forked from bartvdbraak/blender
Code cleanup:
* Remove some old RNA code for physics engines other than Bullet.
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@ -2441,10 +2441,6 @@ static void rna_def_scene_game_data(BlenderRNA *brna)
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static EnumPropertyItem physics_engine_items[] = {
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{WOPHY_NONE, "NONE", 0, "None", "Don't use a physics engine"},
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/*{WOPHY_ENJI, "ENJI", 0, "Enji", ""}, */
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/*{WOPHY_SUMO, "SUMO", 0, "Sumo (Deprecated)", ""}, */
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/*{WOPHY_DYNAMO, "DYNAMO", 0, "Dynamo", ""}, */
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/*{WOPHY_ODE, "ODE", 0, "ODE", ""}, */
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{WOPHY_BULLET, "BULLET", 0, "Bullet", "Use the Bullet physics engine"},
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{0, NULL, 0, NULL, NULL}
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};
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@ -494,18 +494,6 @@ void RNA_def_world(BlenderRNA *brna)
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StructRNA *srna;
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PropertyRNA *prop;
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#if 0
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static EnumPropertyItem physics_engine_items[] = {
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{WOPHY_NONE, "NONE", 0, "None", ""},
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/*{WOPHY_ENJI, "ENJI", 0, "Enji", ""}, */
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/*{WOPHY_SUMO, "SUMO", 0, "Sumo (Deprecated)", ""}, */
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/*{WOPHY_DYNAMO, "DYNAMO", 0, "Dynamo", ""}, */
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/*{WOPHY_ODE, "ODE", 0, "ODE", ""}, */
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{WOPHY_BULLET, "BULLET", 0, "Bullet", ""},
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{0, NULL, 0, NULL, NULL}
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};
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#endif
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srna = RNA_def_struct(brna, "World", "ID");
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RNA_def_struct_ui_text(srna, "World",
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"World datablock describing the environment and ambient lighting of a scene");
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