forked from bartvdbraak/blender
Fix T78149: Cycles memory leak rendering animation with Embree
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b468023aa1
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0dced1af34
@ -1029,23 +1029,14 @@ void GeometryManager::device_update_bvh(Device *device,
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VLOG(1) << "Using " << bvh_layout_name(bparams.bvh_layout) << " layout.";
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#ifdef WITH_EMBREE
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if (bparams.bvh_layout == BVH_LAYOUT_EMBREE) {
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if (dscene->data.bvh.scene) {
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BVHEmbree::destroy(dscene->data.bvh.scene);
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}
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}
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#endif
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BVH *bvh = BVH::create(bparams, scene->geometry, scene->objects);
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bvh->build(progress, &device->stats);
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if (progress.get_cancel()) {
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#ifdef WITH_EMBREE
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if (bparams.bvh_layout == BVH_LAYOUT_EMBREE) {
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if (dscene->data.bvh.scene) {
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BVHEmbree::destroy(dscene->data.bvh.scene);
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}
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if (dscene->data.bvh.scene) {
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BVHEmbree::destroy(dscene->data.bvh.scene);
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dscene->data.bvh.scene = NULL;
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}
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#endif
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delete bvh;
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@ -1417,6 +1408,13 @@ void GeometryManager::device_update(Device *device,
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void GeometryManager::device_free(Device *device, DeviceScene *dscene)
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{
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#ifdef WITH_EMBREE
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if (dscene->data.bvh.scene) {
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BVHEmbree::destroy(dscene->data.bvh.scene);
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dscene->data.bvh.scene = NULL;
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}
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#endif
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dscene->bvh_nodes.free();
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dscene->bvh_leaf_nodes.free();
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dscene->object_node.free();
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