Cycles: Cleanup, indentation

This commit is contained in:
Sergey Sharybin 2016-09-28 17:05:33 +02:00
parent e1bfb89da2
commit 0ec87f1227

@ -267,7 +267,7 @@ ccl_device bool bsdf_microfacet_merge(const ShaderClosure *a, const ShaderClosur
(isequal_float3(bsdf_a->T, bsdf_b->T)) &&
(bsdf_a->ior == bsdf_b->ior) &&
((!bsdf_a->extra && !bsdf_b->extra) ||
((bsdf_a->extra && bsdf_b->extra) &&
((bsdf_a->extra && bsdf_b->extra) &&
(isequal_float3(bsdf_a->extra->color, bsdf_b->extra->color))));
}