forked from bartvdbraak/blender
Object Align operator: coudn't resist and added a high quality (slower) option to get perfect alighment on complex shapes with rotation/scaling :D
sexy example: http://www.pasteall.org/pic/show.php?id=15171
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@ -21,7 +21,8 @@
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import bpy
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from mathutils import Vector
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def GlobalBB(bb_world):
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def GlobalBB_LQ(bb_world):
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# Initialize the variables with the 8th vertex
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left, right, front, back, down, up =\
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bb_world[7][0],\
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@ -57,11 +58,58 @@ def GlobalBB(bb_world):
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if val > up:
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up = val
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return (Vector((left, front, up)), Vector((right, back, down)))
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def GlobalBB_HQ(obj):
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# Initialize the variables with the last vertex
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verts = obj.data.vertices
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val = verts[-1].co * obj.matrix_world
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left, right, front, back, down, up =\
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val[0],\
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val[0],\
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val[1],\
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val[1],\
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val[2],\
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val[2]
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# Test against all other verts
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for i in range (len(verts)-1):
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vco = verts[i].co * obj.matrix_world
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# X Range
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val = vco[0]
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if val < left:
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left = val
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if val > right:
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right = val
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# Y Range
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val = vco[1]
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if val < front:
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front = val
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if val > back:
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back = val
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# Z Range
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val = vco[2]
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if val < down:
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down = val
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if val > up:
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up = val
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return (Vector((left, front, up)), Vector((right, back, down)))
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def align_objects(align_x, align_y, align_z, align_mode, relative_to):
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def align_objects(align_x, align_y, align_z, align_mode, relative_to, bb_quality):
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cursor = bpy.context.scene.cursor_location
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@ -82,7 +130,11 @@ def align_objects(align_x, align_y, align_z, align_mode, relative_to):
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for obj, bb_world in objs:
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GBB = GlobalBB(bb_world)
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if bb_quality:
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GBB = GlobalBB_HQ(obj)
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else:
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GBB = GlobalBB_LQ(bb_world)
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Left_Front_Up = GBB[0]
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Right_Back_Down = GBB[1]
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@ -141,7 +193,11 @@ def align_objects(align_x, align_y, align_z, align_mode, relative_to):
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for obj, bb_world in objs:
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bb_world = [Vector(v[:]) * obj.matrix_world for v in obj.bound_box]
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GBB = GlobalBB(bb_world)
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if bb_quality:
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GBB = GlobalBB_HQ(obj)
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else:
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GBB = GlobalBB_LQ(bb_world)
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Left_Front_Up = GBB[0]
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Right_Back_Down = GBB[1]
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@ -270,7 +326,7 @@ def align_objects(align_x, align_y, align_z, align_mode, relative_to):
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return True
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from bpy.props import EnumProperty
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from bpy.props import EnumProperty, BoolProperty
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class AlignObjects(bpy.types.Operator):
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@ -279,6 +335,11 @@ class AlignObjects(bpy.types.Operator):
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bl_label = "Align Objects"
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bl_options = {'REGISTER', 'UNDO'}
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bb_quality = BoolProperty(
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name="High Quality",
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description="Enables high quality calculation of the bounding box for perfect results on complex shape meshes with rotation/scale (Slow)",
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default=False)
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align_mode = EnumProperty(items=(
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('OPT_1', "Negative Sides", ""),
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('OPT_2', "Centers", ""),
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@ -311,10 +372,10 @@ class AlignObjects(bpy.types.Operator):
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def execute(self, context):
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align_axis = self.align_axis
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ret = align_objects('X' in align_axis, 'Y' in align_axis, 'Z' in align_axis, self.align_mode, self.relative_to)
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ret = align_objects('X' in align_axis, 'Y' in align_axis, 'Z' in align_axis, self.align_mode, self.relative_to, self.bb_quality)
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if not ret:
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self.report({'WARNING'}, "No objects with bound-box selected")
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return {'CANCELLED'}
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else:
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return {'FINISHED'}
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return {'FINISHED'}
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