make it clearer which arguments in transform snap are return values (no functional change)

This commit is contained in:
Campbell Barton 2011-11-19 00:52:54 +00:00
parent 6585527151
commit 14ddf19ad2
2 changed files with 75 additions and 62 deletions

@ -183,10 +183,10 @@ typedef enum SnapMode
#define SNAP_MIN_DISTANCE 30 #define SNAP_MIN_DISTANCE 30
int peelObjectsTransForm(struct TransInfo *t, struct ListBase *depth_peels, float mval[2]); int peelObjectsTransForm(struct TransInfo *t, struct ListBase *depth_peels, const float mval[2]);
int peelObjectsContext(struct bContext *C, struct ListBase *depth_peels, float mval[2]); int peelObjectsContext(struct bContext *C, struct ListBase *depth_peels, const float mval[2]);
int snapObjectsTransform(struct TransInfo *t, float mval[2], int *dist, float *loc, float *no, SnapMode mode); int snapObjectsTransform(struct TransInfo *t, const float mval[2], int *r_dist, float r_loc[3], float r_no[3], SnapMode mode);
int snapObjectsContext(struct bContext *C, float mval[2], int *dist, float *loc, float *no, SnapMode mode); int snapObjectsContext(struct bContext *C, const float mval[2], int *r_dist, float r_loc[3], float r_no[3], SnapMode mode);
#endif #endif

@ -94,9 +94,9 @@ static void setSnappingCallback(TransInfo *t);
static void ApplySnapTranslation(TransInfo *t, float vec[3]); static void ApplySnapTranslation(TransInfo *t, float vec[3]);
static void ApplySnapRotation(TransInfo *t, float *vec); static void ApplySnapRotation(TransInfo *t, float *vec);
static void ApplySnapResize(TransInfo *t, float *vec); static void ApplySnapResize(TransInfo *t, float vec[2]);
static void CalcSnapGrid(TransInfo *t, float *vec); /* static void CalcSnapGrid(TransInfo *t, float *vec); */
static void CalcSnapGeometry(TransInfo *t, float *vec); static void CalcSnapGeometry(TransInfo *t, float *vec);
static void TargetSnapMedian(TransInfo *t); static void TargetSnapMedian(TransInfo *t);
@ -701,7 +701,7 @@ static float ResizeBetween(TransInfo *t, float p1[3], float p2[3])
/********************** CALC **************************/ /********************** CALC **************************/
static void CalcSnapGrid(TransInfo *t, float *UNUSED(vec)) static void UNUSED_FUNCTION(CalcSnapGrid)(TransInfo *t, float *UNUSED(vec))
{ {
snapGridAction(t, t->tsnap.snapPoint, BIG_GEARS); snapGridAction(t, t->tsnap.snapPoint, BIG_GEARS);
} }
@ -1035,7 +1035,7 @@ static void TargetSnapClosest(TransInfo *t)
} }
/*================================================================*/ /*================================================================*/
#ifndef USE_BVH_FACE_SNAP #ifndef USE_BVH_FACE_SNAP
static int snapFace(ARegion *ar, float v1co[3], float v2co[3], float v3co[3], float *v4co, float mval[2], float ray_start[3], float ray_start_local[3], float ray_normal_local[3], float obmat[][4], float timat[][3], float *loc, float *no, int *dist, float *depth) static int snapFace(ARegion *ar, float v1co[3], float v2co[3], float v3co[3], float *v4co, float mval[2], float ray_start[3], float ray_start_local[3], float ray_normal_local[3], float obmat[][4], float timat[][3], float loc[3], float no[3], int *dist, float *depth)
{ {
float lambda; float lambda;
int result; int result;
@ -1087,7 +1087,9 @@ static int snapFace(ARegion *ar, float v1co[3], float v2co[3], float v3co[3], fl
} }
#endif #endif
static int snapEdge(ARegion *ar, float v1co[3], short v1no[3], float v2co[3], short v2no[3], float mval[2], float ray_start[3], float ray_start_local[3], float ray_normal_local[3], float obmat[][4], float timat[][3], float *loc, float *no, int *dist, float *depth) static int snapEdge(ARegion *ar, float v1co[3], short v1no[3], float v2co[3], short v2no[3], float obmat[][4], float timat[][3],
const float ray_start[3], const float ray_start_local[3], const float ray_normal_local[3], const float mval[2],
float r_loc[3], float r_no[3], int *r_dist, float *r_depth)
{ {
float intersect[3] = {0, 0, 0}, ray_end[3], dvec[3]; float intersect[3] = {0, 0, 0}, ray_end[3], dvec[3];
int result; int result;
@ -1141,11 +1143,11 @@ static int snapEdge(ARegion *ar, float v1co[3], short v1no[3], float v2co[3], sh
* this takes care of series of connected edges a bit slanted w.r.t the viewport * this takes care of series of connected edges a bit slanted w.r.t the viewport
* otherwise, it would stick to the verts of the closest edge and not slide along merrily * otherwise, it would stick to the verts of the closest edge and not slide along merrily
* */ * */
if (new_dist <= *dist && new_depth < *depth * 1.001f) if (new_dist <= *r_dist && new_depth < *r_depth * 1.001f)
{ {
float n1[3], n2[3]; float n1[3], n2[3];
*depth = new_depth; *r_depth = new_depth;
retval = 1; retval = 1;
sub_v3_v3v3(edge_loc, v1co, v2co); sub_v3_v3v3(edge_loc, v1co, v2co);
@ -1153,18 +1155,18 @@ static int snapEdge(ARegion *ar, float v1co[3], short v1no[3], float v2co[3], sh
mul = dot_v3v3(vec, edge_loc) / dot_v3v3(edge_loc, edge_loc); mul = dot_v3v3(vec, edge_loc) / dot_v3v3(edge_loc, edge_loc);
if (no) if (r_no)
{ {
normal_short_to_float_v3(n1, v1no); normal_short_to_float_v3(n1, v1no);
normal_short_to_float_v3(n2, v2no); normal_short_to_float_v3(n2, v2no);
interp_v3_v3v3(no, n2, n1, mul); interp_v3_v3v3(r_no, n2, n1, mul);
mul_m3_v3(timat, no); mul_m3_v3(timat, r_no);
normalize_v3(no); normalize_v3(r_no);
} }
copy_v3_v3(loc, location); copy_v3_v3(r_loc, location);
*dist = new_dist; *r_dist = new_dist;
} }
} }
} }
@ -1172,7 +1174,9 @@ static int snapEdge(ARegion *ar, float v1co[3], short v1no[3], float v2co[3], sh
return retval; return retval;
} }
static int snapVertex(ARegion *ar, float vco[3], short vno[3], float mval[2], float ray_start[3], float ray_start_local[3], float ray_normal_local[3], float obmat[][4], float timat[][3], float *loc, float *no, int *dist, float *depth) static int snapVertex(ARegion *ar, float vco[3], short vno[3], float obmat[][4], float timat[][3],
const float ray_start[3], const float ray_start_local[3], const float ray_normal_local[3], const float mval[2],
float r_loc[3], float r_no[3], int *r_dist, float *r_depth)
{ {
int retval = 0; int retval = 0;
float dvec[3]; float dvec[3];
@ -1195,28 +1199,30 @@ static int snapVertex(ARegion *ar, float vco[3], short vno[3], float mval[2], fl
project_int(ar, location, screen_loc); project_int(ar, location, screen_loc);
new_dist = abs(screen_loc[0] - (int)mval[0]) + abs(screen_loc[1] - (int)mval[1]); new_dist = abs(screen_loc[0] - (int)mval[0]) + abs(screen_loc[1] - (int)mval[1]);
if (new_dist <= *dist && new_depth < *depth) if (new_dist <= *r_dist && new_depth < *r_depth)
{ {
*depth = new_depth; *r_depth = new_depth;
retval = 1; retval = 1;
copy_v3_v3(loc, location); copy_v3_v3(r_loc, location);
if (no) if (r_no)
{ {
normal_short_to_float_v3(no, vno); normal_short_to_float_v3(r_no, vno);
mul_m3_v3(timat, no); mul_m3_v3(timat, r_no);
normalize_v3(no); normalize_v3(r_no);
} }
*dist = new_dist; *r_dist = new_dist;
} }
} }
return retval; return retval;
} }
static int snapArmature(short snap_mode, ARegion *ar, Object *ob, bArmature *arm, float obmat[][4], float ray_start[3], float ray_normal[3], float mval[2], float *loc, float *UNUSED(no), int *dist, float *depth) static int snapArmature(short snap_mode, ARegion *ar, Object *ob, bArmature *arm, float obmat[][4],
const float ray_start[3], const float ray_normal[3], const float mval[2],
float r_loc[3], float *UNUSED(r_no), int *r_dist, float *r_depth)
{ {
float imat[4][4]; float imat[4][4];
float ray_start_local[3], ray_normal_local[3]; float ray_start_local[3], ray_normal_local[3];
@ -1241,11 +1247,11 @@ static int snapArmature(short snap_mode, ARegion *ar, Object *ob, bArmature *arm
switch (snap_mode) switch (snap_mode)
{ {
case SCE_SNAP_MODE_VERTEX: case SCE_SNAP_MODE_VERTEX:
retval |= snapVertex(ar, eBone->head, NULL, mval, ray_start, ray_start_local, ray_normal_local, obmat, NULL, loc, NULL, dist, depth); retval |= snapVertex(ar, eBone->head, NULL, obmat, NULL, ray_start, ray_start_local, ray_normal_local, mval, r_loc, NULL, r_dist, r_depth);
retval |= snapVertex(ar, eBone->tail, NULL, mval, ray_start, ray_start_local, ray_normal_local, obmat, NULL, loc, NULL, dist, depth); retval |= snapVertex(ar, eBone->tail, NULL, obmat, NULL, ray_start, ray_start_local, ray_normal_local, mval, r_loc, NULL, r_dist, r_depth);
break; break;
case SCE_SNAP_MODE_EDGE: case SCE_SNAP_MODE_EDGE:
retval |= snapEdge(ar, eBone->head, NULL, eBone->tail, NULL, mval, ray_start, ray_start_local, ray_normal_local, obmat, NULL, loc, NULL, dist, depth); retval |= snapEdge(ar, eBone->head, NULL, eBone->tail, NULL, obmat, NULL, ray_start, ray_start_local, ray_normal_local, mval, r_loc, NULL, r_dist, r_depth);
break; break;
} }
} }
@ -1267,11 +1273,11 @@ static int snapArmature(short snap_mode, ARegion *ar, Object *ob, bArmature *arm
switch (snap_mode) switch (snap_mode)
{ {
case SCE_SNAP_MODE_VERTEX: case SCE_SNAP_MODE_VERTEX:
retval |= snapVertex(ar, head_vec, NULL, mval, ray_start, ray_start_local, ray_normal_local, obmat, NULL, loc, NULL, dist, depth); retval |= snapVertex(ar, head_vec, NULL, obmat, NULL, ray_start, ray_start_local, ray_normal_local, mval, r_loc, NULL, r_dist, r_depth);
retval |= snapVertex(ar, tail_vec, NULL, mval, ray_start, ray_start_local, ray_normal_local, obmat, NULL, loc, NULL, dist, depth); retval |= snapVertex(ar, tail_vec, NULL, obmat, NULL, ray_start, ray_start_local, ray_normal_local, mval, r_loc, NULL, r_dist, r_depth);
break; break;
case SCE_SNAP_MODE_EDGE: case SCE_SNAP_MODE_EDGE:
retval |= snapEdge(ar, head_vec, NULL, tail_vec, NULL, mval, ray_start, ray_start_local, ray_normal_local, obmat, NULL, loc, NULL, dist, depth); retval |= snapEdge(ar, head_vec, NULL, tail_vec, NULL, obmat, NULL, ray_start, ray_start_local, ray_normal_local, mval, r_loc, NULL, r_dist, r_depth);
break; break;
} }
} }
@ -1281,7 +1287,9 @@ static int snapArmature(short snap_mode, ARegion *ar, Object *ob, bArmature *arm
return retval; return retval;
} }
static int snapDerivedMesh(short snap_mode, ARegion *ar, Object *ob, DerivedMesh *dm, EditMesh *em, float obmat[][4], float ray_start[3], float ray_normal[3], float mval[2], float *loc, float *no, int *dist, float *depth) static int snapDerivedMesh(short snap_mode, ARegion *ar, Object *ob, DerivedMesh *dm, EditMesh *em, float obmat[][4],
const float ray_start[3], const float ray_normal[3], const float mval[2],
float r_loc[3], float r_no[3], int *r_dist, float *r_depth)
{ {
int retval = 0; int retval = 0;
int totvert = dm->getNumVerts(dm); int totvert = dm->getNumVerts(dm);
@ -1330,21 +1338,21 @@ static int snapDerivedMesh(short snap_mode, ARegion *ar, Object *ob, DerivedMesh
bvhtree_from_mesh_faces(&treeData, dm, 0.0f, 4, 6); bvhtree_from_mesh_faces(&treeData, dm, 0.0f, 4, 6);
hit.index = -1; hit.index = -1;
hit.dist = *depth * (*depth == FLT_MAX ? 1.0f : local_scale); hit.dist = *r_depth * (*r_depth == FLT_MAX ? 1.0f : local_scale);
if(treeData.tree && BLI_bvhtree_ray_cast(treeData.tree, ray_start_local, ray_normal_local, 0.0f, &hit, treeData.raycast_callback, &treeData) != -1) if(treeData.tree && BLI_bvhtree_ray_cast(treeData.tree, ray_start_local, ray_normal_local, 0.0f, &hit, treeData.raycast_callback, &treeData) != -1)
{ {
if(hit.dist/local_scale <= *depth) { if(hit.dist/local_scale <= *r_depth) {
*depth= hit.dist/local_scale; *r_depth= hit.dist/local_scale;
copy_v3_v3(loc, hit.co); copy_v3_v3(r_loc, hit.co);
copy_v3_v3(no, hit.no); copy_v3_v3(r_no, hit.no);
/* back to worldspace */ /* back to worldspace */
mul_m4_v3(obmat, loc); mul_m4_v3(obmat, r_loc);
copy_v3_v3(no, hit.no); copy_v3_v3(r_no, hit.no);
mul_m3_v3(timat, no); mul_m3_v3(timat, r_no);
normalize_v3(no); normalize_v3(r_no);
retval |= 1; retval |= 1;
} }
@ -1472,7 +1480,7 @@ static int snapDerivedMesh(short snap_mode, ARegion *ar, Object *ob, DerivedMesh
if (test) if (test)
{ {
retval |= snapVertex(ar, v->co, v->no, mval, ray_start, ray_start_local, ray_normal_local, obmat, timat, loc, no, dist, depth); retval |= snapVertex(ar, v->co, v->no, obmat, timat, ray_start, ray_start_local, ray_normal_local, mval, r_loc, r_no, r_dist, r_depth);
} }
} }
@ -1532,7 +1540,7 @@ static int snapDerivedMesh(short snap_mode, ARegion *ar, Object *ob, DerivedMesh
if (test) if (test)
{ {
retval |= snapEdge(ar, verts[e->v1].co, verts[e->v1].no, verts[e->v2].co, verts[e->v2].no, mval, ray_start, ray_start_local, ray_normal_local, obmat, timat, loc, no, dist, depth); retval |= snapEdge(ar, verts[e->v1].co, verts[e->v1].no, verts[e->v2].co, verts[e->v2].no, obmat, timat, ray_start, ray_start_local, ray_normal_local, mval, r_loc, r_no, r_dist, r_depth);
} }
} }
@ -1549,7 +1557,9 @@ static int snapDerivedMesh(short snap_mode, ARegion *ar, Object *ob, DerivedMesh
return retval; return retval;
} }
static int snapObject(Scene *scene, ARegion *ar, Object *ob, int editobject, float obmat[][4], float ray_start[3], float ray_normal[3], float mval[2], float *loc, float *no, int *dist, float *depth) static int snapObject(Scene *scene, ARegion *ar, Object *ob, int editobject, float obmat[][4],
const float ray_start[3], const float ray_normal[3], const float mval[2],
float r_loc[3], float r_no[3], int *r_dist, float *r_depth)
{ {
ToolSettings *ts= scene->toolsettings; ToolSettings *ts= scene->toolsettings;
int retval = 0; int retval = 0;
@ -1570,19 +1580,20 @@ static int snapObject(Scene *scene, ARegion *ar, Object *ob, int editobject, flo
dm = mesh_get_derived_final(scene, ob, CD_MASK_BAREMESH); dm = mesh_get_derived_final(scene, ob, CD_MASK_BAREMESH);
} }
retval = snapDerivedMesh(ts->snap_mode, ar, ob, dm, em, obmat, ray_start, ray_normal, mval, loc, no, dist, depth); retval = snapDerivedMesh(ts->snap_mode, ar, ob, dm, em, obmat, ray_start, ray_normal, mval, r_loc, r_no, r_dist, r_depth);
dm->release(dm); dm->release(dm);
} }
else if (ob->type == OB_ARMATURE) else if (ob->type == OB_ARMATURE)
{ {
retval = snapArmature(ts->snap_mode, ar, ob, ob->data, obmat, ray_start, ray_normal, mval, loc, no, dist, depth); retval = snapArmature(ts->snap_mode, ar, ob, ob->data, obmat, ray_start, ray_normal, mval, r_loc, r_no, r_dist, r_depth);
} }
return retval; return retval;
} }
static int snapObjects(Scene *scene, View3D *v3d, ARegion *ar, Object *obedit, float mval[2], int *dist, float *loc, float *no, SnapMode mode) static int snapObjects(Scene *scene, View3D *v3d, ARegion *ar, Object *obedit, const float mval[2],
int *r_dist, float r_loc[3], float r_no[3], SnapMode mode)
{ {
Base *base; Base *base;
float depth = FLT_MAX; float depth = FLT_MAX;
@ -1595,7 +1606,7 @@ static int snapObjects(Scene *scene, View3D *v3d, ARegion *ar, Object *obedit, f
{ {
Object *ob = obedit; Object *ob = obedit;
retval |= snapObject(scene, ar, ob, 1, ob->obmat, ray_start, ray_normal, mval, loc, no, dist, &depth); retval |= snapObject(scene, ar, ob, 1, ob->obmat, ray_start, ray_normal, mval, r_loc, r_no, r_dist, &depth);
} }
/* Need an exception for particle edit because the base is flagged with BA_HAS_RECALC_DATA /* Need an exception for particle edit because the base is flagged with BA_HAS_RECALC_DATA
@ -1607,7 +1618,7 @@ static int snapObjects(Scene *scene, View3D *v3d, ARegion *ar, Object *obedit, f
if(base && base->object && base->object->mode & OB_MODE_PARTICLE_EDIT) if(base && base->object && base->object->mode & OB_MODE_PARTICLE_EDIT)
{ {
Object *ob = base->object; Object *ob = base->object;
retval |= snapObject(scene, ar, ob, 0, ob->obmat, ray_start, ray_normal, mval, loc, no, dist, &depth); retval |= snapObject(scene, ar, ob, 0, ob->obmat, ray_start, ray_normal, mval, r_loc, r_no, r_dist, &depth);
} }
for ( base = FIRSTBASE; base != NULL; base = base->next ) { for ( base = FIRSTBASE; base != NULL; base = base->next ) {
@ -1623,30 +1634,30 @@ static int snapObjects(Scene *scene, View3D *v3d, ARegion *ar, Object *obedit, f
{ {
Object *dob = dupli_ob->ob; Object *dob = dupli_ob->ob;
retval |= snapObject(scene, ar, dob, 0, dupli_ob->mat, ray_start, ray_normal, mval, loc, no, dist, &depth); retval |= snapObject(scene, ar, dob, 0, dupli_ob->mat, ray_start, ray_normal, mval, r_loc, r_no, r_dist, &depth);
} }
free_object_duplilist(lb); free_object_duplilist(lb);
} }
retval |= snapObject(scene, ar, ob, 0, ob->obmat, ray_start, ray_normal, mval, loc, no, dist, &depth); retval |= snapObject(scene, ar, ob, 0, ob->obmat, ray_start, ray_normal, mval, r_loc, r_no, r_dist, &depth);
} }
} }
return retval; return retval;
} }
int snapObjectsTransform(TransInfo *t, float mval[2], int *dist, float *loc, float *no, SnapMode mode) int snapObjectsTransform(TransInfo *t, const float mval[2], int *r_dist, float r_loc[3], float r_no[3], SnapMode mode)
{ {
return snapObjects(t->scene, t->view, t->ar, t->obedit, mval, dist, loc, no, mode); return snapObjects(t->scene, t->view, t->ar, t->obedit, mval, r_dist, r_loc, r_no, mode);
} }
int snapObjectsContext(bContext *C, float mval[2], int *dist, float *loc, float *no, SnapMode mode) int snapObjectsContext(bContext *C, const float mval[2], int *r_dist, float r_loc[3], float r_no[3], SnapMode mode)
{ {
ScrArea *sa = CTX_wm_area(C); ScrArea *sa = CTX_wm_area(C);
View3D *v3d = sa->spacedata.first; View3D *v3d = sa->spacedata.first;
return snapObjects(CTX_data_scene(C), v3d, CTX_wm_region(C), CTX_data_edit_object(C), mval, dist, loc, no, mode); return snapObjects(CTX_data_scene(C), v3d, CTX_wm_region(C), CTX_data_edit_object(C), mval, r_dist, r_loc, r_no, mode);
} }
/******************** PEELING *********************************/ /******************** PEELING *********************************/
@ -1706,7 +1717,9 @@ static void addDepthPeel(ListBase *depth_peels, float depth, float p[3], float n
peel->flag = 0; peel->flag = 0;
} }
static int peelDerivedMesh(Object *ob, DerivedMesh *dm, float obmat[][4], float ray_start[3], float ray_normal[3], float UNUSED(mval[2]), ListBase *depth_peels) static int peelDerivedMesh(Object *ob, DerivedMesh *dm, float obmat[][4],
const float ray_start[3], const float ray_normal[3], const float UNUSED(mval[2]),
ListBase *depth_peels)
{ {
int retval = 0; int retval = 0;
int totvert = dm->getNumVerts(dm); int totvert = dm->getNumVerts(dm);
@ -1814,7 +1827,7 @@ static int peelDerivedMesh(Object *ob, DerivedMesh *dm, float obmat[][4], float
return retval; return retval;
} }
static int peelObjects(Scene *scene, View3D *v3d, ARegion *ar, Object *obedit, ListBase *depth_peels, float mval[2]) static int peelObjects(Scene *scene, View3D *v3d, ARegion *ar, Object *obedit, ListBase *depth_peels, const float mval[2])
{ {
Base *base; Base *base;
int retval = 0; int retval = 0;
@ -1895,12 +1908,12 @@ static int peelObjects(Scene *scene, View3D *v3d, ARegion *ar, Object *obedit, L
return retval; return retval;
} }
int peelObjectsTransForm(TransInfo *t, ListBase *depth_peels, float mval[2]) int peelObjectsTransForm(TransInfo *t, ListBase *depth_peels, const float mval[2])
{ {
return peelObjects(t->scene, t->view, t->ar, t->obedit, depth_peels, mval); return peelObjects(t->scene, t->view, t->ar, t->obedit, depth_peels, mval);
} }
int peelObjectsContext(bContext *C, ListBase *depth_peels, float mval[2]) int peelObjectsContext(bContext *C, ListBase *depth_peels, const float mval[2])
{ {
ScrArea *sa = CTX_wm_area(C); ScrArea *sa = CTX_wm_area(C);
View3D *v3d = sa->spacedata.first; View3D *v3d = sa->spacedata.first;