forked from bartvdbraak/blender
#define some constants for physics engines in DNA world types.
This commit is contained in:
parent
34ecd03f7d
commit
164463e200
@ -124,5 +124,12 @@ typedef struct World {
|
||||
#define WOMAP_ZENUP 4
|
||||
#define WOMAP_ZENDOWN 8
|
||||
|
||||
/* physicsEngine */
|
||||
#define WOPHY_NONE 0
|
||||
#define WOPHY_ENJI 1
|
||||
#define WOPHY_SUMO 2
|
||||
#define WOPHY_DYNAMO 3
|
||||
#define WOPHY_ODE 4
|
||||
|
||||
#endif
|
||||
|
||||
|
@ -1526,13 +1526,13 @@ static void world_panel_mistaph(World *wrld)
|
||||
uiBlock *block;
|
||||
|
||||
block= uiNewBlock(&curarea->uiblocks, "world_panel_mistaph", UI_EMBOSS, UI_HELV, curarea->win);
|
||||
if(uiNewPanel(curarea, block, "Mist Stars Physics", "World", 640, 0, 318, 204)==0) return;
|
||||
if(uiNewPanel(curarea, block, "Mist / Stars / Physics", "World", 640, 0, 318, 204)==0) return;
|
||||
|
||||
uiSetButLock(wrld->id.lib!=0, "Can't edit library data");
|
||||
|
||||
#if GAMEBLENDER == 1
|
||||
uiDefButI(block, MENU, 1,
|
||||
"Physics %t|None %x1|Sumo %x2|ODE %x3 |Dynamo %x4|",
|
||||
"Physics %t|None %x0|Sumo %x2",
|
||||
10,180,140,19, &wrld->physicsEngine, 0, 0, 0, 0,
|
||||
"Physics Engine");
|
||||
|
||||
|
@ -170,92 +170,90 @@ void KX_BlenderSceneConverter::ConvertScene(const STR_String& scenename,
|
||||
class RAS_IRenderTools* rendertools,
|
||||
class RAS_ICanvas* canvas)
|
||||
{
|
||||
//find out which physics engine
|
||||
Scene *blenderscene = GetSceneForName2(m_maggie, scenename);
|
||||
//find out which physics engine
|
||||
Scene *blenderscene = GetSceneForName2(m_maggie, scenename);
|
||||
|
||||
e_PhysicsEngine physics_engine = UseSumo;
|
||||
e_PhysicsEngine physics_engine = UseSumo;
|
||||
|
||||
/* FIXME: Force physics engine = sumo.
|
||||
This isn't really a problem - no other physics engines are available.
|
||||
if (blenderscene)
|
||||
/* FIXME: Force physics engine = sumo.
|
||||
This isn't really a problem - no other physics engines are available.
|
||||
if (blenderscene)
|
||||
{
|
||||
int i=0;
|
||||
|
||||
if (blenderscene->world)
|
||||
int i=0;
|
||||
|
||||
if (blenderscene->world)
|
||||
{
|
||||
switch (blenderscene->world->physicsEngine)
|
||||
switch (blenderscene->world->physicsEngine)
|
||||
{
|
||||
|
||||
case 4:
|
||||
{
|
||||
physics_engine = UseODE;
|
||||
break;
|
||||
}
|
||||
case 3:
|
||||
{
|
||||
physics_engine = UseDynamo;
|
||||
break;
|
||||
}
|
||||
case 2:
|
||||
{
|
||||
physics_engine = UseSumo;
|
||||
break;
|
||||
};
|
||||
case 0:
|
||||
{
|
||||
physics_engine = UseNone;
|
||||
}
|
||||
case WOPHY_ODE:
|
||||
{
|
||||
physics_engine = UseODE;
|
||||
break;
|
||||
}
|
||||
case WOPHY_DYNAMO:
|
||||
{
|
||||
physics_engine = UseDynamo;
|
||||
break;
|
||||
}
|
||||
case WOPHY_SUMO:
|
||||
{
|
||||
physics_engine = UseSumo;
|
||||
break;
|
||||
}
|
||||
case WOPHY_NONE:
|
||||
{
|
||||
physics_engine = UseNone;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
*/
|
||||
switch (physics_engine)
|
||||
*/
|
||||
switch (physics_engine)
|
||||
{
|
||||
|
||||
|
||||
#ifdef USE_SUMO_SOLID
|
||||
case UseSumo:
|
||||
destinationscene ->SetPhysicsEnvironment(new SumoPhysicsEnvironment());
|
||||
break;
|
||||
case UseSumo:
|
||||
destinationscene ->SetPhysicsEnvironment(new SumoPhysicsEnvironment());
|
||||
break;
|
||||
#endif
|
||||
#ifdef USE_ODE
|
||||
case UseODE:
|
||||
destinationscene ->SetPhysicsEnvironment(new ODEPhysicsEnvironment());
|
||||
break;
|
||||
case UseODE:
|
||||
destinationscene ->SetPhysicsEnvironment(new ODEPhysicsEnvironment());
|
||||
break;
|
||||
#endif //USE_ODE
|
||||
|
||||
case UseDynamo:
|
||||
{
|
||||
}
|
||||
|
||||
case UseNone:
|
||||
{
|
||||
}
|
||||
default:
|
||||
physics_engine = UseNone;
|
||||
destinationscene ->SetPhysicsEnvironment(new DummyPhysicsEnvironment());
|
||||
break;
|
||||
|
||||
case UseDynamo:
|
||||
{
|
||||
}
|
||||
|
||||
default:
|
||||
case UseNone:
|
||||
physics_engine = UseNone;
|
||||
destinationscene ->SetPhysicsEnvironment(new DummyPhysicsEnvironment());
|
||||
break;
|
||||
}
|
||||
|
||||
BL_ConvertBlenderObjects(m_maggie,
|
||||
scenename,
|
||||
destinationscene,
|
||||
m_ketsjiEngine,
|
||||
physics_engine,
|
||||
dictobj,
|
||||
keyinputdev,
|
||||
rendertools,
|
||||
canvas,
|
||||
this,
|
||||
m_alwaysUseExpandFraming
|
||||
);
|
||||
BL_ConvertBlenderObjects(m_maggie,
|
||||
scenename,
|
||||
destinationscene,
|
||||
m_ketsjiEngine,
|
||||
physics_engine,
|
||||
dictobj,
|
||||
keyinputdev,
|
||||
rendertools,
|
||||
canvas,
|
||||
this,
|
||||
m_alwaysUseExpandFraming
|
||||
);
|
||||
|
||||
m_map_blender_to_gameactuator.clear();
|
||||
m_map_blender_to_gamecontroller.clear();
|
||||
|
||||
m_map_blender_to_gameobject.clear();
|
||||
m_map_mesh_to_gamemesh.clear();
|
||||
m_map_gameobject_to_blender.clear();
|
||||
m_map_blender_to_gameactuator.clear();
|
||||
m_map_blender_to_gamecontroller.clear();
|
||||
|
||||
m_map_blender_to_gameobject.clear();
|
||||
m_map_mesh_to_gamemesh.clear();
|
||||
m_map_gameobject_to_blender.clear();
|
||||
}
|
||||
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user