forked from bartvdbraak/blender
Sound:
* Moved AudioData back to Scene * Updated RNA stuff * Added mixdown volume
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7d86e92df9
commit
1185be4355
@ -516,21 +516,40 @@ AUD_Device* AUD_openReadDevice(AUD_Specs specs)
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}
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}
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int AUD_playDevice(AUD_Device* device, AUD_Sound* sound)
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AUD_Handle* AUD_playDevice(AUD_Device* device, AUD_Sound* sound)
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{
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assert(device);
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assert(sound);
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try
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{
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return device->play(sound) != NULL;
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return device->play(sound);
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}
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catch(AUD_Exception)
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{
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return false;
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return NULL;
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}
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}
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int AUD_setDeviceSoundVolume(AUD_Device* device, AUD_Handle* handle,
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float volume)
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{
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if(handle)
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{
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assert(device);
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AUD_SourceCaps caps;
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caps.handle = handle;
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caps.value = volume;
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try
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{
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return device->setCapability(AUD_CAPS_SOURCE_VOLUME, &caps);
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}
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catch(AUD_Exception) {}
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}
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return false;
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}
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int AUD_readDevice(AUD_Device* device, sample_t* buffer, int length)
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{
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assert(device);
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@ -303,9 +303,20 @@ extern AUD_Device* AUD_openReadDevice(AUD_Specs specs);
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* Plays back a sound file through a read device.
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* \param device The read device.
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* \param sound The handle of the sound file.
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* \return Whether the sound could be played back.
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* \return A handle to the played back sound.
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*/
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extern int AUD_playDevice(AUD_Device* device, AUD_Sound* sound);
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extern AUD_Handle* AUD_playDevice(AUD_Device* device, AUD_Sound* sound);
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/**
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* Sets the volume of a played back sound of a read device.
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* \param device The read device.
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* \param handle The handle to the sound.
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* \param volume The new volume, must be between 0.0 and 1.0.
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* \return Whether the action succeeded.
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*/
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extern int AUD_setDeviceSoundVolume(AUD_Device* device,
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AUD_Handle* handle,
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float volume);
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/**
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* Reads the next samples into the supplied buffer.
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@ -71,7 +71,7 @@ void sound_update_playing(struct bContext *C);
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void sound_scrub(struct bContext *C);
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#ifdef AUD_CAPI
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AUD_Device* sound_mixdown(struct Scene *scene, AUD_Specs specs, int start, int end);
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AUD_Device* sound_mixdown(struct Scene *scene, AUD_Specs specs, int start, int end, float volume);
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#endif
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void sound_stop_all(struct bContext *C);
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@ -419,7 +419,7 @@ Scene *add_scene(char *name)
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pset->brush[PE_BRUSH_CUT].strength= 100;
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sce->jumpframe = 10;
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sce->r.audio.mixrate = 44100;
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sce->r.ffcodecdata.audio_mixrate = 44100;
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strcpy(sce->r.backbuf, "//backbuf");
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strcpy(sce->r.pic, U.renderdir);
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@ -421,7 +421,7 @@ void sound_scrub(struct bContext *C)
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int cfra = CFRA;
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float fps = FPS;
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if(scene->r.audio.flag & AUDIO_SCRUB && !CTX_wm_screen(C)->animtimer)
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if(scene->audio.flag & AUDIO_SCRUB && !CTX_wm_screen(C)->animtimer)
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{
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AUD_lock();
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@ -443,13 +443,14 @@ void sound_scrub(struct bContext *C)
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}
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}
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AUD_Device* sound_mixdown(struct Scene *scene, AUD_Specs specs, int start, int end)
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AUD_Device* sound_mixdown(struct Scene *scene, AUD_Specs specs, int start, int end, float volume)
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{
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AUD_Device* mixdown = AUD_openReadDevice(specs);
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SoundHandle *handle;
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float fps = FPS;
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AUD_Sound *limiter, *delayer;
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int frameskip, s, e;
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AUD_Handle* h;
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end++;
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@ -470,7 +471,8 @@ AUD_Device* sound_mixdown(struct Scene *scene, AUD_Specs specs, int start, int e
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limiter = AUD_limitSound(handle->source->handle, frameskip / fps, e / fps);
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delayer = AUD_delaySound(limiter, s / fps);
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AUD_playDevice(mixdown, delayer);
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h = AUD_playDevice(mixdown, delayer);
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AUD_setDeviceSoundVolume(mixdown, h, volume);
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AUD_unload(delayer);
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AUD_unload(limiter);
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@ -559,7 +559,7 @@ static AVStream* alloc_audio_stream(RenderData *rd, int codec_id, AVFormatContex
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c->codec_id = codec_id;
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c->codec_type = CODEC_TYPE_AUDIO;
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c->sample_rate = rd->audio.mixrate;
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c->sample_rate = rd->ffcodecdata.audio_mixrate;
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c->bit_rate = ffmpeg_audio_bitrate*1000;
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c->channels = 2;
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codec = avcodec_find_encoder(c->codec_id);
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@ -734,7 +734,7 @@ static void start_ffmpeg_impl(struct RenderData *rd, int rectx, int recty)
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if (ffmpeg_type == FFMPEG_DV) {
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fmt->audio_codec = CODEC_ID_PCM_S16LE;
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if (ffmpeg_multiplex_audio && rd->audio.mixrate != 48000) {
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if (ffmpeg_multiplex_audio && rd->ffcodecdata.audio_mixrate != 48000) {
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G.afbreek = 1;
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//XXX error("FFMPEG only supports 48khz / stereo "
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// "audio for DV!");
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@ -831,7 +831,6 @@ static void makeffmpegstring(RenderData* rd, char* string) {
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}
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}
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void start_ffmpeg(struct Scene *scene, RenderData *rd, int rectx, int recty)
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{
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ffmpeg_autosplit_count = 0;
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@ -844,8 +843,8 @@ void start_ffmpeg(struct Scene *scene, RenderData *rd, int rectx, int recty)
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AUD_Specs specs;
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specs.channels = c->channels;
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specs.format = AUD_FORMAT_S16;
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specs.rate = rd->audio.mixrate;
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audio_mixdown_device = sound_mixdown(scene, specs, rd->sfra, rd->efra);
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specs.rate = rd->ffcodecdata.audio_mixrate;
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audio_mixdown_device = sound_mixdown(scene, specs, rd->sfra, rd->efra, rd->ffcodecdata.audio_volume);
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}
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}
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@ -9354,7 +9354,10 @@ static void do_versions(FileData *fd, Library *lib, Main *main)
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/* toolsettings */
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for(scene= main->scene.first; scene; scene= scene->id.next)
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scene->r.audio = scene->audio;
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{
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scene->r.ffcodecdata.audio_mixrate = scene->audio.mixrate;
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scene->r.ffcodecdata.audio_volume = scene->audio.main;
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}
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/* shader, composit and texture node trees have id.name empty, put something in
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* to have them show in RNA viewer and accessible otherwise.
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@ -2206,7 +2206,7 @@ static int screen_animation_step(bContext *C, wmOperator *op, wmEvent *event)
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/* sync, don't sync, or follow scene setting */
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if(sad->flag & ANIMPLAY_FLAG_SYNC) sync= 1;
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else if(sad->flag & ANIMPLAY_FLAG_NO_SYNC) sync= 0;
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else sync= (scene->r.audio.flag & AUDIO_SYNC);
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else sync= (scene->audio.flag & AUDIO_SYNC);
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if(sync) {
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/* skip frames */
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@ -93,6 +93,8 @@ typedef struct FFMpegCodecData {
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int audio_codec;
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int video_bitrate;
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int audio_bitrate;
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int audio_mixrate;
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int audio_volume;
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int gop_size;
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int flags;
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@ -106,8 +108,8 @@ typedef struct FFMpegCodecData {
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typedef struct AudioData {
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int mixrate;
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float main; /* Main mix in dB */
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int mixrate; // 2.5: now in FFMpegCodecData: audio_mixrate
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float main; // 2.5: now in FFMpegCodecData: audio_volume
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short flag;
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short pad[3];
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} AudioData;
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@ -170,7 +172,6 @@ typedef struct RenderData {
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struct AviCodecData *avicodecdata;
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struct QuicktimeCodecData *qtcodecdata;
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struct FFMpegCodecData ffcodecdata;
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struct AudioData audio; /* new in 2.5 */
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int cfra, sfra, efra; /* frames as in 'images' */
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int psfra, pefra; /* start+end frames of preview range */
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@ -697,7 +698,7 @@ typedef struct Scene {
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/* migrate or replace? depends on some internal things... */
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/* no, is on the right place (ton) */
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struct RenderData r;
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struct AudioData audio; /* DEPRECATED 2.5 */
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struct AudioData audio;
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ListBase markers;
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ListBase transform_spaces;
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@ -1512,6 +1512,19 @@ static void rna_def_scene_render_data(BlenderRNA *brna)
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RNA_def_property_boolean_sdna(prop, NULL, "ffcodecdata.flags", FFMPEG_MULTIPLEX_AUDIO);
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RNA_def_property_ui_text(prop, "Multiplex Audio", "Interleave audio with the output video");
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RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL);
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prop= RNA_def_property(srna, "ffmpeg_audio_mixrate", PROP_INT, PROP_NONE);
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RNA_def_property_int_sdna(prop, NULL, "ffcodecdata.audio_mixrate");
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RNA_def_property_range(prop, 8000, 192000);
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RNA_def_property_ui_text(prop, "Sample", "Audio samplerate(samples/s)");
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RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL);
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prop= RNA_def_property(srna, "ffmpeg_audio_volume", PROP_FLOAT, PROP_NONE);
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RNA_def_property_float_sdna(prop, NULL, "ffcodecdata.audio_volume");
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RNA_def_property_range(prop, 0.0f, 1.0f);
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RNA_def_property_ui_text(prop, "Volume", "Audio volume");
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RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL);
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#endif
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prop= RNA_def_property(srna, "fps", PROP_INT, PROP_NONE);
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@ -1583,11 +1596,6 @@ static void rna_def_scene_render_data(BlenderRNA *brna)
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RNA_def_property_ui_text(prop, "Fields Still", "Disable the time difference between fields.");
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RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL);
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prop= RNA_def_property(srna, "sync_audio", PROP_BOOLEAN, PROP_NONE);
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RNA_def_property_boolean_sdna(prop, NULL, "audio.flag", AUDIO_SYNC);
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RNA_def_property_ui_text(prop, "Sync Audio", "Play back and sync with audio from Sequence Editor");
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RNA_def_property_update(prop, NC_SCENE, NULL);
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prop= RNA_def_property(srna, "render_shadows", PROP_BOOLEAN, PROP_NONE);
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RNA_def_property_boolean_sdna(prop, NULL, "mode", R_SHADOW);
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RNA_def_property_ui_text(prop, "Render Shadows", "Calculate shadows while rendering.");
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@ -2063,6 +2071,22 @@ void RNA_def_scene(BlenderRNA *brna)
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RNA_def_property_struct_type(prop, "TimelineMarker");
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RNA_def_property_ui_text(prop, "Timeline Markers", "Markers used in all timelines for the current scene.");
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/* Audio Settings */
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prop= RNA_def_property(srna, "mute_audio", PROP_BOOLEAN, PROP_NONE);
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RNA_def_property_boolean_sdna(prop, NULL, "audio.flag", AUDIO_MUTE);
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RNA_def_property_ui_text(prop, "Mute Audio", "Play back of audio from Sequence Editor will be muted.");
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RNA_def_property_update(prop, NC_SCENE, NULL);
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prop= RNA_def_property(srna, "sync_audio", PROP_BOOLEAN, PROP_NONE);
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RNA_def_property_boolean_sdna(prop, NULL, "audio.flag", AUDIO_SYNC);
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RNA_def_property_ui_text(prop, "Sync Audio", "Play back and sync with audio from Sequence Editor.");
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RNA_def_property_update(prop, NC_SCENE, NULL);
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prop= RNA_def_property(srna, "scrub_audio", PROP_BOOLEAN, PROP_NONE);
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RNA_def_property_boolean_sdna(prop, NULL, "audio.flag", AUDIO_SCRUB);
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RNA_def_property_ui_text(prop, "Scrub Audio", "Play audio from Sequence Editor while scrubbing.");
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RNA_def_property_update(prop, NC_SCENE, NULL);
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/* Game Settings */
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prop= RNA_def_property(srna, "game_data", PROP_POINTER, PROP_NONE);
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RNA_def_property_flag(prop, PROP_NEVER_NULL);
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