forked from bartvdbraak/blender
was collapsing edges, even when adptive geometry was disabled.
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d2478eaf7e
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172e4760c8
@ -887,13 +887,17 @@ def event_main():
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if FIX_TOPOLOGY:
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fix_topolagy(me)
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Mesh.Mode(Mesh.SelectModes['VERTEX'])
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filter(lambda v: setattr(v, 'sel', 1), me.verts)
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me.remDoubles(0.001)
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print 'removing doubles'
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me = ob.getData(mesh=1) # Get new vert data
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Blender.event = Draw.LEFTMOUSE
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# Remove short edges of we have edaptive geometry enabled.
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if ADAPTIVE_GEOMETRY:
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Mesh.Mode(Mesh.SelectModes['VERTEX'])
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filter(lambda v: setattr(v, 'sel', 1), me.verts)
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me.remDoubles(0.001)
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print 'removing doubles'
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me = ob.getData(mesh=1) # Get new vert data
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Blender.event = Draw.LEFTMOUSE
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Mesh.Mode(Mesh.SelectModes['EDGE'])
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if i:
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Window.EditMode(1)
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if not is_editmode: # User was in edit mode, so stay there.
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