BGE: Fix bug with default material and MTFace.

It set default material even if there are a MTface but no blender material.
Tested in GLSL and Multitexture.

Reviewers: HG1
This commit is contained in:
Porteries Tristan 2015-05-24 20:38:24 +02:00
parent a5a648c7c6
commit 153cebd95b

@ -1065,8 +1065,8 @@ RAS_MeshObject* BL_ConvertMesh(Mesh* mesh, Object* blenderobj, KX_Scene* scene,
else
ma = mesh->mat ? mesh->mat[mface->mat_nr]:NULL;
/* ckeck for texface since texface _only_ is used as a fallback */
if (ma == NULL && tface == NULL) {
// Check for blender material
if (ma == NULL) {
ma= &defmaterial;
}