was collapsing edges, even when adptive geometry was disabled.

This commit is contained in:
Campbell Barton 2006-01-20 02:45:02 +00:00
parent d2478eaf7e
commit 172e4760c8

@ -887,13 +887,17 @@ def event_main():
if FIX_TOPOLOGY:
fix_topolagy(me)
Mesh.Mode(Mesh.SelectModes['VERTEX'])
filter(lambda v: setattr(v, 'sel', 1), me.verts)
me.remDoubles(0.001)
print 'removing doubles'
me = ob.getData(mesh=1) # Get new vert data
Blender.event = Draw.LEFTMOUSE
# Remove short edges of we have edaptive geometry enabled.
if ADAPTIVE_GEOMETRY:
Mesh.Mode(Mesh.SelectModes['VERTEX'])
filter(lambda v: setattr(v, 'sel', 1), me.verts)
me.remDoubles(0.001)
print 'removing doubles'
me = ob.getData(mesh=1) # Get new vert data
Blender.event = Draw.LEFTMOUSE
Mesh.Mode(Mesh.SelectModes['EDGE'])
if i:
Window.EditMode(1)
if not is_editmode: # User was in edit mode, so stay there.