forked from bartvdbraak/blender
bug fix SoftBody module
vertex groups are not notified on deletion .. and other relevant changes .. sneak in Mass and Spring Painting
This commit is contained in:
parent
320fc51a2b
commit
122808b839
@ -43,7 +43,9 @@ typedef struct BodyPoint {
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float choke,choke2,frozen;
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float colball;
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short flag;
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char octantflag;
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//char octantflag;
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float mass;
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float springweight;
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} BodyPoint;
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/* allocates and initializes general main data */
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@ -82,7 +82,7 @@ variables on the UI for now
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#include "BKE_DerivedMesh.h"
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#include "BKE_pointcache.h"
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#include "BKE_modifier.h"
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#include "BKE_deform.h"
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#include "BIF_editdeform.h"
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#include "BIF_graphics.h"
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#include "PIL_time.h"
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@ -2052,7 +2052,7 @@ static void sb_spring_force(Object *ob,int bpi,BodySpring *bs,float iks,float fo
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BodyPoint *bp1,*bp2;
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float dir[3],dvel[3];
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float distance,forcefactor,kd,absvel,projvel;
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float distance,forcefactor,kd,absvel,projvel,kw;
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int ia,ic;
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/* prepare depending on which side of the spring we are on */
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if (bpi == bs->v1){
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@ -2086,7 +2086,10 @@ static void sb_spring_force(Object *ob,int bpi,BodySpring *bs,float iks,float fo
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forcefactor = iks/bs->len;
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else
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forcefactor = iks;
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forcefactor *= bs->strength;
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kw = (bp1->springweight+bp2->springweight)/2.0f;
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kw = kw * kw;
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kw = kw * kw;
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forcefactor *= bs->strength * kw;
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Vec3PlusStVec(bp1->force,(bs->len - distance)*forcefactor,dir);
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/* do bp1 <--> bp2 viscous */
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@ -2185,14 +2188,14 @@ static int _softbody_calc_forces_slice_in_a_thread(Object *ob, float forcetime,
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VecMidf(velcenter, bp->vec, obp->vec);
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VecSubf(dvel,velcenter,bp->vec);
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VecMulf(dvel,sb->nodemass);
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VecMulf(dvel,bp->mass);
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Vec3PlusStVec(bp->force,f*(1.0f-sb->balldamp),def);
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Vec3PlusStVec(bp->force,sb->balldamp,dvel);
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/* exploit force(a,b) == -force(b,a) part2/2 */
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VecSubf(dvel,velcenter,obp->vec);
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VecMulf(dvel,sb->nodemass);
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VecMulf(dvel,bp->mass);
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Vec3PlusStVec(obp->force,sb->balldamp,dvel);
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Vec3PlusStVec(obp->force,-f*(1.0f-sb->balldamp),def);
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@ -2237,7 +2240,7 @@ static int _softbody_calc_forces_slice_in_a_thread(Object *ob, float forcetime,
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/* gravitation */
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if (sb){
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float gravity = sb->grav * sb_grav_force_scale(ob);
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bp->force[2]-= gravity*sb->nodemass; /* individual mass of node here */
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bp->force[2]-= gravity*bp->mass; /* individual mass of node here */
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}
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/* particle field & vortex */
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@ -2549,7 +2552,7 @@ static void softbody_calc_forces(Object *ob, float forcetime, float timenow, int
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VecMidf(velcenter, bp->vec, obp->vec);
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VecSubf(dvel,velcenter,bp->vec);
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VecMulf(dvel,sb->nodemass);
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VecMulf(dvel,bp->mass);
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Vec3PlusStVec(bp->force,f*(1.0f-sb->balldamp),def);
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Vec3PlusStVec(bp->force,sb->balldamp,dvel);
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@ -2580,7 +2583,7 @@ static void softbody_calc_forces(Object *ob, float forcetime, float timenow, int
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/* exploit force(a,b) == -force(b,a) part2/2 */
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VecSubf(dvel,velcenter,obp->vec);
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VecMulf(dvel,sb->nodemass);
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VecMulf(dvel,(bp->mass+obp->mass)/2.0f);
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Vec3PlusStVec(obp->force,sb->balldamp,dvel);
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Vec3PlusStVec(obp->force,-f*(1.0f-sb->balldamp),def);
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@ -2640,8 +2643,7 @@ static void softbody_calc_forces(Object *ob, float forcetime, float timenow, int
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/* gravitation */
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bp->force[2]-= gravity*sb->nodemass; /* individual mass of node here */
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//bp->force[1]-= gravity*sb->nodemass; /* individual mass of node here */
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bp->force[2]-= gravity*bp->mass; /* individual mass of node here */
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/* particle field & vortex */
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@ -2850,11 +2852,20 @@ static void softbody_apply_forces(Object *ob, float forcetime, int mode, float *
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aabbmin[0]=aabbmin[1]=aabbmin[2] = 1e20f;
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aabbmax[0]=aabbmax[1]=aabbmax[2] = -1e20f;
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/* old one with homogenous masses */
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/* claim a minimum mass for vertex */
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/*
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if (sb->nodemass > 0.009999f) timeovermass = forcetime/sb->nodemass;
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else timeovermass = forcetime/0.009999f;
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*/
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for(a=sb->totpoint, bp= sb->bpoint; a>0; a--, bp++) {
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/* now we have individual masses */
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/* claim a minimum mass for vertex */
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if (bp->mass > 0.009999f) timeovermass = forcetime/bp->mass;
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else timeovermass = forcetime/0.009999f;
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if(bp->goal < SOFTGOALSNAP){
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/* this makes t~ = t */
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if(mid_flags & MID_PRESERVE) VECCOPY(dx,bp->vec);
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@ -3228,10 +3239,36 @@ static void mesh_to_softbody(Object *ob)
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/* to proove the concept
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this would enable per vertex *mass painting*
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strcpy(name,"SOFTMASS");
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error = get_scalar_from_named_vertexgroup(ob,name, a,&temp);
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if (!error) bp->mass = temp * ob->rangeofmass;
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*/
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/* first set the default */
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bp->mass = sb->nodemass;
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if (sb->namedVG_Mass[0])
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{
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int grp= get_named_vertexgroup_num (ob,sb->namedVG_Mass);
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/* printf("VGN %s %d \n",sb->namedVG_Mass,grp); */
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if(grp > -1){
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get_scalar_from_vertexgroup(ob, a,(short) (grp), &bp->mass);
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bp->mass = bp->mass * sb->nodemass;
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/* printf("bp->mass %f \n",bp->mass); */
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}
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}
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/* first set the default */
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bp->springweight = 1.0f;
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if (sb->namedVG_Spring_K[0])
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{
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int grp= get_named_vertexgroup_num (ob,sb->namedVG_Spring_K);
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//printf("VGN %s %d \n",sb->namedVG_Spring_K,grp);
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if(grp > -1){
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get_scalar_from_vertexgroup(ob, a,(short) (grp), &bp->springweight);
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//printf("bp->springweight %f \n",bp->springweight);
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}
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}
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}
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/* but we only optionally add body edge springs */
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@ -288,6 +288,10 @@ void curvemap_buttons(struct uiBlock *block, struct CurveMapping *cumap, char la
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#define B_SOFTBODY_DEL_VG 1421
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#define B_SOFTBODY_BAKE 1422
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#define B_SOFTBODY_BAKE_FREE 1423
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#define B_SOFTBODY_UP_GRMASS 1424
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#define B_SOFTBODY_DEL_VGMASS 1425
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#define B_SOFTBODY_UP_GRSPRING 1426
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#define B_SOFTBODY_DEL_VGSPRING 1427
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/* Fluidsim button defines */
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#define B_FLUIDSIM_BAKE 1450
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@ -144,12 +144,17 @@ typedef struct SoftBody {
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int totpoint, totspring;
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struct BodyPoint *bpoint; /* not saved in file */
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struct BodySpring *bspring; /* not saved in file */
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float pad;
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char pad;
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char msg_lock;
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short msg_value;
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/* part of UI: */
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/* general options */
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float nodemass; /* softbody mass of *vertex* */
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char namedVG_Mass[32]; /* along with it introduce mass painting
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starting to fix old bug .. nastyness that VG are indexes
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rather find them by name tag to find it -> jow20090613 */
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float grav; /* softbody amount of gravitaion to apply */
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float mediafrict; /* friction to env */
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float rklimit; /* error limit for ODE solver */
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@ -162,12 +167,17 @@ typedef struct SoftBody {
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float maxgoal;
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float defgoal; /* default goal for vertices without vgroup */
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short vertgroup; /* index starting at 1 */
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char namedVG_Softgoal[32]; /* starting to fix old bug .. nastyness that VG are indexes
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rather find them by name tag to find it -> jow20090613 */
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short fuzzyness; /* */
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/* springs */
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float inspring; /* softbody inner springs */
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float infrict; /* softbody inner springs friction */
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char namedVG_Spring_K[32]; /* along with it introduce Spring_K painting
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starting to fix old bug .. nastyness that VG are indexes
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rather find them by name tag to find it -> jow20090613 */
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/* baking */
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int sfra, efra;
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@ -262,7 +272,7 @@ typedef struct SoftBody {
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#define OB_SB_FACECOLL 1024
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#define OB_SB_EDGECOLL 2048
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#define OB_SB_COLLFINAL 4096
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//#define OB_SB_PROTECT_CACHE 8192
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#define OB_SB_BIG_UI 8192
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#define OB_SB_AERO_ANGLE 16384
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/* sb->solverflags */
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@ -2423,12 +2423,61 @@ void do_object_panels(unsigned short event)
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case B_SOFTBODY_DEL_VG:
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if(ob->soft) {
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ob->soft->vertgroup= 0;
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ob->soft->namedVG_Softgoal[0] = 0;
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//ob->softflag |= OB_SB_REDO;
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DAG_object_flush_update(G.scene, ob, OB_RECALC_DATA);
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allqueue(REDRAWBUTSOBJECT, 0);
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allqueue(REDRAWVIEW3D, 0);
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}
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break;
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case B_SOFTBODY_UP_GRMASS:
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if(ob->soft) {
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ob->soft->msg_lock = 1;
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if(ob->soft->msg_value) {
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bDeformGroup *defGroup = BLI_findlink(&ob->defbase, ob->soft->msg_value-1);
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if(defGroup){
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strncpy((char*)&ob->soft->namedVG_Mass,defGroup->name,32); // ugly type casting and size assumtion
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}
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}
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DAG_object_flush_update(G.scene, ob, OB_RECALC_DATA);
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allqueue(REDRAWBUTSOBJECT, 0);
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allqueue(REDRAWVIEW3D, 0);
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ob->soft->msg_lock = 0;
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}
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break;
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case B_SOFTBODY_UP_GRSPRING:
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if(ob->soft) {
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ob->soft->msg_lock = 1;
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if(ob->soft->msg_value) {
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bDeformGroup *defGroup = BLI_findlink(&ob->defbase, ob->soft->msg_value-1);
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if(defGroup){
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strncpy((char*)&ob->soft->namedVG_Spring_K,defGroup->name,32); // ugly type casting and size assumtion
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}
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}
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DAG_object_flush_update(G.scene, ob, OB_RECALC_DATA);
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allqueue(REDRAWBUTSOBJECT, 0);
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allqueue(REDRAWVIEW3D, 0);
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ob->soft->msg_lock = 0;
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}
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break;
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case B_SOFTBODY_DEL_VGMASS:
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if(ob->soft) {
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ob->soft->namedVG_Mass[0] = 0;
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DAG_object_flush_update(G.scene, ob, OB_RECALC_DATA);
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allqueue(REDRAWBUTSOBJECT, 0);
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allqueue(REDRAWVIEW3D, 0);
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}
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break;
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case B_SOFTBODY_DEL_VGSPRING:
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if(ob->soft) {
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ob->soft->namedVG_Spring_K[0] = 0;
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DAG_object_flush_update(G.scene, ob, OB_RECALC_DATA);
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allqueue(REDRAWBUTSOBJECT, 0);
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allqueue(REDRAWVIEW3D, 0);
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}
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break;
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case B_FLUIDSIM_BAKE:
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/* write config files (currently no simulation) */
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fluidsimBake(ob);
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@ -4080,6 +4129,8 @@ static void object_softbodies(Object *ob)
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but= uiDefIconButBitI(block, TOG, eModifierMode_Realtime, B_BAKE_CACHE_CHANGE, VICON_VIEW3D, 165, 200, 20, 20,&md->mode, 0, 0, 1, 0, "Enable soft body during interactive display");
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uiBlockEndAlign(block);
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}
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uiDefButBitS(block, TOG, OB_SB_BIG_UI, REDRAWBUTSOBJECT , "Big UI",190,200,25,20, softflag, 0, 0, 0, 0, "Big UI");
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}
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if(ob_has_hair) {
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@ -4102,7 +4153,7 @@ static void object_softbodies(Object *ob)
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if(sb->pointcache->flag & PTCACHE_BAKED)
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uiSetButLock(1, "Simulation frames are baked");
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// this is old baking not sure if i want to throw it away now .. leave it for inspiration
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//if(ob->softflag & OB_SB_BAKESET) {
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// uiBlockBeginAlign(block);
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// uiDefButI(block, NUM, B_DIFF, "Start:", 10, 170,100,20, &sb->sfra, 1.0, 10000.0, 10, 0, "Start frame for baking");
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@ -4126,6 +4177,8 @@ static void object_softbodies(Object *ob)
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// uiDefBut(block, BUT, B_SOFTBODY_BAKE, "BAKE", 10, 120,300,20, NULL, 0.0, 0.0, 10, 0, "Start baking. Press ESC to exit without baking");
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//}
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//else {
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// if(G.rt == 0){
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if(! (*softflag & OB_SB_BIG_UI)){
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/* GENERAL STUFF */
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if (sb->totpoint){
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sprintf(str, "Vertex Mass; Object mass %f [k]",sb->nodemass*sb->totpoint/1000.0f);
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@ -4201,7 +4254,164 @@ static void object_softbodies(Object *ob)
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}
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uiBlockEndAlign(block);
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}
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} // fi (true)(G.rt != 0)
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else{
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static char section = 0;
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int l_top = 170, l_dy =21;
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uiBlockBeginAlign(block);
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uiDefButC(block, ROW, B_BAKE_CACHE_CHANGE, "Object", 10,l_top,100,20, §ion, 3.0, 0.0, 0, 0, "Object");
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uiDefButC(block, ROW, B_BAKE_CACHE_CHANGE, "Goal", 111,l_top,100,20, §ion, 3.0, 1.0, 0, 0, "Goals");
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uiDefButC(block, ROW, B_BAKE_CACHE_CHANGE, "Edges", 212,l_top,100,20, §ion, 3.0, 2.0, 0, 0, "Edges");
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uiBlockEndAlign(block);
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switch (section){
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case 0:
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{
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int _loc_group;
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uiBlockBeginAlign(block);
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uiDefButF(block, NUM, B_BAKE_CACHE_CHANGE, "Friction:", 10, l_top - l_dy,150,20, &sb->mediafrict, 0.0, 50.0, 10, 0, "General media friction for point movements");
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uiDefButF(block, NUM, B_BAKE_CACHE_CHANGE, "Mass:", 160, l_top - l_dy,150,20, &sb->nodemass , 0.001, 50000.0, 10, 0, str);
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uiDefButF(block, NUM, B_BAKE_CACHE_CHANGE, "Grav:", 10,l_top - 2*l_dy,150,20, &sb->grav , -10.0, 10.0, 10, 0, "Apply gravitation to point movement");
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uiDefButF(block, NUM, B_BAKE_CACHE_CHANGE, "Speed:", 160,l_top - 2*l_dy,150,20, &sb->physics_speed , 0.01, 100.0, 10, 0, "Tweak timing for physics to control frequency and speed");
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uiBlockEndAlign(block);
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uiDefBut(block, LABEL, 0, "Mass Vertex Group", 10, l_top - 4*l_dy , 150,20, NULL, 0.0, 0, 0, 0, "");
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uiBlockBeginAlign(block);
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/* but i like doing the spinner */
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menustr= get_vertexgroup_menustr(ob);
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defCount=BLI_countlist(&ob->defbase);
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if(defCount==0) _loc_group= 0;
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if(!sb->msg_lock){
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uiDefButS(block, MENU, B_SOFTBODY_UP_GRMASS, menustr,10,l_top - 5*l_dy,20,20, &sb->msg_value, 0, defCount, 0, 0, "Browses available vertex groups");
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}
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/* but defined by some magic */
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but= uiDefBut(block, TEX, B_BAKE_CACHE_CHANGE, "VG:", 30, l_top - 5*l_dy,260,20, &sb->namedVG_Mass, 0, 24, 0, 0, "Name of Vertex Group defining 'target' points");
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uiButSetCompleteFunc(but, autocomplete_vgroup, (void *)ob);
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uiDefIconBut(block, BUT, B_SOFTBODY_DEL_VGMASS, ICON_X, 290,l_top - 5*l_dy,20,20, 0, 0, 0, 0, 0, "Disable use of vertex group");
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MEM_freeN (menustr);
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uiBlockEndAlign(block);
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if(_loc_group) {
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bDeformGroup *defGroup = BLI_findlink(&ob->defbase, _loc_group-1);
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if(defGroup){
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strncpy((char*)&sb->namedVG_Mass,defGroup->name,32); // ugly type casting and size assumtion
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}
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}
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// ll++;
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break;
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}
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case 1:
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{
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uiBlockBeginAlign(block);
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uiDefButBitS(block, TOG, OB_SB_GOAL, B_BAKE_CACHE_CHANGE, "Use Goal", 10,l_top - l_dy,150,20, softflag, 0, 0, 0, 0, "Define forces for vertices to stick to animated position");
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if (*softflag & OB_SB_GOAL){
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if(ob->type==OB_MESH) {
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uiDefButF(block, NUM, B_BAKE_CACHE_CHANGE, "Goal:", 160,l_top - l_dy,150,20, &sb->defgoal, 0.0, 1.0, 10, 0, "Default Goal (vertex target position) value, when no Vertex Group used");
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}
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else {
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uiDefButS(block, TOG, B_BAKE_CACHE_CHANGE, "W", 140,l_top - l_dy,20,20, &sb->vertgroup, 0, 1, 0, 0, "Use control point weight values");
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uiDefButF(block, NUM, B_BAKE_CACHE_CHANGE, "Goal:", 160,l_top - l_dy,150,20, &sb->defgoal, 0.0, 1.0, 10, 0, "Default Goal (vertex target position) value, when no Vertex Group used");
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}
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uiDefButF(block, NUM, B_BAKE_CACHE_CHANGE, "G Stiff:", 10,l_top - 2*l_dy,150,20, &sb->goalspring, 0.0, 0.999, 10, 0, "Goal (vertex target position) spring stiffness");
|
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uiDefButF(block, NUM, B_BAKE_CACHE_CHANGE, "G Damp:", 160,l_top - 2*l_dy,150,20, &sb->goalfrict , 0.0, 50.0, 10, 0, "Goal (vertex target position) friction");
|
||||
uiDefButF(block, NUM, B_BAKE_CACHE_CHANGE, "G Min:", 10,l_top - 3*l_dy,150,20, &sb->mingoal, 0.0, 1.0, 10, 0, "Goal minimum, vertex group weights are scaled to match this range");
|
||||
uiDefButF(block, NUM, B_BAKE_CACHE_CHANGE, "G Max:", 160,l_top - 3*l_dy,150,20, &sb->maxgoal, 0.0, 1.0, 10, 0, "Goal maximum, vertex group weights are scaled to match this range");
|
||||
|
||||
if(ob->type==OB_MESH) {
|
||||
int ll = 4;
|
||||
/* rather do this loading old files */
|
||||
if(sb->vertgroup) {
|
||||
bDeformGroup *defGroup = BLI_findlink(&ob->defbase, sb->vertgroup-1);
|
||||
if(defGroup){
|
||||
strncpy((char*)&sb->namedVG_Softgoal,defGroup->name,32); // ugly type casting and size assumtion
|
||||
}
|
||||
}
|
||||
|
||||
/*this would be the 'offical' way to do */
|
||||
|
||||
/* but i like doing the spinner */
|
||||
menustr= get_vertexgroup_menustr(ob);
|
||||
defCount=BLI_countlist(&ob->defbase);
|
||||
if(defCount==0) sb->vertgroup= 0;
|
||||
uiDefButS(block, MENU, B_BAKE_CACHE_CHANGE, menustr,10,l_top - ll*l_dy,20,20, &sb->vertgroup, 0, defCount, 0, 0, "Browses available vertex groups");
|
||||
MEM_freeN (menustr);
|
||||
|
||||
/* but defined by some magic */
|
||||
but= uiDefBut(block, TEX, B_BAKE_CACHE_CHANGE, "VG:", 30, l_top - ll*l_dy,260,20, &sb->namedVG_Softgoal, 0, 24, 0, 0, "Name of Vertex Group defining 'target' points");
|
||||
uiButSetCompleteFunc(but, autocomplete_vgroup, (void *)ob);
|
||||
|
||||
//if(sb->vertgroup) {
|
||||
uiDefIconBut(block, BUT, B_SOFTBODY_DEL_VG, ICON_X, 290,l_top - ll*l_dy,20,20, 0, 0, 0, 0, 0, "Disable use of vertex group");
|
||||
//}
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
uiBlockEndAlign(block);
|
||||
break;
|
||||
}
|
||||
case 2:
|
||||
{
|
||||
int _loc_group;
|
||||
if(ob->type!=OB_SURF) {
|
||||
uiDefButBitS(block, TOG, OB_SB_EDGES, B_BAKE_CACHE_CHANGE, "Use Edges", 10,l_top - l_dy,90,20, softflag, 0, 0, 0, 0, "Use Edges as springs");
|
||||
if (*softflag & OB_SB_EDGES){
|
||||
uiBlockBeginAlign(block);
|
||||
|
||||
uiDefButF(block, NUM, B_BAKE_CACHE_CHANGE, "Pull:", 10,l_top - 2*l_dy,100,20, &sb->inspring, 0.0, 0.999, 10, 0, "Edge spring stiffness when longer than rest length");
|
||||
uiDefButF(block, NUM, B_BAKE_CACHE_CHANGE, "Push:", 111,l_top - 2*l_dy,100,20, &sb->inpush, 0.0, 0.999, 10, 0, "Edge spring stiffness when shorter than rest length");
|
||||
uiDefButF(block, NUM, B_BAKE_CACHE_CHANGE, "Damp:", 212,l_top - 2*l_dy,100,20, &sb->infrict, 0.0, 50.0, 10, 0, "Edge spring friction");
|
||||
|
||||
uiDefButS(block, NUM, B_BAKE_CACHE_CHANGE, "Plas:", 10,l_top - 3*l_dy,100,20, &sb->plastic, 0.0, 100.0, 10, 0, "Permanent deform");
|
||||
uiDefButS(block, NUM, B_BAKE_CACHE_CHANGE, "SL:", 111,l_top - 3*l_dy,100,20, &sb->springpreload, 0.0, 200.0, 10, 0, "Alter spring lenght to shrink/blow up (unit %) 0 to disable ");
|
||||
if(ob->type==OB_MESH) {
|
||||
uiDefButF(block, NUM, B_BAKE_CACHE_CHANGE, "Be:", 212,l_top - 3*l_dy,100,20, &sb->secondspring, 0.0, 10.0, 10, 0, "Bending Stiffness");
|
||||
}
|
||||
// uiBlockEndAlign(block);
|
||||
// uiBlockBeginAlign(block);
|
||||
/* but i like doing the spinner */
|
||||
menustr= get_vertexgroup_menustr(ob);
|
||||
defCount=BLI_countlist(&ob->defbase);
|
||||
if(defCount==0) _loc_group= 0;
|
||||
if(!sb->msg_lock){
|
||||
uiDefButS(block, MENU, B_SOFTBODY_UP_GRSPRING, menustr,10,l_top - 4*l_dy,20,20, &sb->msg_value, 0, defCount, 0, 0, "Browses available vertex groups");
|
||||
}
|
||||
/* but defined by some magic */
|
||||
but= uiDefBut(block, TEX, B_BAKE_CACHE_CHANGE, "VG:", 30, l_top - 4*l_dy,260,20, &sb->namedVG_Spring_K, 0, 24, 0, 0, "Name of Vertex Group defining 'target' points");
|
||||
uiButSetCompleteFunc(but, autocomplete_vgroup, (void *)ob);
|
||||
uiDefIconBut(block, BUT, B_SOFTBODY_DEL_VGSPRING, ICON_X, 290,l_top - 4*l_dy,20,20, 0, 0, 0, 0, 0, "Disable use of vertex group");
|
||||
MEM_freeN (menustr);
|
||||
uiBlockEndAlign(block);
|
||||
|
||||
|
||||
|
||||
|
||||
uiBlockBeginAlign(block);
|
||||
uiDefButBitS(block, TOG, OB_SB_QUADS, B_BAKE_CACHE_CHANGE, "Stiff Quads", 10,l_top - 5*l_dy,100,20, softflag, 0, 0, 0, 0, "Adds diagonal springs on 4-gons");
|
||||
if(ob->type==OB_MESH) {
|
||||
if (*softflag & OB_SB_QUADS){
|
||||
uiDefButF(block, NUM, B_BAKE_CACHE_CHANGE, "Sh:", 111,l_top - 5*l_dy,100,20, &sb->shearstiff, 0.0, 1.0, 10, 0, "Shear Stiffness");
|
||||
}
|
||||
}
|
||||
else sb->secondspring = 0;
|
||||
uiBlockEndAlign(block);
|
||||
|
||||
uiBlockBeginAlign(block);
|
||||
uiDefButBitS(block, TOG,OB_SB_AERO_ANGLE,B_BAKE_CACHE_CHANGE, "N",10,l_top - 6*l_dy,20,20, softflag, 0, 0, 0, 0, "New aero(uses angle and length)");
|
||||
uiDefButS(block, NUM, B_BAKE_CACHE_CHANGE, "Aero:", 30,l_top - 6*l_dy,80,20, &sb->aeroedge, 0.00, 30000.0, 10, 0, "Make edges 'sail'");
|
||||
uiBlockEndAlign(block);
|
||||
|
||||
uiDefButBitS(block, TOG, OB_SB_EDGECOLL, B_BAKE_CACHE_CHANGE, "Collide Edges", 111,l_top - 6*l_dy,100,20, softflag, 0, 0, 0, 0, "Edge collide too");
|
||||
uiDefButBitS(block, TOG, OB_SB_FACECOLL, B_BAKE_CACHE_CHANGE, "Collide Faces", 212,l_top - 6*l_dy,100,20, softflag, 0, 0, 0, 0, "Faces collide too SLOOOOOW warning ");
|
||||
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
uiBlockEndAlign(block);
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user