forked from bartvdbraak/blender
removing this script- has been added back with correct spelling.
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#!BPY
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"""
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Name: 'Armature Symmetry'
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Blender: 242
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Group: 'Animation'
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Tooltip: 'Make an Armature symetrical'
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"""
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__author__ = "Campbell Barton"
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__url__ = ("blender", "blenderartist")
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__version__ = "1.0 2006-7-26"
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__doc__ = """\
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This script creates perfectly symmetrical armatures,
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based on the best fit when comparing the mirrored locations of 2 bones.
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Hidden bones are ignored, and optionally only operate on selected bones.
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"""
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# ***** BEGIN GPL LICENSE BLOCK *****
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#
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# Script copyright (C) Campbell J Barton 2006
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software Foundation,
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# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#
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# ***** END GPL LICENCE BLOCK *****
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# --------------------------------------------------------------------------
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import Blender
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from Blender import Scene
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Vector= Blender.Mathutils.Vector
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def VecXFlip(vec):
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'''
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Return a copy of this vector x flipped.
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'''
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x,y,z= vec
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return Vector(-x,y,z)
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def editbone_mirror_diff(editbone1, editbone2):
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'''
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X Mirror bone compare
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return a float representing the difference between the 2 bones
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the smaller the better the match
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'''
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h1= editbone1.head
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h2= editbone2.head
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t1= editbone1.tail
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t2= editbone2.tail
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# Mirror bone2's location
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h2= VecXFlip(h2)
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t2= VecXFlip(t2)
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#return (h1-h2).length + (t1-t2).length # returns the length only
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# For this function its easier to return the bones also
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return ((h1-h2).length + (t1-t2).length)/2, editbone1, editbone2
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def editbone_mirror_merge(editbone1, editbone2, PREF_MODE_L2R, PREF_MODE_R2L):
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'''
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Merge these 2 bones to their mirrored locations
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'''
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h1= editbone1.head
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h2= editbone2.head
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t1= editbone1.tail
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t2= editbone2.tail
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if PREF_MODE_L2R and PREF_MODE_R2L:
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# Median, flip bone2's locations and average, then apply to editbone1, flip and apply to editbone2
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h2_f= VecXFlip(h2)
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t2_f= VecXFlip(t2)
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h_med= (h1+h2_f)*0.5 # middle between t1 and flipped t2
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t_med= (t1+t2_f)*0.5 # middle between h1 and flipped h2
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# Apply the median to editbone1
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editbone1.head= h_med
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editbone1.tail= t_med
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# Flip in place for editbone2
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h_med.x= -h_med.x
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t_med.x= -t_med.x
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# Apply the median to editbone2
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editbone2.head= h_med
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editbone2.tail= t_med
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# Average the roll, this might need some logical work, but looks good for now.
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r1= editbone1.roll
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r2= -editbone2.roll
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# print 'rolls are', r1,r2
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r_med= (r1+r2)/2
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# print 'new roll is', r_med
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editbone1.roll= r_med
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editbone2.roll= -r_med # mirror roll
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else: # Copy from 1 side to another
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# Crafty function we can use so L>R and R>L can use the same code
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def IS_XMIRROR_SOURCE(xval):
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'''Source means is this the value we want to copy from'''
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if PREF_MODE_L2R:
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if xval<0: return True
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else: return False
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else: # PREF_MODE_R2L
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if xval<0: return False
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else: return True
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if IS_XMIRROR_SOURCE( h1.x ):# head bone 1s negative, so copy it to h2
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editbone2.head= VecXFlip(h1)
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else:
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'''
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assume h2.x<0 - not a big deal if were wrong,
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its unlikely to ever happen because the bones would both be on the same side.
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'''
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# head bone 2s negative, so copy it to h1
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editbone1.head= VecXFlip(h2)
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# Same as above for tail
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if IS_XMIRROR_SOURCE(t1.x):
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editbone2.tail= VecXFlip(t1)
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else:
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editbone1.tail= VecXFlip(t2)
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# Copy roll from 1 bone to another, use the head's location to decide which side it's on.
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if IS_XMIRROR_SOURCE(editbone1.head):
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editbone2.roll= -editbone1.roll
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else:
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editbone1.roll= -editbone2.roll
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def armature_symetry(\
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arm_ob,\
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PREF_MAX_DIST,\
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PREF_XMID_SNAP,\
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PREF_XZERO_THRESH,\
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PREF_MODE_L2R,\
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PREF_MODE_R2L,\
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PREF_SEL_ONLY):
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'''
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Main function that does all the work,
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return the number of
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'''
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arm_data= arm_ob.data
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arm_data.makeEditable()
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# Get the bones
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bones= []
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HIDDEN_EDIT= Blender.Armature.HIDDEN_EDIT
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BONE_SELECTED= Blender.Armature.BONE_SELECTED
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if PREF_SEL_ONLY:
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for eb in arm_data.bones.values():
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options= eb.options
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if HIDDEN_EDIT not in options and BONE_SELECTED in options:
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bones.append(eb)
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else:
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# All non hidden bones
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for eb in arm_data.bones.values():
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options= eb.options
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if HIDDEN_EDIT not in options:
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bones.append(eb)
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del HIDDEN_EDIT # remove temp variables
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del BONE_SELECTED
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# Store the numder of bones we have modified for a message
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tot_editbones= len(bones)
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tot_editbones_modified= 0
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if PREF_XMID_SNAP:
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# Remove bones that are in the middle (X Zero)
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# reverse loop so we can remove items in the list.
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for eb_idx in xrange(len(bones)-1, -1, -1):
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edit_bone= bones[eb_idx]
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if abs(edit_bone.head.x) + abs(edit_bone.tail.x) <= PREF_XZERO_THRESH/2:
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# This is a center bone, clamp and remove from the bone list so we dont use again.
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if edit_bone.tail.x or edit_bone.head.x:
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tot_editbones_modified += 1
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edit_bone.tail.x= edit_bone.head.x= 0
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del bones[eb_idx]
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bone_comparisons= []
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# Compare every bone with every other bone, shouldn't be too slow.
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# These 2 "for" loops only compare once
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for eb_idx_a in xrange(len(bones)-1, -1, -1):
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edit_bone_a= bones[eb_idx_a]
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for eb_idx_b in xrange(eb_idx_a-1, -1, -1):
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edit_bone_b= bones[eb_idx_b]
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# Error float the first value from editbone_mirror_diff() so we can sort the resulting list.
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bone_comparisons.append(editbone_mirror_diff(edit_bone_a, edit_bone_b))
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bone_comparisons.sort() # best matches first
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# Make a dict() of bone names that have been used so we dont mirror more then once
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bone_mirrored= {}
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for error, editbone1, editbone2 in bone_comparisons:
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# print 'Trying to merge at error %.3f' % error
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if error > PREF_MAX_DIST:
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# print 'breaking, max error limit reached PREF_MAX_DIST: %.3f' % PREF_MAX_DIST
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break
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if not bone_mirrored.has_key(editbone1.name) and not bone_mirrored.has_key(editbone2.name):
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# Were not used, execute the mirror
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editbone_mirror_merge(editbone1, editbone2, PREF_MODE_L2R, PREF_MODE_R2L)
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# print 'Merging bones'
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# Add ourselves so we aren't touched again
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bone_mirrored[editbone1.name] = None # dummy value, would use sets in python 2.4
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bone_mirrored[editbone2.name] = None
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# If both options are enabled, then we have changed 2 bones
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tot_editbones_modified+= PREF_MODE_L2R + PREF_MODE_R2L
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arm_data.update() # get out of armature editmode
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return tot_editbones, tot_editbones_modified
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def main():
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'''
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User interface function that gets the options and calls armature_symetry()
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'''
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scn= Scene.GetCurrent()
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arm_ob= scn.objects.active
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if not arm_ob or arm_ob.type!='Armature':
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Blender.Draw.PupMenu('No Armature object selected.')
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return
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# Cant be in editmode for armature.makeEditable()
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is_editmode= Blender.Window.EditMode()
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if is_editmode: Blender.Window.EditMode(0)
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Draw= Blender.Draw
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# Defaults for the user input
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PREF_XMID_SNAP= Draw.Create(1)
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PREF_MAX_DIST= Draw.Create(0.4)
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PREF_XZERO_THRESH= Draw.Create(0.02)
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PREF_MODE_L2R= Draw.Create(1)
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PREF_MODE_R2L= Draw.Create(0)
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PREF_SEL_ONLY= Draw.Create(1)
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pup_block = [\
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'Left (-), Right (+)',\
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('Left > Right', PREF_MODE_L2R, 'Copy from the Left to Right of the mesh. Enable Both for a mid loc.'),\
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('Right > Left', PREF_MODE_R2L, 'Copy from the Right to Left of the mesh. Enable Both for a mid loc.'),\
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'',\
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('MaxDist:', PREF_MAX_DIST, 0.0, 4.0, 'Maximum difference in mirror bones to match up pairs.'),\
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('XZero limit:', PREF_XZERO_THRESH, 0.0, 2.0, 'Tolerance for locking bones into the middle (X/zero).'),\
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('XMidSnap Bones', PREF_XMID_SNAP, 'Snap middle verts to X Zero (uses XZero limit)'),\
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('Selected Only', PREF_SEL_ONLY, 'Only xmirror selected bones.'),\
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]
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# Popup, exit if the user doesn't click OK
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if not Draw.PupBlock("X Mirror mesh tool", pup_block):
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return
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# Replace the variables with their button values.
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PREF_XMID_SNAP= PREF_XMID_SNAP.val
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PREF_MAX_DIST= PREF_MAX_DIST.val
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PREF_MODE_L2R= PREF_MODE_L2R.val
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PREF_MODE_R2L= PREF_MODE_R2L.val
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PREF_XZERO_THRESH= PREF_XZERO_THRESH.val
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PREF_SEL_ONLY= PREF_SEL_ONLY.val
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# If both are off assume mid-point and enable both
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if not PREF_MODE_R2L and not PREF_MODE_L2R:
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PREF_MODE_R2L= PREF_MODE_L2R= True
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tot_editbones, tot_editbones_modified = armature_symetry(\
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arm_ob,\
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PREF_MAX_DIST,\
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PREF_XMID_SNAP,\
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PREF_XZERO_THRESH,\
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PREF_MODE_L2R,\
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PREF_MODE_R2L,\
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PREF_SEL_ONLY)
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if is_editmode: Blender.Window.EditMode(1)
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# Redraw all views before popup
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Blender.Window.RedrawAll()
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# Print results
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if PREF_SEL_ONLY:
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msg= 'moved %i bones of %i selected' % (tot_editbones_modified, tot_editbones)
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else:
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msg= 'moved %i bones of %i visible' % (tot_editbones_modified, tot_editbones)
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Blender.Draw.PupMenu(msg)
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# Check for __main__ so this function can be imported by other scripts without running the script.
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if __name__=='__main__':
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main()
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