forked from bartvdbraak/blender
Remove some silly variable copies that stuck around from a previous refactor.
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1e18da32fb
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0eb8a384c9
@ -167,7 +167,7 @@ void GPU_update_mesh_buffers(GPU_Buffers *buffers, struct MVert *mvert,
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int *vert_indices, int totvert);
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GPU_Buffers *GPU_build_grid_buffers(struct DMGridData **grids,
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int *grid_indices, int totgrid, int gridsize);
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void GPU_update_grid_buffers(GPU_Buffers *buffers_v, struct DMGridData **grids,
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void GPU_update_grid_buffers(GPU_Buffers *buffers, struct DMGridData **grids,
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int *grid_indices, int totgrid, int gridsize, int smooth);
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void GPU_draw_buffers(GPU_Buffers *buffers);
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void GPU_free_buffers(GPU_Buffers *buffers);
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@ -1296,10 +1296,9 @@ struct GPU_Buffers {
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unsigned int tot_tri, tot_quad;
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};
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void GPU_update_mesh_buffers(GPU_Buffers *buffers_v, MVert *mvert,
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void GPU_update_mesh_buffers(GPU_Buffers *buffers, MVert *mvert,
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int *vert_indices, int totvert)
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{
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GPU_Buffers *buffers = buffers_v;
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VertexBufferFormat *vert_data;
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int i;
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@ -1413,10 +1412,9 @@ GPU_Buffers *GPU_build_mesh_buffers(GHash *map, MVert *mvert, MFace *mface,
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return buffers;
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}
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void GPU_update_grid_buffers(GPU_Buffers *buffers_v, DMGridData **grids,
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void GPU_update_grid_buffers(GPU_Buffers *buffers, DMGridData **grids,
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int *grid_indices, int totgrid, int gridsize, int smooth)
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{
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GPU_Buffers *buffers = buffers_v;
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DMGridData *vert_data;
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int i, j, k, totvert;
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@ -1465,7 +1463,7 @@ void GPU_update_grid_buffers(GPU_Buffers *buffers_v, DMGridData **grids,
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buffers->totgrid = totgrid;
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buffers->gridsize = gridsize;
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//printf("node updated %p\n", buffers_v);
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//printf("node updated %p\n", buffers);
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}
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GPU_Buffers *GPU_build_grid_buffers(DMGridData **UNUSED(grids), int *UNUSED(grid_indices),
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@ -1558,10 +1556,8 @@ GPU_Buffers *GPU_build_grid_buffers(DMGridData **UNUSED(grids), int *UNUSED(grid
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return buffers;
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}
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void GPU_draw_buffers(GPU_Buffers *buffers_v)
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void GPU_draw_buffers(GPU_Buffers *buffers)
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{
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GPU_Buffers *buffers = buffers_v;
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if(buffers->vert_buf && buffers->index_buf) {
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glEnableClientState(GL_VERTEX_ARRAY);
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glEnableClientState(GL_NORMAL_ARRAY);
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@ -1632,11 +1628,9 @@ void GPU_draw_buffers(GPU_Buffers *buffers_v)
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}
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}
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void GPU_free_buffers(GPU_Buffers *buffers_v)
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void GPU_free_buffers(GPU_Buffers *buffers)
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{
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if(buffers_v) {
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GPU_Buffers *buffers = buffers_v;
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if(buffers) {
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if(buffers->vert_buf)
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glDeleteBuffersARB(1, &buffers->vert_buf);
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if(buffers->index_buf)
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@ -1645,4 +1639,3 @@ void GPU_free_buffers(GPU_Buffers *buffers_v)
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MEM_freeN(buffers);
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}
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}
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