forked from bartvdbraak/blender
Fix #33170: cycles viewport update issue with motion blur enabled
(which is supposed to do nothing in this case).
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@ -179,12 +179,14 @@ void BlenderSync::sync_integrator()
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integrator->sample_clamp = get_float(cscene, "sample_clamp");
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#ifdef __CAMERA_MOTION__
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if(integrator->motion_blur != r.use_motion_blur()) {
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scene->object_manager->tag_update(scene);
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scene->camera->tag_update();
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}
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if(!preview) {
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if(integrator->motion_blur != r.use_motion_blur()) {
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scene->object_manager->tag_update(scene);
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scene->camera->tag_update();
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}
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integrator->motion_blur = (!preview && r.use_motion_blur());
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integrator->motion_blur = r.use_motion_blur();
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}
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#endif
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integrator->diffuse_samples = get_int(cscene, "diffuse_samples");
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