forked from bartvdbraak/blender
pep8, whitespace edits
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@ -21,6 +21,7 @@
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import bpy
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import mathutils
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def add_object_align_init(context, operator):
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if operator and operator.properties.is_property_set("location") and operator.properties.is_property_set("rotation"):
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@ -369,7 +369,7 @@ def smpte_from_seconds(time, fps=None):
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time = time % 60.0
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seconds = int(time)
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frames= int(round(math.floor(((time - seconds) * fps))))
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frames = int(round(math.floor(((time - seconds) * fps))))
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return "%s%02d:%02d:%02d:%02d" % (neg, hours, minutes, seconds, frames)
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@ -441,10 +441,10 @@ class Mesh(bpy_types.ID):
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if not hasattr(edges, "pop"):
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edges = edges[:]
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edge_dict= dict((ed.key, ed) for ed in self.edges if ed.selected)
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edge_dict = dict((ed.key, ed) for ed in self.edges if ed.selected)
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while edges:
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current_edge= edges.pop()
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current_edge = edges.pop()
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vert_end, vert_start = current_edge.verts[:]
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line_poly = [vert_start, vert_end]
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@ -462,7 +462,7 @@ class Mesh(bpy_types.ID):
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vert_end = line_poly[-1]
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ok = 1
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del edges[i]
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#break
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# break
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elif v2 == vert_end:
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line_poly.append(v1)
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vert_end = line_poly[-1]
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@ -474,7 +474,7 @@ class Mesh(bpy_types.ID):
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vert_start = line_poly[0]
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ok = 1
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del edges[i]
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#break
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# break
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elif v2 == vert_start:
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line_poly.insert(0, v1)
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vert_start = line_poly[0]
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@ -486,7 +486,6 @@ class Mesh(bpy_types.ID):
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return line_polys
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class MeshEdge(StructRNA):
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__slots__ = ()
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@ -138,6 +138,7 @@ def register():
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register(SequencerCutMulticam)
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register(SequencerDeinterlaceSelectedMovies)
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def unregister():
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unregister = bpy.types.unregister
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@ -146,6 +147,5 @@ def unregister():
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unregister(SequencerDeinterlaceSelectedMovies)
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if __name__ == "__main__":
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register()
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@ -16,7 +16,7 @@
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#
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# ##### END GPL LICENSE BLOCK #####
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# <pep8-80 compliant>
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# <pep8 compliant>
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import bpy
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@ -747,6 +747,7 @@ class ConstraintButtonsPanel(bpy.types.Panel):
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col = layout.column()
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col.prop(con, "enabled_rotation_range", text="Pivot When")
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class OBJECT_PT_constraints(ConstraintButtonsPanel):
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bl_label = "Object Constraints"
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bl_context = "constraint"
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@ -198,6 +198,7 @@ class INFO_MT_mesh_add(bpy.types.Menu):
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layout.operator("mesh.primitive_grid_add", icon='MESH_GRID', text="Grid")
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layout.operator("mesh.primitive_monkey_add", icon='MESH_MONKEY', text="Monkey")
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class INFO_MT_curve_add(bpy.types.Menu):
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bl_idname = "INFO_MT_curve_add"
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bl_label = "Curve"
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@ -211,6 +212,7 @@ class INFO_MT_curve_add(bpy.types.Menu):
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layout.operator("curve.primitive_nurbs_circle_add", icon='CURVE_NCIRCLE', text="Nurbs Circle")
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layout.operator("curve.primitive_nurbs_path_add", icon='CURVE_PATH', text="Path")
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class INFO_MT_armature_add(bpy.types.Menu):
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bl_idname = "INFO_MT_armature_add"
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bl_label = "Armature"
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@ -46,6 +46,7 @@ class LOGIC_PT_properties(bpy.types.Panel):
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row.prop(prop, "debug", text="", toggle=True, icon='INFO')
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row.operator("object.game_property_remove", text="", icon='X').index = i
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class LOGIC_MT_logicbricks_add(bpy.types.Menu):
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bl_label = "Add"
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@ -855,8 +855,8 @@ class VIEW3D_MT_object_game_properties(bpy.types.Menu):
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def draw(self, context):
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layout = self.layout
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layout.operator("object.game_property_copy", text="Replace").operation="REPLACE"
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layout.operator("object.game_property_copy", text="Merge").operation="MERGE"
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layout.operator("object.game_property_copy", text="Replace").operation = 'REPLACE'
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layout.operator("object.game_property_copy", text="Merge").operation = 'MERGE'
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layout.operator_menu_enum("object.game_property_copy", "property", text="Copy...")
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layout.separator()
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layout.operator("object.game_property_clear")
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