forked from bartvdbraak/blender
tooltips for some dual toggle buttons as well as tooltips from wim van hoydonck ([#8166] [python-scripts] fix for tooltips of torus primitive + newline)
This commit is contained in:
parent
0751592d7a
commit
0f157c6304
@ -51,9 +51,9 @@ def main():
|
||||
|
||||
if not Draw.PupBlock('Add Torus', [\
|
||||
('Major Radius:', PREF_MAJOR_RAD, 0.01, 100, 'Radius for the main ring of the torus'),\
|
||||
('Minor Radius:', PREF_MINOR_RAD, 0.01, 100, 'Radius for the minor ring of the torus setting the thickness of the ring.'),\
|
||||
('Major Segments:', PREF_MAJOR_SEG, 3, 256, 'Radius for the main ring of the torus'),\
|
||||
('Minor Segments:', PREF_MINOR_SEG, 3, 256, 'Radius for the minor ring of the torus setting the thickness of the ring.'),\
|
||||
('Minor Radius:', PREF_MINOR_RAD, 0.01, 100, 'Radius for the minor ring of the torus setting the thickness of the ring'),\
|
||||
('Major Segments:', PREF_MAJOR_SEG, 3, 256, 'Number of segments for the main ring of the torus'),\
|
||||
('Minor Segments:', PREF_MINOR_SEG, 3, 256, 'Number of segments for the minor ring of the torus'),\
|
||||
]):
|
||||
return
|
||||
|
||||
@ -62,3 +62,4 @@ def main():
|
||||
BPyAddMesh.add_mesh_simple('Torus', verts, [], faces)
|
||||
|
||||
main()
|
||||
|
||||
|
@ -4052,13 +4052,13 @@ static void editing_panel_armature_type(Object *ob, bArmature *arm)
|
||||
uiBlockBeginAlign(block);
|
||||
for(a=0; a<8; a++) {
|
||||
short dx= 18;
|
||||
but= uiDefButBitS(block, BUT_TOGDUAL, 1<<a, REDRAWVIEW3D, "", 10+a*dx, 115, dx, 15, &arm->layer, 0, 0, 0, 0, "");
|
||||
but= uiDefButBitS(block, BUT_TOGDUAL, 1<<a, REDRAWVIEW3D, "", 10+a*dx, 115, dx, 15, &arm->layer, 0, 0, 0, 0, "Armature layer (Hold Ctrl for locking in a proxy instance)");
|
||||
uiButSetFunc(but, armature_layer_cb, &arm->layer, (void *)(1<<a));
|
||||
}
|
||||
uiBlockBeginAlign(block);
|
||||
for(a=8; a<16; a++) {
|
||||
short dx= 18;
|
||||
but= uiDefButBitS(block, BUT_TOGDUAL, 1<<a, REDRAWVIEW3D, "", 18+a*dx, 115, dx, 15, &arm->layer, 0, 0, 0, 0, "");
|
||||
but= uiDefButBitS(block, BUT_TOGDUAL, 1<<a, REDRAWVIEW3D, "", 18+a*dx, 115, dx, 15, &arm->layer, 0, 0, 0, 0, "Armature layer (Hold Ctrl for locking in a proxy instance)");
|
||||
uiButSetFunc(but, armature_layer_cb, &arm->layer, (void *)(1<<a));
|
||||
}
|
||||
/* quite bad here, but I don't know a better place for copy... */
|
||||
|
@ -2651,12 +2651,12 @@ static void render_panel_layers(void)
|
||||
|
||||
uiDefButBitI(block, TOG, SCE_PASS_RGBA, B_SET_PASS,"Col", 10, 10, 35, 20, &srl->passflag, 0, 0, 0, 0, "Deliver shade-less Color pass");
|
||||
uiDefButBitI(block, TOG, SCE_PASS_DIFFUSE, B_SET_PASS,"Diff", 45, 10, 35, 20, &srl->passflag, 0, 0, 0, 0, "Deliver Diffuse pass");
|
||||
uiDefButBitI(block, BUT_TOGDUAL, SCE_PASS_SPEC, B_SET_PASS,"Spec", 80, 10, 40, 20, &srl->passflag, 0, 0, 0, 0, "Deliver Specular pass");
|
||||
uiDefButBitI(block, BUT_TOGDUAL, SCE_PASS_SHADOW, B_SET_PASS,"Shad", 120, 10, 40, 20, &srl->passflag, 0, 0, 0, 0, "Deliver Shadow pass");
|
||||
uiDefButBitI(block, BUT_TOGDUAL, SCE_PASS_AO, B_SET_PASS,"AO", 160, 10, 30, 20, &srl->passflag, 0, 0, 0, 0, "Deliver AO pass");
|
||||
uiDefButBitI(block, BUT_TOGDUAL, SCE_PASS_REFLECT, B_SET_PASS,"Refl", 190, 10, 40, 20, &srl->passflag, 0, 0, 0, 0, "Deliver Raytraced Reflection pass");
|
||||
uiDefButBitI(block, BUT_TOGDUAL, SCE_PASS_REFRACT, B_SET_PASS,"Refr", 230, 10, 40, 20, &srl->passflag, 0, 0, 0, 0, "Deliver Raytraced Refraction pass");
|
||||
uiDefButBitI(block, BUT_TOGDUAL, SCE_PASS_RADIO, B_SET_PASS,"Rad", 270, 10, 40, 20, &srl->passflag, 0, 0, 0, 0, "Deliver Radiosity pass");
|
||||
uiDefButBitI(block, BUT_TOGDUAL, SCE_PASS_SPEC, B_SET_PASS,"Spec", 80, 10, 40, 20, &srl->passflag, 0, 0, 0, 0, "Deliver Specular pass (Hold Ctrl to exclude from combined)");
|
||||
uiDefButBitI(block, BUT_TOGDUAL, SCE_PASS_SHADOW, B_SET_PASS,"Shad", 120, 10, 40, 20, &srl->passflag, 0, 0, 0, 0, "Deliver Shadow pass (Hold Ctrl to exclude from combined)");
|
||||
uiDefButBitI(block, BUT_TOGDUAL, SCE_PASS_AO, B_SET_PASS,"AO", 160, 10, 30, 20, &srl->passflag, 0, 0, 0, 0, "Deliver AO pass (Hold Ctrl to exclude from combined)");
|
||||
uiDefButBitI(block, BUT_TOGDUAL, SCE_PASS_REFLECT, B_SET_PASS,"Refl", 190, 10, 40, 20, &srl->passflag, 0, 0, 0, 0, "Deliver Raytraced Reflection pass (Hold Ctrl to exclude from combined)");
|
||||
uiDefButBitI(block, BUT_TOGDUAL, SCE_PASS_REFRACT, B_SET_PASS,"Refr", 230, 10, 40, 20, &srl->passflag, 0, 0, 0, 0, "Deliver Raytraced Refraction pass (Hold Ctrl to exclude from combined)");
|
||||
uiDefButBitI(block, BUT_TOGDUAL, SCE_PASS_RADIO, B_SET_PASS,"Rad", 270, 10, 40, 20, &srl->passflag, 0, 0, 0, 0, "Deliver Radiosity pass (Hold Ctrl to exclude from combined)");
|
||||
}
|
||||
|
||||
void render_panels()
|
||||
|
Loading…
Reference in New Issue
Block a user