import_obj - bugfix, split by groups didnt work.

disabled lamp panel and camera panel from editing lib data
This commit is contained in:
Campbell Barton 2007-04-14 17:44:50 +00:00
parent c2aec192dc
commit 14e6497d8b
3 changed files with 20 additions and 15 deletions

@ -237,7 +237,7 @@ def create_materials(filepath, material_libs, unique_materials, unique_material_
def split_mesh(verts_loc, faces, unique_materials, filepath, SPLIT_OBJECTS, SPLIT_MATERIALS):
def split_mesh(verts_loc, faces, unique_materials, filepath, SPLIT_OB_OR_GROUP, SPLIT_MATERIALS):
'''
Takes vert_loc and faces, and seperates into multiple sets of
(verts_loc, faces, unique_materials, dataname)
@ -246,7 +246,7 @@ def split_mesh(verts_loc, faces, unique_materials, filepath, SPLIT_OBJECTS, SPLI
filename = stripExt(stripPath(filepath))
if not SPLIT_OBJECTS and not SPLIT_MATERIALS:
if not SPLIT_OB_OR_GROUP and not SPLIT_MATERIALS:
# use the filename for the object name since we arnt chopping up the mesh.
return [(verts_loc, faces, unique_materials, filename)]
@ -261,11 +261,11 @@ def split_mesh(verts_loc, faces, unique_materials, filepath, SPLIT_OBJECTS, SPLI
return key
# Return a key that makes the faces unique.
if SPLIT_OBJECTS and not SPLIT_MATERIALS:
if SPLIT_OB_OR_GROUP and not SPLIT_MATERIALS:
def face_key(face):
return face[4] # object
if not SPLIT_OBJECTS and SPLIT_MATERIALS:
if not SPLIT_OB_OR_GROUP and SPLIT_MATERIALS:
def face_key(face):
return face[2] # material
@ -293,7 +293,7 @@ def split_mesh(verts_loc, faces, unique_materials, filepath, SPLIT_OBJECTS, SPLI
vert_remap= [-1]*len(verts_loc)
face_split_dict[key]= (verts_split, faces_split, unique_materials_split, vert_remap)
print key
oldkey= key
face_vert_loc_indicies= face[0]
@ -320,7 +320,7 @@ def split_mesh(verts_loc, faces, unique_materials, filepath, SPLIT_OBJECTS, SPLI
return [(value[0], value[1], value[2], key_to_name(key)) for key, value in face_split_dict.iteritems()]
def create_mesh(new_objects, has_ngons, CREATE_FGONS, CREATE_EDGES, verts_loc, verts_tex, faces, unique_materials, unique_material_images, unique_smooth_groups, dataname):
def create_mesh(scn, new_objects, has_ngons, CREATE_FGONS, CREATE_EDGES, verts_loc, verts_tex, faces, unique_materials, unique_material_images, unique_smooth_groups, dataname):
'''
Takes all the data gathered and generates a mesh, adding the new object to new_objects
deals with fgons, sharp edges and assigning materials
@ -384,7 +384,6 @@ def create_mesh(new_objects, has_ngons, CREATE_FGONS, CREATE_EDGES, verts_loc, v
if has_ngons and len_face_vert_loc_indicies > 4:
ngon_face_indices= BPyMesh.ngon(verts_loc, face_vert_loc_indicies)
faces.extend(\
[(\
[face_vert_loc_indicies[ngon[0]], face_vert_loc_indicies[ngon[1]], face_vert_loc_indicies[ngon[2]] ],\
@ -452,8 +451,8 @@ def create_mesh(new_objects, has_ngons, CREATE_FGONS, CREATE_EDGES, verts_loc, v
for i, face in enumerate(faces):
if len(face[0]) < 2:
raise "Fooo"
if len(face[0])==2:
pass #raise "bad face"
elif len(face[0])==2:
if CREATE_EDGES:
edges.append(face[0])
else:
@ -528,7 +527,6 @@ def create_mesh(new_objects, has_ngons, CREATE_FGONS, CREATE_EDGES, verts_loc, v
me.calcNormals()
scn= Scene.GetCurrent()
ob= scn.objects.new(me)
new_objects.append(ob)
@ -708,14 +706,18 @@ def load_obj(filepath, CLAMP_SIZE= 0.0, CREATE_FGONS= True, CREATE_SMOOTH_GROUPS
# deselect all
Scene.GetCurrent().objects.selected = []
scn = bpy.scenes.active
scn.objects.selected = []
new_objects= [] # put new objects here
print '\tbuilding geometry...\n\tverts:%i faces:%i materials: %i smoothgroups:%i ...' % ( len(verts_loc), len(faces), len(unique_materials), len(unique_smooth_groups) ),
# Split the mesh by objects/materials, may
for verts_loc_split, faces_split, unique_materials_split, dataname in split_mesh(verts_loc, faces, unique_materials, filepath, SPLIT_OBJECTS, SPLIT_MATERIALS):
if SPLIT_OBJECTS or SPLIT_GROUPS: SPLIT_OB_OR_GROUP = True
else: SPLIT_OB_OR_GROUP = False
for verts_loc_split, faces_split, unique_materials_split, dataname in split_mesh(verts_loc, faces, unique_materials, filepath, SPLIT_OB_OR_GROUP, SPLIT_MATERIALS):
# Create meshes from the data
create_mesh(new_objects, has_ngons, CREATE_FGONS, CREATE_EDGES, verts_loc_split, verts_tex, faces_split, unique_materials_split, unique_material_images, unique_smooth_groups, dataname)
create_mesh(scn, new_objects, has_ngons, CREATE_FGONS, CREATE_EDGES, verts_loc_split, verts_tex, faces_split, unique_materials_split, unique_material_images, unique_smooth_groups, dataname)
axis_min= [ 1000000000]*3
axis_max= [-1000000000]*3
@ -769,7 +771,7 @@ def load_obj_ui(filepath, BATCH_LOAD= False):
('Smooth Groups', CREATE_SMOOTH_GROUPS, 'Surround smooth groups by sharp edges'),\
('Create FGons', CREATE_FGONS, 'Import faces with more then 4 verts as fgons.'),\
('Lines', CREATE_EDGES, 'Import lines and faces with 2 verts as edges'),\
'Seperate objects from obj...',\
'Separate objects from obj...',\
('Object', SPLIT_OBJECTS, 'Import OBJ Objects into Blender Objects'),\
('Group', SPLIT_GROUPS, 'Import OBJ Groups into Blender Objects'),\
('Material', SPLIT_MATERIALS, 'Import each material into a seperate mesh (Avoids > 16 per mesh error)'),\

@ -3016,7 +3016,9 @@ static void editing_panel_camera_type(Object *ob, Camera *cam)
block= uiNewBlock(&curarea->uiblocks, "editing_panel_camera_type", UI_EMBOSS, UI_HELV, curarea->win);
if(uiNewPanel(curarea, block, "Camera", "Editing", 320, 0, 318, 204)==0) return;
uiSetButLock(ob->id.lib || cam->id.lib, "Can't edit library data");
uiDefBut(block, LABEL, 10, "Lens:", 10, 180, 150, 20, 0, 0.0, 0.0, 0, 0, "");
if(cam->type==CAM_ORTHO) {

@ -2650,6 +2650,7 @@ static void lamp_panel_lamp(Object *ob, Lamp *la)
uiDefButF(block, NUM,B_LAMPREDRAW,"Dist:", xco,180,300-xco,20,&la->dist, 0.01, 5000.0*grid, 100, 0, "Sets the distance value at which light intensity is half");
uiBlockBeginAlign(block);
uiSetButLock(la->id.lib!=0, "Can't edit library data");
if(la->type==LA_AREA) {
//uiDefButS(block, MENU, B_LAMPREDRAW, "Shape %t|Square %x0|Rect %x1|Cube %x2|Box %x3",
uiDefButS(block, MENU, B_LAMPREDRAW, "Shape %t|Square %x0|Rect %x1",