_context = GPU_context_create(win);
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GPU_init();
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ew->app = app;
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@ -42,6 +42,7 @@ set(INC
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../nodes
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../nodes/intern
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../../../intern/ghost
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../../../intern/glew-mx
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../../../intern/guardedalloc
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../../../intern/mantaflow/extern
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@ -35,7 +35,7 @@ extern "C" {
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typedef struct GPUContext GPUContext;
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GPUContext *GPU_context_create(GLuint default_framebuffer);
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GPUContext *GPU_context_create(void *ghost_window);
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void GPU_context_discard(GPUContext *);
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void GPU_context_active_set(GPUContext *);
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@ -34,6 +34,8 @@
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#include "GPU_context.h"
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#include "GPU_framebuffer.h"
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#include "GHOST_C-api.h"
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#include "gpu_batch_private.h"
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#include "gpu_context_private.h"
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#include "gpu_matrix_private.h"
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@ -138,12 +140,18 @@ static void orphans_clear(GPUContext *ctx)
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orphans_mutex.unlock();
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}
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GPUContext *GPU_context_create(GLuint default_framebuffer)
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GPUContext *GPU_context_create(void *ghost_window)
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{
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/* BLI_assert(thread_is_main()); */
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GPUContext *ctx = new GPUContext;
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glGenVertexArrays(1, &ctx->default_vao);
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ctx->default_framebuffer = default_framebuffer;
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if (ghost_window != NULL) {
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ctx->default_framebuffer = GHOST_GetDefaultOpenGLFramebuffer((GHOST_WindowHandle)ghost_window);
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}
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else {
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ctx->default_framebuffer = 0;
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}
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ctx->matrix_state = GPU_matrix_state_create();
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GPU_context_active_set(ctx);
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return ctx;
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@ -1293,8 +1293,7 @@ static char *wm_main_playanim_intern(int argc, const char **argv)
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// GHOST_ActivateWindowDrawingContext(g_WS.ghost_window);
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/* initialize OpenGL immediate mode */
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GLuint default_fb = GHOST_GetDefaultOpenGLFramebuffer(g_WS.ghost_window);
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g_WS.gpu_context = GPU_context_create(default_fb);
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g_WS.gpu_context = GPU_context_create(g_WS.ghost_window);
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GPU_init();
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immActivate();
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@ -615,8 +615,7 @@ static void wm_window_ghostwindow_add(wmWindowManager *wm,
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if (ghostwin) {
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GHOST_RectangleHandle bounds;
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GLuint default_fb = GHOST_GetDefaultOpenGLFramebuffer(ghostwin);
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win->gpuctx = GPU_context_create(default_fb);
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win->gpuctx = GPU_context_create(ghostwin);
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/* needed so we can detect the graphics card below */
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GPU_init();
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