forked from bartvdbraak/blender
fix for own mistake in recent adjustments to transform, local without individual-origin wasn't working.
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@ -558,8 +558,8 @@ void setConstraint(TransInfo *t, float space[3][3], int mode, const char text[])
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void setLocalConstraint(TransInfo *t, int mode, const char text[])
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{
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/* edit-mode now allows local transforms too */
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#if 0
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if (t->flag & T_EDIT) {
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#if 1
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if ((t->flag & T_EDIT) && (t->around != V3D_LOCAL)) {
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float obmat[3][3];
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copy_m3_m4(obmat, t->scene->obedit->obmat);
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normalize_m3(obmat);
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