forked from bartvdbraak/blender
[#23035] Obj export crash
check for an active object before switching modes.
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ba49943d7e
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@ -941,7 +941,8 @@ def save_3ds(filename, context):
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sce = context.scene
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# sce= bpy.data.scenes.active
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bpy.ops.object.mode_set(mode='OBJECT')
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if context.object:
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bpy.ops.object.mode_set(mode='OBJECT')
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# Initialize the main chunk (primary):
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primary = _3ds_chunk(PRIMARY)
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@ -305,7 +305,8 @@ def write(filename, batch_objects = None, \
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BATCH_OWN_DIR = False
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):
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bpy.ops.object.mode_set(mode='OBJECT')
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if bpy.context.object:
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bpy.ops.object.mode_set(mode='OBJECT')
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# ----------------- Batch support!
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if BATCH_ENABLE:
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@ -823,7 +823,8 @@ def do_export(filepath, context,
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orig_scene = context.scene
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# Exit edit mode before exporting, so current object states are exported properly.
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bpy.ops.object.mode_set(mode='OBJECT')
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if context.object:
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bpy.ops.object.mode_set(mode='OBJECT')
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# if EXPORT_ALL_SCENES:
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# export_scenes = bpy.data.scenes
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@ -99,7 +99,8 @@ def write(filename, scene, ob, \
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Window.WaitCursor(1)
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"""
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bpy.ops.object.mode_set(mode='OBJECT')
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if scene.objects.active:
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bpy.ops.object.mode_set(mode='OBJECT')
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#mesh = BPyMesh.getMeshFromObject(ob, None, EXPORT_APPLY_MODIFIERS, False, scn) # XXX
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if EXPORT_APPLY_MODIFIERS:
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@ -1156,8 +1156,9 @@ def x3d_export(filename,
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scene = context.scene
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world = scene.world
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bpy.ops.object.mode_set(mode='OBJECT')
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if scene.objects.active:
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bpy.ops.object.mode_set(mode='OBJECT')
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# XXX these are global textures while .Get() returned only scene's?
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alltextures = bpy.data.textures
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