forked from bartvdbraak/blender
Another small gameengine build tweak. Included a missing header directory.
I also provided a fix for tiff images. (It was appending tif even if it was already in the name, now it does it correctly) (no more image.tif.tif) Kent
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@ -338,7 +338,8 @@ void addImageExtension(char *string)
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extension= ".bmp";
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}
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else if(G.have_libtiff && (G.scene->r.imtype==R_TIFF)) {
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extension= ".tif";
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if(!BLI_testextensie(string, ".tif"))
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extension= ".tif";
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}
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strcat(string, extension);
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@ -58,6 +58,7 @@ CPPFLAGS += -I../Physics/Bullet
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CPPFLAGS += -I.
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CPPFLAGS += -I../Converter
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CPPFLAGS += -I../../blender/blenkernel
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CPPFLAGS += -I../../blender/blenlib
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CPPFLAGS += -I../../blender/include
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CPPFLAGS += -I../../blender/makesdna
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CPPFLAGS += -I../../blender/imbuf
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