* Moved AudioData back to Scene
* Updated RNA stuff
* Added mixdown volume
This commit is contained in:
Joerg Mueller 2009-09-20 14:00:00 +00:00
parent 7d86e92df9
commit 1185be4355
10 changed files with 85 additions and 26 deletions

@ -516,21 +516,40 @@ AUD_Device* AUD_openReadDevice(AUD_Specs specs)
} }
} }
int AUD_playDevice(AUD_Device* device, AUD_Sound* sound) AUD_Handle* AUD_playDevice(AUD_Device* device, AUD_Sound* sound)
{ {
assert(device); assert(device);
assert(sound); assert(sound);
try try
{ {
return device->play(sound) != NULL; return device->play(sound);
} }
catch(AUD_Exception) catch(AUD_Exception)
{ {
return false; return NULL;
} }
} }
int AUD_setDeviceSoundVolume(AUD_Device* device, AUD_Handle* handle,
float volume)
{
if(handle)
{
assert(device);
AUD_SourceCaps caps;
caps.handle = handle;
caps.value = volume;
try
{
return device->setCapability(AUD_CAPS_SOURCE_VOLUME, &caps);
}
catch(AUD_Exception) {}
}
return false;
}
int AUD_readDevice(AUD_Device* device, sample_t* buffer, int length) int AUD_readDevice(AUD_Device* device, sample_t* buffer, int length)
{ {
assert(device); assert(device);

@ -303,9 +303,20 @@ extern AUD_Device* AUD_openReadDevice(AUD_Specs specs);
* Plays back a sound file through a read device. * Plays back a sound file through a read device.
* \param device The read device. * \param device The read device.
* \param sound The handle of the sound file. * \param sound The handle of the sound file.
* \return Whether the sound could be played back. * \return A handle to the played back sound.
*/ */
extern int AUD_playDevice(AUD_Device* device, AUD_Sound* sound); extern AUD_Handle* AUD_playDevice(AUD_Device* device, AUD_Sound* sound);
/**
* Sets the volume of a played back sound of a read device.
* \param device The read device.
* \param handle The handle to the sound.
* \param volume The new volume, must be between 0.0 and 1.0.
* \return Whether the action succeeded.
*/
extern int AUD_setDeviceSoundVolume(AUD_Device* device,
AUD_Handle* handle,
float volume);
/** /**
* Reads the next samples into the supplied buffer. * Reads the next samples into the supplied buffer.

@ -71,7 +71,7 @@ void sound_update_playing(struct bContext *C);
void sound_scrub(struct bContext *C); void sound_scrub(struct bContext *C);
#ifdef AUD_CAPI #ifdef AUD_CAPI
AUD_Device* sound_mixdown(struct Scene *scene, AUD_Specs specs, int start, int end); AUD_Device* sound_mixdown(struct Scene *scene, AUD_Specs specs, int start, int end, float volume);
#endif #endif
void sound_stop_all(struct bContext *C); void sound_stop_all(struct bContext *C);

@ -419,7 +419,7 @@ Scene *add_scene(char *name)
pset->brush[PE_BRUSH_CUT].strength= 100; pset->brush[PE_BRUSH_CUT].strength= 100;
sce->jumpframe = 10; sce->jumpframe = 10;
sce->r.audio.mixrate = 44100; sce->r.ffcodecdata.audio_mixrate = 44100;
strcpy(sce->r.backbuf, "//backbuf"); strcpy(sce->r.backbuf, "//backbuf");
strcpy(sce->r.pic, U.renderdir); strcpy(sce->r.pic, U.renderdir);

@ -421,7 +421,7 @@ void sound_scrub(struct bContext *C)
int cfra = CFRA; int cfra = CFRA;
float fps = FPS; float fps = FPS;
if(scene->r.audio.flag & AUDIO_SCRUB && !CTX_wm_screen(C)->animtimer) if(scene->audio.flag & AUDIO_SCRUB && !CTX_wm_screen(C)->animtimer)
{ {
AUD_lock(); AUD_lock();
@ -443,13 +443,14 @@ void sound_scrub(struct bContext *C)
} }
} }
AUD_Device* sound_mixdown(struct Scene *scene, AUD_Specs specs, int start, int end) AUD_Device* sound_mixdown(struct Scene *scene, AUD_Specs specs, int start, int end, float volume)
{ {
AUD_Device* mixdown = AUD_openReadDevice(specs); AUD_Device* mixdown = AUD_openReadDevice(specs);
SoundHandle *handle; SoundHandle *handle;
float fps = FPS; float fps = FPS;
AUD_Sound *limiter, *delayer; AUD_Sound *limiter, *delayer;
int frameskip, s, e; int frameskip, s, e;
AUD_Handle* h;
end++; end++;
@ -470,7 +471,8 @@ AUD_Device* sound_mixdown(struct Scene *scene, AUD_Specs specs, int start, int e
limiter = AUD_limitSound(handle->source->handle, frameskip / fps, e / fps); limiter = AUD_limitSound(handle->source->handle, frameskip / fps, e / fps);
delayer = AUD_delaySound(limiter, s / fps); delayer = AUD_delaySound(limiter, s / fps);
AUD_playDevice(mixdown, delayer); h = AUD_playDevice(mixdown, delayer);
AUD_setDeviceSoundVolume(mixdown, h, volume);
AUD_unload(delayer); AUD_unload(delayer);
AUD_unload(limiter); AUD_unload(limiter);

@ -559,7 +559,7 @@ static AVStream* alloc_audio_stream(RenderData *rd, int codec_id, AVFormatContex
c->codec_id = codec_id; c->codec_id = codec_id;
c->codec_type = CODEC_TYPE_AUDIO; c->codec_type = CODEC_TYPE_AUDIO;
c->sample_rate = rd->audio.mixrate; c->sample_rate = rd->ffcodecdata.audio_mixrate;
c->bit_rate = ffmpeg_audio_bitrate*1000; c->bit_rate = ffmpeg_audio_bitrate*1000;
c->channels = 2; c->channels = 2;
codec = avcodec_find_encoder(c->codec_id); codec = avcodec_find_encoder(c->codec_id);
@ -734,7 +734,7 @@ static void start_ffmpeg_impl(struct RenderData *rd, int rectx, int recty)
if (ffmpeg_type == FFMPEG_DV) { if (ffmpeg_type == FFMPEG_DV) {
fmt->audio_codec = CODEC_ID_PCM_S16LE; fmt->audio_codec = CODEC_ID_PCM_S16LE;
if (ffmpeg_multiplex_audio && rd->audio.mixrate != 48000) { if (ffmpeg_multiplex_audio && rd->ffcodecdata.audio_mixrate != 48000) {
G.afbreek = 1; G.afbreek = 1;
//XXX error("FFMPEG only supports 48khz / stereo " //XXX error("FFMPEG only supports 48khz / stereo "
// "audio for DV!"); // "audio for DV!");
@ -831,7 +831,6 @@ static void makeffmpegstring(RenderData* rd, char* string) {
} }
} }
void start_ffmpeg(struct Scene *scene, RenderData *rd, int rectx, int recty) void start_ffmpeg(struct Scene *scene, RenderData *rd, int rectx, int recty)
{ {
ffmpeg_autosplit_count = 0; ffmpeg_autosplit_count = 0;
@ -844,8 +843,8 @@ void start_ffmpeg(struct Scene *scene, RenderData *rd, int rectx, int recty)
AUD_Specs specs; AUD_Specs specs;
specs.channels = c->channels; specs.channels = c->channels;
specs.format = AUD_FORMAT_S16; specs.format = AUD_FORMAT_S16;
specs.rate = rd->audio.mixrate; specs.rate = rd->ffcodecdata.audio_mixrate;
audio_mixdown_device = sound_mixdown(scene, specs, rd->sfra, rd->efra); audio_mixdown_device = sound_mixdown(scene, specs, rd->sfra, rd->efra, rd->ffcodecdata.audio_volume);
} }
} }

@ -9354,7 +9354,10 @@ static void do_versions(FileData *fd, Library *lib, Main *main)
/* toolsettings */ /* toolsettings */
for(scene= main->scene.first; scene; scene= scene->id.next) for(scene= main->scene.first; scene; scene= scene->id.next)
scene->r.audio = scene->audio; {
scene->r.ffcodecdata.audio_mixrate = scene->audio.mixrate;
scene->r.ffcodecdata.audio_volume = scene->audio.main;
}
/* shader, composit and texture node trees have id.name empty, put something in /* shader, composit and texture node trees have id.name empty, put something in
* to have them show in RNA viewer and accessible otherwise. * to have them show in RNA viewer and accessible otherwise.

@ -2206,7 +2206,7 @@ static int screen_animation_step(bContext *C, wmOperator *op, wmEvent *event)
/* sync, don't sync, or follow scene setting */ /* sync, don't sync, or follow scene setting */
if(sad->flag & ANIMPLAY_FLAG_SYNC) sync= 1; if(sad->flag & ANIMPLAY_FLAG_SYNC) sync= 1;
else if(sad->flag & ANIMPLAY_FLAG_NO_SYNC) sync= 0; else if(sad->flag & ANIMPLAY_FLAG_NO_SYNC) sync= 0;
else sync= (scene->r.audio.flag & AUDIO_SYNC); else sync= (scene->audio.flag & AUDIO_SYNC);
if(sync) { if(sync) {
/* skip frames */ /* skip frames */

@ -93,6 +93,8 @@ typedef struct FFMpegCodecData {
int audio_codec; int audio_codec;
int video_bitrate; int video_bitrate;
int audio_bitrate; int audio_bitrate;
int audio_mixrate;
int audio_volume;
int gop_size; int gop_size;
int flags; int flags;
@ -106,8 +108,8 @@ typedef struct FFMpegCodecData {
typedef struct AudioData { typedef struct AudioData {
int mixrate; int mixrate; // 2.5: now in FFMpegCodecData: audio_mixrate
float main; /* Main mix in dB */ float main; // 2.5: now in FFMpegCodecData: audio_volume
short flag; short flag;
short pad[3]; short pad[3];
} AudioData; } AudioData;
@ -170,7 +172,6 @@ typedef struct RenderData {
struct AviCodecData *avicodecdata; struct AviCodecData *avicodecdata;
struct QuicktimeCodecData *qtcodecdata; struct QuicktimeCodecData *qtcodecdata;
struct FFMpegCodecData ffcodecdata; struct FFMpegCodecData ffcodecdata;
struct AudioData audio; /* new in 2.5 */
int cfra, sfra, efra; /* frames as in 'images' */ int cfra, sfra, efra; /* frames as in 'images' */
int psfra, pefra; /* start+end frames of preview range */ int psfra, pefra; /* start+end frames of preview range */
@ -697,7 +698,7 @@ typedef struct Scene {
/* migrate or replace? depends on some internal things... */ /* migrate or replace? depends on some internal things... */
/* no, is on the right place (ton) */ /* no, is on the right place (ton) */
struct RenderData r; struct RenderData r;
struct AudioData audio; /* DEPRECATED 2.5 */ struct AudioData audio;
ListBase markers; ListBase markers;
ListBase transform_spaces; ListBase transform_spaces;

@ -1512,6 +1512,19 @@ static void rna_def_scene_render_data(BlenderRNA *brna)
RNA_def_property_boolean_sdna(prop, NULL, "ffcodecdata.flags", FFMPEG_MULTIPLEX_AUDIO); RNA_def_property_boolean_sdna(prop, NULL, "ffcodecdata.flags", FFMPEG_MULTIPLEX_AUDIO);
RNA_def_property_ui_text(prop, "Multiplex Audio", "Interleave audio with the output video"); RNA_def_property_ui_text(prop, "Multiplex Audio", "Interleave audio with the output video");
RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL); RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL);
prop= RNA_def_property(srna, "ffmpeg_audio_mixrate", PROP_INT, PROP_NONE);
RNA_def_property_int_sdna(prop, NULL, "ffcodecdata.audio_mixrate");
RNA_def_property_range(prop, 8000, 192000);
RNA_def_property_ui_text(prop, "Sample", "Audio samplerate(samples/s)");
RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL);
prop= RNA_def_property(srna, "ffmpeg_audio_volume", PROP_FLOAT, PROP_NONE);
RNA_def_property_float_sdna(prop, NULL, "ffcodecdata.audio_volume");
RNA_def_property_range(prop, 0.0f, 1.0f);
RNA_def_property_ui_text(prop, "Volume", "Audio volume");
RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL);
#endif #endif
prop= RNA_def_property(srna, "fps", PROP_INT, PROP_NONE); prop= RNA_def_property(srna, "fps", PROP_INT, PROP_NONE);
@ -1583,11 +1596,6 @@ static void rna_def_scene_render_data(BlenderRNA *brna)
RNA_def_property_ui_text(prop, "Fields Still", "Disable the time difference between fields."); RNA_def_property_ui_text(prop, "Fields Still", "Disable the time difference between fields.");
RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL); RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL);
prop= RNA_def_property(srna, "sync_audio", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "audio.flag", AUDIO_SYNC);
RNA_def_property_ui_text(prop, "Sync Audio", "Play back and sync with audio from Sequence Editor");
RNA_def_property_update(prop, NC_SCENE, NULL);
prop= RNA_def_property(srna, "render_shadows", PROP_BOOLEAN, PROP_NONE); prop= RNA_def_property(srna, "render_shadows", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "mode", R_SHADOW); RNA_def_property_boolean_sdna(prop, NULL, "mode", R_SHADOW);
RNA_def_property_ui_text(prop, "Render Shadows", "Calculate shadows while rendering."); RNA_def_property_ui_text(prop, "Render Shadows", "Calculate shadows while rendering.");
@ -2063,6 +2071,22 @@ void RNA_def_scene(BlenderRNA *brna)
RNA_def_property_struct_type(prop, "TimelineMarker"); RNA_def_property_struct_type(prop, "TimelineMarker");
RNA_def_property_ui_text(prop, "Timeline Markers", "Markers used in all timelines for the current scene."); RNA_def_property_ui_text(prop, "Timeline Markers", "Markers used in all timelines for the current scene.");
/* Audio Settings */
prop= RNA_def_property(srna, "mute_audio", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "audio.flag", AUDIO_MUTE);
RNA_def_property_ui_text(prop, "Mute Audio", "Play back of audio from Sequence Editor will be muted.");
RNA_def_property_update(prop, NC_SCENE, NULL);
prop= RNA_def_property(srna, "sync_audio", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "audio.flag", AUDIO_SYNC);
RNA_def_property_ui_text(prop, "Sync Audio", "Play back and sync with audio from Sequence Editor.");
RNA_def_property_update(prop, NC_SCENE, NULL);
prop= RNA_def_property(srna, "scrub_audio", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "audio.flag", AUDIO_SCRUB);
RNA_def_property_ui_text(prop, "Scrub Audio", "Play audio from Sequence Editor while scrubbing.");
RNA_def_property_update(prop, NC_SCENE, NULL);
/* Game Settings */ /* Game Settings */
prop= RNA_def_property(srna, "game_data", PROP_POINTER, PROP_NONE); prop= RNA_def_property(srna, "game_data", PROP_POINTER, PROP_NONE);
RNA_def_property_flag(prop, PROP_NEVER_NULL); RNA_def_property_flag(prop, PROP_NEVER_NULL);