rename Mesh.uv_loop_layers --> uv_layers

add filtering for document generator to support --partial bpy.types.SomeType
This commit is contained in:
Campbell Barton 2012-04-22 23:51:50 +00:00
parent a164aa1ab6
commit 1642e2888c
10 changed files with 64 additions and 52 deletions

@ -32,12 +32,11 @@ For an overview of BMesh data types and how they reference each other see:
.. warning::
TODO Items Are
TODO items are...
* add access to BMesh **walkers**
* add a way to re-tessellate an editmode bmesh.
* add deform vert custom-data access.
* add api for calling BMesh operators (unrelated to bpy.ops)
* add custom-data manipulation functions add/remove/rename.
Example Script
--------------
@ -110,8 +109,8 @@ Here are some examples ...
shape_lay = bm.verts.layers.shape["Key.001"]
for vert in bm.verts:
shape = vert[shape_lay]
print("Vert Shape: %f, %f, %f" % (shape.x, shape.y, shape.z))
shape = vert[shape_lay]
print("Vert Shape: %f, %f, %f" % (shape.x, shape.y, shape.z))
.. code-block:: python
@ -125,7 +124,7 @@ Here are some examples ...
for vert in bm.verts:
dvert = vert[dvert_lay]
if group_index in dvert:
print("Weight %f" % dvert[group_index])
else:

@ -132,6 +132,8 @@ write useful tools in python which are also fast to execute while in edit-mode.
For the time being this limitation just has to be worked around but we're aware its frustrating needs to be addressed.
.. _info_gotcha_mesh_faces:
NGons and Tessellation Faces
============================

@ -230,10 +230,10 @@ if not ARGS.partial:
else:
# can manually edit this too:
FILTER_BPY_OPS = ("import.scene", ) # allow
FILTER_BPY_TYPES = ("bpy_struct", "Operator", "ID") # allow
#FILTER_BPY_OPS = ("import.scene", ) # allow
#FILTER_BPY_TYPES = ("bpy_struct", "Operator", "ID") # allow
EXCLUDE_INFO_DOCS = True
EXCLUDE_MODULES = (
EXCLUDE_MODULES = [
"aud",
"bge",
"bge.constraints",
@ -261,7 +261,7 @@ else:
"mathutils",
"mathutils.geometry",
"mathutils.noise",
)
]
# ------
# Filter
@ -269,7 +269,18 @@ else:
# TODO, support bpy.ops and bpy.types filtering
import fnmatch
m = None
EXCLUDE_MODULES = tuple([m for m in EXCLUDE_MODULES if not fnmatch.fnmatchcase(m, ARGS.partial)])
EXCLUDE_MODULES = [m for m in EXCLUDE_MODULES if not fnmatch.fnmatchcase(m, ARGS.partial)]
# special support for bpy.types.XXX
FILTER_BPY_OPS = tuple([m[8:] for m in ARGS.partial.split(":") if m.startswith("bpy.ops.")])
if FILTER_BPY_OPS:
EXCLUDE_MODULES.remove("bpy.ops")
FILTER_BPY_TYPES = tuple([m[10:] for m in ARGS.partial.split(":") if m.startswith("bpy.types.")])
if FILTER_BPY_TYPES:
EXCLUDE_MODULES.remove("bpy.types")
print(FILTER_BPY_TYPES)
EXCLUDE_INFO_DOCS = (not fnmatch.fnmatchcase("info", ARGS.partial))

@ -79,7 +79,7 @@ class MeshMirrorUV(Operator):
polys = mesh.polygons
loops = mesh.loops
verts = mesh.vertices
uv_loops = mesh.uv_loop_layers.active.data
uv_loops = mesh.uv_layers.active.data
nbr_polys = len(polys)
mirror_pm = {}

@ -489,7 +489,7 @@ class JoinUVs(Operator):
# seems to be the fastest way to create an array
uv_array = array.array('f', [0.0] * 2) * nbr_loops
mesh.uv_loop_layers.active.data.foreach_get("uv", uv_array)
mesh.uv_layers.active.data.foreach_get("uv", uv_array)
objects = context.selected_editable_objects[:]
@ -516,10 +516,10 @@ class JoinUVs(Operator):
),
)
else:
uv_other = mesh_other.uv_loop_layers.active
uv_other = mesh_other.uv_layers.active
if not uv_other:
mesh_other.uv_textures.new()
uv_other = mesh_other.uv_loop_layers.active
uv_other = mesh_other.uv_layers.active
if not uv_other:
self.report({'ERROR'}, "Could not add "
"a new UV map tp object "

@ -59,7 +59,7 @@ def extend(obj, operator, EXTEND_MODE):
vidx_source = face_source.vertices
vidx_target = face_target.vertices
uv_layer = me.uv_loop_layers.active.data
uv_layer = me.uv_layers.active.data
uvs_source = [uv_layer[i].uv for i in face_source.loop_indices]
uvs_target = [uv_layer[i].uv for i in face_target.loop_indices]

@ -88,7 +88,7 @@ class prettyface(object):
self.children = []
else: # blender face
uv_layer = data.id_data.uv_loop_layers.active.data
uv_layer = data.id_data.uv_layers.active.data
self.uv = [uv_layer[i].uv for i in data.loop_indices]
# cos = [v.co for v in data]
@ -158,7 +158,7 @@ class prettyface(object):
I = [i for a, i in angles_co]
#~ fuv = f.uv
uv_layer = f.id_data.uv_loop_layers.active.data
uv_layer = f.id_data.uv_layers.active.data
fuv = [uv_layer[i].uv for i in f.loops] # XXX25
if self.rot:

@ -889,7 +889,7 @@ def main(context,
if not me.uv_textures: # Mesh has no UV Coords, don't bother.
me.uv_textures.new()
uv_layer = me.uv_loop_layers.active.data
uv_layer = me.uv_layers.active.data
me_verts = list(me.vertices)
if USER_ONLY_SELECTED_FACES:

@ -509,19 +509,19 @@ static void rna_CustomDataLayer_clone_set(PointerRNA *ptr, CustomData *data, int
CustomData_set_layer_clone_index(data, type, n);
}
/* uv_loop_layers */
/* uv_layers */
DEFINE_CUSTOMDATA_LAYER_COLLECTION(uv_loop_layer, ldata, CD_MLOOPUV)
DEFINE_CUSTOMDATA_LAYER_COLLECTION_ACTIVEITEM(uv_loop_layer, ldata, CD_MLOOPUV, active, MeshUVLoopLayer)
DEFINE_CUSTOMDATA_LAYER_COLLECTION_ACTIVEITEM(uv_loop_layer, ldata, CD_MLOOPUV, clone, MeshUVLoopLayer)
DEFINE_CUSTOMDATA_LAYER_COLLECTION_ACTIVEITEM(uv_loop_layer, ldata, CD_MLOOPUV, stencil, MeshUVLoopLayer)
DEFINE_CUSTOMDATA_LAYER_COLLECTION_ACTIVEITEM(uv_loop_layer, ldata, CD_MLOOPUV, render, MeshUVLoopLayer)
DEFINE_CUSTOMDATA_LAYER_COLLECTION(uv_layer, ldata, CD_MLOOPUV)
DEFINE_CUSTOMDATA_LAYER_COLLECTION_ACTIVEITEM(uv_layer, ldata, CD_MLOOPUV, active, MeshUVLoopLayer)
DEFINE_CUSTOMDATA_LAYER_COLLECTION_ACTIVEITEM(uv_layer, ldata, CD_MLOOPUV, clone, MeshUVLoopLayer)
DEFINE_CUSTOMDATA_LAYER_COLLECTION_ACTIVEITEM(uv_layer, ldata, CD_MLOOPUV, stencil, MeshUVLoopLayer)
DEFINE_CUSTOMDATA_LAYER_COLLECTION_ACTIVEITEM(uv_layer, ldata, CD_MLOOPUV, render, MeshUVLoopLayer)
/* MeshUVLoopLayer */
static char *rna_MeshUVLoopLayer_path(PointerRNA *ptr)
{
return BLI_sprintfN("uv_loop_layer[\"%s\"]", ((CustomDataLayer*)ptr->data)->name);
return BLI_sprintfN("uv_layers[\"%s\"]", ((CustomDataLayer*)ptr->data)->name);
}
static void rna_MeshUVLoopLayer_data_begin(CollectionPropertyIterator *iter, PointerRNA *ptr)
@ -1089,7 +1089,7 @@ static char *rna_FaceCustomData_data_path(PointerRNA *ptr, char *collection, int
static char *rna_MeshUVLoop_path(PointerRNA *ptr)
{
return rna_LoopCustomData_data_path(ptr, "uv_loop_layers", CD_MLOOPUV);
return rna_LoopCustomData_data_path(ptr, "uv_layers", CD_MLOOPUV);
}
static char *rna_MeshTextureFace_path(PointerRNA *ptr)
@ -2291,7 +2291,7 @@ static void rna_def_loop_colors(BlenderRNA *brna, PropertyRNA *cprop)
RNA_def_property_update(prop, 0, "rna_Mesh_update_data");
}
static void rna_def_uv_loop_layers(BlenderRNA *brna, PropertyRNA *cprop)
static void rna_def_uv_layers(BlenderRNA *brna, PropertyRNA *cprop)
{
StructRNA *srna;
PropertyRNA *prop;
@ -2306,15 +2306,15 @@ static void rna_def_uv_loop_layers(BlenderRNA *brna, PropertyRNA *cprop)
prop = RNA_def_property(srna, "active", PROP_POINTER, PROP_UNSIGNED);
RNA_def_property_struct_type(prop, "MeshUVLoopLayer");
RNA_def_property_pointer_funcs(prop, "rna_Mesh_uv_loop_layer_active_get",
"rna_Mesh_uv_loop_layer_active_set", NULL, NULL);
RNA_def_property_pointer_funcs(prop, "rna_Mesh_uv_layer_active_get",
"rna_Mesh_uv_layer_active_set", NULL, NULL);
RNA_def_property_flag(prop, PROP_EDITABLE);
RNA_def_property_ui_text(prop, "Active UV loop layer", "Active UV loop layer");
RNA_def_property_update(prop, 0, "rna_Mesh_update_data");
prop = RNA_def_property(srna, "active_index", PROP_INT, PROP_UNSIGNED);
RNA_def_property_int_funcs(prop, "rna_Mesh_uv_loop_layer_active_index_get",
"rna_Mesh_uv_loop_layer_active_index_set", "rna_Mesh_uv_loop_layer_index_range");
RNA_def_property_int_funcs(prop, "rna_Mesh_uv_layer_active_index_get",
"rna_Mesh_uv_layer_active_index_set", "rna_Mesh_uv_layer_index_range");
RNA_def_property_ui_text(prop, "Active UV loop layer Index", "Active UV loop layer index");
RNA_def_property_update(prop, 0, "rna_Mesh_update_data");
}
@ -2385,7 +2385,7 @@ static void rna_def_polygon_string_layers(BlenderRNA *brna, PropertyRNA *cprop)
RNA_def_function_return(func, parm);
}
/* mesh.uv_layers */
/* mesh.tessface_uv_layers */
static void rna_def_tessface_uv_textures(BlenderRNA *brna, PropertyRNA *cprop)
{
StructRNA *srna;
@ -2446,7 +2446,7 @@ static void rna_def_uv_textures(BlenderRNA *brna, PropertyRNA *cprop)
RNA_def_function_return(func, parm);
/*
func = RNA_def_function(srna, "remove", "rna_Mesh_uv_layers_remove");
func = RNA_def_function(srna, "remove", "rna_Mesh_uv_texture_layers_remove");
RNA_def_function_ui_description(func, "Remove a vertex color layer");
RNA_def_function_flag(func, FUNC_USE_REPORTS);
parm = RNA_def_pointer(func, "layer", "Layer", "", "The layer to remove");
@ -2519,36 +2519,36 @@ static void rna_def_mesh(BlenderRNA *brna)
"Use another mesh for texture indices (vertex indices must be aligned)");
/* UV loop layers */
prop = RNA_def_property(srna, "uv_loop_layers", PROP_COLLECTION, PROP_NONE);
prop = RNA_def_property(srna, "uv_layers", PROP_COLLECTION, PROP_NONE);
RNA_def_property_collection_sdna(prop, NULL, "ldata.layers", "ldata.totlayer");
RNA_def_property_collection_funcs(prop, "rna_Mesh_uv_loop_layers_begin", NULL, NULL, NULL,
"rna_Mesh_uv_loop_layers_length", NULL, NULL, NULL);
RNA_def_property_collection_funcs(prop, "rna_Mesh_uv_layers_begin", NULL, NULL, NULL,
"rna_Mesh_uv_layers_length", NULL, NULL, NULL);
RNA_def_property_struct_type(prop, "MeshUVLoopLayer");
RNA_def_property_ui_text(prop, "UV Loop Layers", "All UV loop layers");
rna_def_uv_loop_layers(brna, prop);
rna_def_uv_layers(brna, prop);
prop = RNA_def_property(srna, "uv_loop_layer_clone", PROP_POINTER, PROP_UNSIGNED);
prop = RNA_def_property(srna, "uv_layer_clone", PROP_POINTER, PROP_UNSIGNED);
RNA_def_property_struct_type(prop, "MeshUVLoopLayer");
RNA_def_property_pointer_funcs(prop, "rna_Mesh_uv_loop_layer_clone_get",
"rna_Mesh_uv_loop_layer_clone_set", NULL, NULL);
RNA_def_property_pointer_funcs(prop, "rna_Mesh_uv_layer_clone_get",
"rna_Mesh_uv_layer_clone_set", NULL, NULL);
RNA_def_property_flag(prop, PROP_EDITABLE);
RNA_def_property_ui_text(prop, "Clone UV loop layer", "UV loop layer to be used as cloning source");
prop = RNA_def_property(srna, "uv_loop_layer_clone_index", PROP_INT, PROP_UNSIGNED);
RNA_def_property_int_funcs(prop, "rna_Mesh_uv_loop_layer_clone_index_get",
"rna_Mesh_uv_loop_layer_clone_index_set", "rna_Mesh_uv_loop_layer_index_range");
prop = RNA_def_property(srna, "uv_layer_clone_index", PROP_INT, PROP_UNSIGNED);
RNA_def_property_int_funcs(prop, "rna_Mesh_uv_layer_clone_index_get",
"rna_Mesh_uv_layer_clone_index_set", "rna_Mesh_uv_layer_index_range");
RNA_def_property_ui_text(prop, "Clone UV loop layer Index", "Clone UV loop layer index");
prop = RNA_def_property(srna, "uv_loop_layer_stencil", PROP_POINTER, PROP_UNSIGNED);
prop = RNA_def_property(srna, "uv_layer_stencil", PROP_POINTER, PROP_UNSIGNED);
RNA_def_property_struct_type(prop, "MeshUVLoopLayer");
RNA_def_property_pointer_funcs(prop, "rna_Mesh_uv_loop_layer_stencil_get",
"rna_Mesh_uv_loop_layer_stencil_set", NULL, NULL);
RNA_def_property_pointer_funcs(prop, "rna_Mesh_uv_layer_stencil_get",
"rna_Mesh_uv_layer_stencil_set", NULL, NULL);
RNA_def_property_flag(prop, PROP_EDITABLE);
RNA_def_property_ui_text(prop, "Mask UV loop layer", "UV loop layer to mask the painted area");
prop = RNA_def_property(srna, "uv_loop_layer_stencil_index", PROP_INT, PROP_UNSIGNED);
RNA_def_property_int_funcs(prop, "rna_Mesh_uv_loop_layer_stencil_index_get",
"rna_Mesh_uv_loop_layer_stencil_index_set", "rna_Mesh_uv_loop_layer_index_range");
prop = RNA_def_property(srna, "uv_layer_stencil_index", PROP_INT, PROP_UNSIGNED);
RNA_def_property_int_funcs(prop, "rna_Mesh_uv_layer_stencil_index_get",
"rna_Mesh_uv_layer_stencil_index_set", "rna_Mesh_uv_layer_index_range");
RNA_def_property_ui_text(prop, "Mask UV loop layer Index", "Mask UV loop layer index");
/* Tessellated face UV maps - used by renderers */

@ -260,7 +260,7 @@ def mesh_uv_add(obj):
if IS_BMESH:
# XXX, odd that we need to do this. until uvs and texface
# are separated we will need to keep it
uv_loops = obj.data.uv_loop_layers[-1]
uv_loops = obj.data.uv_layers[-1]
uv_list = uv_loops.data[:]
for poly in obj.data.polygons:
poly_uvs = mesh_bmesh_poly_elems(poly, uv_list)