forked from bartvdbraak/blender
Fix for own stupid bug the other day, messed up the gradients in selected/deselected UI elements.
Didn't know beta was going to be today, really hope this makes it in!
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@ -1419,6 +1419,9 @@ static void widget_state(uiWidgetType *wt, int state)
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widget_state_blend(wt->wcol.inner, wcol_state->inner_driven_sel, wcol_state->blend);
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VECCOPY(wt->wcol.text, wt->wcol.text_sel);
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if(state & UI_SELECT)
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SWAP(short, wt->wcol.shadetop, wt->wcol.shadedown);
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}
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else {
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if(state & UI_BUT_ANIMATED_KEY)
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@ -1455,6 +1458,9 @@ static void widget_state_numslider(uiWidgetType *wt, int state)
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widget_state_blend(wt->wcol.item, wcol_state->inner_anim_sel, blend);
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else if(state & UI_BUT_DRIVEN)
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widget_state_blend(wt->wcol.item, wcol_state->inner_driven_sel, blend);
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if(state & UI_SELECT)
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SWAP(short, wt->wcol.shadetop, wt->wcol.shadedown);
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}
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else {
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if(state & UI_BUT_ANIMATED_KEY)
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@ -1951,6 +1957,9 @@ static void widget_numbut(uiWidgetColors *wcol, rcti *rect, int state, int round
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float rad= 0.5f*(rect->ymax - rect->ymin);
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float textofs = rad*0.75;
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if(state & UI_SELECT)
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SWAP(short, wcol->shadetop, wcol->shadedown);
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widget_init(&wtb);
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/* fully rounded */
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@ -2250,7 +2259,9 @@ static void widget_numslider(uiBut *but, uiWidgetColors *wcol, rcti *rect, int s
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widgetbase_draw(&wtb1, wcol);
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VECCOPY(wcol->outline, outline);
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SWAP(short, wcol->shadetop, wcol->shadedown);
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if(!(state & UI_SELECT))
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SWAP(short, wcol->shadetop, wcol->shadedown);
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/* outline */
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wtb.outline= 1;
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@ -2305,6 +2316,9 @@ static void widget_textbut(uiWidgetColors *wcol, rcti *rect, int state, int roun
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{
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uiWidgetBase wtb;
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if(state & UI_SELECT)
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SWAP(short, wcol->shadetop, wcol->shadedown);
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widget_init(&wtb);
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/* half rounded */
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