Remove some silly variable copies that stuck around from a previous refactor.

This commit is contained in:
Nicholas Bishop 2012-01-02 19:01:16 +00:00
parent 1e18da32fb
commit 0eb8a384c9
2 changed files with 7 additions and 14 deletions

@ -167,7 +167,7 @@ void GPU_update_mesh_buffers(GPU_Buffers *buffers, struct MVert *mvert,
int *vert_indices, int totvert);
GPU_Buffers *GPU_build_grid_buffers(struct DMGridData **grids,
int *grid_indices, int totgrid, int gridsize);
void GPU_update_grid_buffers(GPU_Buffers *buffers_v, struct DMGridData **grids,
void GPU_update_grid_buffers(GPU_Buffers *buffers, struct DMGridData **grids,
int *grid_indices, int totgrid, int gridsize, int smooth);
void GPU_draw_buffers(GPU_Buffers *buffers);
void GPU_free_buffers(GPU_Buffers *buffers);

@ -1296,10 +1296,9 @@ struct GPU_Buffers {
unsigned int tot_tri, tot_quad;
};
void GPU_update_mesh_buffers(GPU_Buffers *buffers_v, MVert *mvert,
void GPU_update_mesh_buffers(GPU_Buffers *buffers, MVert *mvert,
int *vert_indices, int totvert)
{
GPU_Buffers *buffers = buffers_v;
VertexBufferFormat *vert_data;
int i;
@ -1413,10 +1412,9 @@ GPU_Buffers *GPU_build_mesh_buffers(GHash *map, MVert *mvert, MFace *mface,
return buffers;
}
void GPU_update_grid_buffers(GPU_Buffers *buffers_v, DMGridData **grids,
void GPU_update_grid_buffers(GPU_Buffers *buffers, DMGridData **grids,
int *grid_indices, int totgrid, int gridsize, int smooth)
{
GPU_Buffers *buffers = buffers_v;
DMGridData *vert_data;
int i, j, k, totvert;
@ -1465,7 +1463,7 @@ void GPU_update_grid_buffers(GPU_Buffers *buffers_v, DMGridData **grids,
buffers->totgrid = totgrid;
buffers->gridsize = gridsize;
//printf("node updated %p\n", buffers_v);
//printf("node updated %p\n", buffers);
}
GPU_Buffers *GPU_build_grid_buffers(DMGridData **UNUSED(grids), int *UNUSED(grid_indices),
@ -1558,10 +1556,8 @@ GPU_Buffers *GPU_build_grid_buffers(DMGridData **UNUSED(grids), int *UNUSED(grid
return buffers;
}
void GPU_draw_buffers(GPU_Buffers *buffers_v)
void GPU_draw_buffers(GPU_Buffers *buffers)
{
GPU_Buffers *buffers = buffers_v;
if(buffers->vert_buf && buffers->index_buf) {
glEnableClientState(GL_VERTEX_ARRAY);
glEnableClientState(GL_NORMAL_ARRAY);
@ -1632,11 +1628,9 @@ void GPU_draw_buffers(GPU_Buffers *buffers_v)
}
}
void GPU_free_buffers(GPU_Buffers *buffers_v)
void GPU_free_buffers(GPU_Buffers *buffers)
{
if(buffers_v) {
GPU_Buffers *buffers = buffers_v;
if(buffers) {
if(buffers->vert_buf)
glDeleteBuffersARB(1, &buffers->vert_buf);
if(buffers->index_buf)
@ -1645,4 +1639,3 @@ void GPU_free_buffers(GPU_Buffers *buffers_v)
MEM_freeN(buffers);
}
}