Starting GE should initialize opengl for the 3d region.
This commit is contained in:
Ton Roosendaal 2009-06-28 16:31:20 +00:00
parent 5d6485f06e
commit 13ec1fbfa4

@ -1431,6 +1431,9 @@ static int game_engine_exec(bContext *C, wmOperator *unused)
Scene *startscene = CTX_data_scene(C);
#if GAMEBLENDER == 1
view3d_operator_needs_opengl(C);
SaveState(C);
StartKetsjiShell(C, 1);
RestoreState(C);