forked from bartvdbraak/blender
Fix: "Whole Character" Keying Set should not include Location on bones with "connected" joint
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@ -395,6 +395,7 @@ class BUILTIN_KSI_WholeCharacter(KeyingSetInfo):
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# generator - all unlocked bone transforms + custom properties
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def generate(ksi, context, ks, bone):
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# loc, rot, scale - only include unlocked ones
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if not bone.bone.use_connect:
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ksi.doLoc(ks, bone)
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if bone.rotation_mode in {'QUATERNION', 'AXIS_ANGLE'}:
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