forked from bartvdbraak/blender
Missing initialization of 'shadow alpha' in new materials. Caused by not
copying this file from my laptop I used to code it... :)
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@ -137,6 +137,7 @@ void init_material(Material *ma)
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ma->fresnel_mir_i= 1.25;
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ma->tx_limit= 100.0;
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ma->tx_falloff= 1.0;
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ma->shad_alpha= 1.0f;
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ma->rampfac_col= 1.0;
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ma->rampfac_spec= 1.0;
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