Fix for memory leak:

Manipulator drawing, enabled or disabled, with the exception of the
combo manipulator, was leaking a GLU quadric on every redraw.

I don't think this caused trouble in practical situations though, it
leaked about 1 MB when running Alt+A for 20 minutes here.
This commit is contained in:
Brecht Van Lommel 2007-05-31 14:02:43 +00:00
parent 0ea4607308
commit 1347391060

@ -697,11 +697,13 @@ static void draw_manipulator_axes(int colcode, int flagx, int flagy, int flagz)
/* only called while G.moving */
static void draw_manipulator_rotate_ghost(float mat[][4], int drawflags)
{
GLUquadricObj *qobj= gluNewQuadric();
GLUquadricObj *qobj;
float size, phi, startphi, vec[3], svec[3], matt[4][4], cross[3], tmat[3][3];
int arcs= (G.rt!=2);
glDisable(GL_DEPTH_TEST);
qobj= gluNewQuadric();
gluQuadricDrawStyle(qobj, GLU_FILL);
glColor4ub(0,0,0,64);
@ -832,7 +834,7 @@ static void draw_manipulator_rotate_ghost(float mat[][4], int drawflags)
static void draw_manipulator_rotate(float mat[][4], int moving, int drawflags, int combo)
{
GLUquadricObj *qobj= gluNewQuadric();
GLUquadricObj *qobj;
double plane[4];
float size, vec[3], unitmat[4][4];
float cywid= 0.33f*0.01f*(float)U.tw_handlesize;
@ -849,6 +851,8 @@ static void draw_manipulator_rotate(float mat[][4], int moving, int drawflags, i
/* Init stuff */
glDisable(GL_DEPTH_TEST);
Mat4One(unitmat);
qobj= gluNewQuadric();
gluQuadricDrawStyle(qobj, GLU_FILL);
/* prepare for screen aligned draw */
@ -1153,7 +1157,7 @@ static void draw_cylinder(GLUquadricObj *qobj, float len, float width)
static void draw_manipulator_translate(float mat[][4], int moving, int drawflags, int combo, int colcode)
{
GLUquadricObj *qobj = gluNewQuadric();
GLUquadricObj *qobj;
float cylen= 0.01f*(float)U.tw_handlesize;
float cywid= 0.25f*cylen, dz, size;
float unitmat[4][4];
@ -1163,6 +1167,8 @@ static void draw_manipulator_translate(float mat[][4], int moving, int drawflags
if(moving) glTranslatef(Trans.vec[0], Trans.vec[1], Trans.vec[2]);
glDisable(GL_DEPTH_TEST);
qobj= gluNewQuadric();
gluQuadricDrawStyle(qobj, GLU_FILL);
/* center circle, do not add to selection when shift is pressed (planar constraint) */
@ -1225,19 +1231,21 @@ static void draw_manipulator_translate(float mat[][4], int moving, int drawflags
static void draw_manipulator_rotate_cyl(float mat[][4], int moving, int drawflags, int combo, int colcode)
{
GLUquadricObj *qobj = gluNewQuadric();
GLUquadricObj *qobj;
float size;
float cylen= 0.01f*(float)U.tw_handlesize;
float cywid= 0.25f*cylen;
/* when called while moving in mixed mode, do not draw when... */
if((drawflags & MAN_ROT_C)==0) return;
/* prepare for screen aligned draw */
glPushMatrix();
size= screen_aligned(mat);
glDisable(GL_DEPTH_TEST);
qobj= gluNewQuadric();
/* Screen aligned view rot circle */
if(drawflags & MAN_ROT_V) {