forked from bartvdbraak/blender
Cycles: Cleanup, indentation
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@ -267,7 +267,7 @@ ccl_device bool bsdf_microfacet_merge(const ShaderClosure *a, const ShaderClosur
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(isequal_float3(bsdf_a->T, bsdf_b->T)) &&
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(bsdf_a->ior == bsdf_b->ior) &&
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((!bsdf_a->extra && !bsdf_b->extra) ||
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((bsdf_a->extra && bsdf_b->extra) &&
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((bsdf_a->extra && bsdf_b->extra) &&
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(isequal_float3(bsdf_a->extra->color, bsdf_b->extra->color))));
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}
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