3D Audio GSoC:

* Reviewed and improved the linear resampler. Now it should work pretty good also for special cases that caused errors previously.
* Fixed a crash in the GE when a sound actuator doesn't have a sound assigned.
* Corrected the OpenAL device's threading code. This is a bugfix for #27913, thanks to Juha Mäki-Kanto for helping to resolve this.
This commit is contained in:
Joerg Mueller 2011-07-23 15:59:10 +00:00
parent fd79de0bb3
commit 1193be6eaa
4 changed files with 58 additions and 36 deletions

@ -775,12 +775,15 @@ void* AUD_openalRunThread(void* device)
return NULL;
}
void AUD_OpenALDevice::start()
void AUD_OpenALDevice::start(bool join)
{
lock();
if(!m_playing)
{
if(join)
pthread_join(m_thread, NULL);
pthread_attr_t attr;
pthread_attr_init(&attr);
pthread_attr_setdetachstate(&attr, PTHREAD_CREATE_JOINABLE);
@ -943,8 +946,8 @@ void AUD_OpenALDevice::updateStreams()
// stop thread
if(m_playingSounds.empty() || (cerr != ALC_NO_ERROR))
{
unlock();
m_playing = false;
unlock();
pthread_exit(NULL);
}
@ -1023,6 +1026,8 @@ AUD_OpenALDevice::AUD_OpenALDevice(AUD_DeviceSpecs specs, int buffersize)
pthread_mutex_init(&m_mutex, &attr);
pthread_mutexattr_destroy(&attr);
start(false);
}
AUD_OpenALDevice::~AUD_OpenALDevice()
@ -1048,13 +1053,8 @@ AUD_OpenALDevice::~AUD_OpenALDevice()
alcProcessContext(m_context);
// wait for the thread to stop
if(m_playing)
{
unlock();
pthread_join(m_thread, NULL);
}
else
unlock();
unlock();
pthread_join(m_thread, NULL);
//delete m_bufferedFactories;

@ -207,7 +207,7 @@ private:
/**
* Starts the streaming thread.
*/
void start();
void start(bool join = true);
/**
* Gets the format according to the specs.

@ -63,7 +63,7 @@ int AUD_LinearResampleReader::getLength() const
int AUD_LinearResampleReader::getPosition() const
{
return floor((m_reader->getPosition() + (m_cache_ok ? m_cache_pos - 2 : 0))
return floor((m_reader->getPosition() + (m_cache_ok ? m_cache_pos - 1 : 0))
* m_rate / m_reader->getSpecs().rate);
}
@ -76,6 +76,9 @@ AUD_Specs AUD_LinearResampleReader::getSpecs() const
void AUD_LinearResampleReader::read(int& length, bool& eos, sample_t* buffer)
{
if(length == 0)
return;
AUD_Specs specs = m_reader->getSpecs();
int samplesize = AUD_SAMPLE_SIZE(specs);
@ -85,13 +88,6 @@ void AUD_LinearResampleReader::read(int& length, bool& eos, sample_t* buffer)
sample_t low, high;
eos = false;
if(factor == 1 && (!m_cache_ok || m_cache_pos == 0))
{
// can read directly!
m_reader->read(length, eos, buffer);
return;
}
// check for channels changed
if(specs.channels != m_channels)
@ -101,47 +97,65 @@ void AUD_LinearResampleReader::read(int& length, bool& eos, sample_t* buffer)
m_cache_ok = false;
}
if(factor == 1 && (!m_cache_ok || m_cache_pos == 1))
{
// can read directly!
m_reader->read(length, eos, buffer);
if(length > 0)
{
memcpy(m_cache.getBuffer() + m_channels, buffer + m_channels * (length - 1), samplesize);
m_cache_pos = 1;
m_cache_ok = true;
}
return;
}
int len;
sample_t* buf;
if(m_cache_ok)
{
int need = ceil(length / factor - (1 - m_cache_pos));
int need = ceil(length / factor + m_cache_pos) - 1;
len = need;
m_buffer.assureSize((len + 3) * samplesize);
m_buffer.assureSize((len + 2) * samplesize);
buf = m_buffer.getBuffer();
memcpy(buf, m_cache.getBuffer(), 2 * samplesize);
m_reader->read(len, eos, buf + 2 * m_channels);
if(len < need)
length = floor((len + (1 - m_cache_pos)) * factor);
length = floor((len + 1 - m_cache_pos) * factor);
}
else
{
int need = ceil(length / factor) + 1;
m_cache_pos = 1 - 1 / factor;
int need = ceil(length / factor + m_cache_pos);
len = need;
m_buffer.assureSize((len + 1) * samplesize);
buf = m_buffer.getBuffer();
m_reader->read(len, eos, buf);
memset(buf, 0, samplesize);
m_reader->read(len, eos, buf + m_channels);
if(len == 0)
{
length = 0;
return;
}
if(len < need)
{
if(eos)
{
length = floor(len * factor);
memset(buf + len * m_channels, 0, samplesize);
}
else
length = ceil((len - 1) * factor);
length = floor((len - m_cache_pos) * factor);
}
m_cache_ok = true;
m_cache_pos = 0;
}
for(int channel = 0; channel < m_channels; channel++)
@ -159,7 +173,7 @@ void AUD_LinearResampleReader::read(int& length, bool& eos, sample_t* buffer)
if(floor(spos) == spos)
{
memcpy(m_cache.getBuffer(), buf + int(floor(spos - 1)) * m_channels, 2 * samplesize);
memcpy(m_cache.getBuffer() + m_channels, buf + int(floor(spos)) * m_channels, samplesize);
m_cache_pos = 1;
}
else

@ -57,7 +57,10 @@ KX_SoundActuator::KX_SoundActuator(SCA_IObject* gameobj,
KX_SOUNDACT_TYPE type)//,
: SCA_IActuator(gameobj, KX_ACT_SOUND)
{
m_sound = AUD_copy(sound);
if(sound)
m_sound = AUD_copy(sound);
else
m_sound = NULL;
m_volume = volume;
m_pitch = pitch;
m_is3d = is3d;
@ -73,7 +76,8 @@ KX_SoundActuator::~KX_SoundActuator()
{
if(m_handle)
AUD_stop(m_handle);
AUD_unload(m_sound);
if(m_sound)
AUD_unload(m_sound);
}
void KX_SoundActuator::play()
@ -421,7 +425,10 @@ PyObject* KX_SoundActuator::pyattr_get_pitch(void *self, const struct KX_PYATTRI
PyObject* KX_SoundActuator::pyattr_get_sound(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef)
{
KX_SoundActuator * actuator = static_cast<KX_SoundActuator *> (self);
return AUD_getPythonFactory(actuator->m_sound);
if(actuator->m_sound)
return AUD_getPythonFactory(actuator->m_sound);
else
Py_RETURN_NONE;
}
int KX_SoundActuator::pyattr_set_3d_property(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef, PyObject *value)
@ -535,7 +542,8 @@ int KX_SoundActuator::pyattr_set_sound(void *self, const struct KX_PYATTRIBUTE_D
AUD_Sound* snd = AUD_getPythonSound(sound);
if(snd)
{
AUD_unload(actuator->m_sound);
if(actuator->m_sound)
AUD_unload(actuator->m_sound);
actuator->m_sound = snd;
return PY_SET_ATTR_SUCCESS;
}