forked from bartvdbraak/blender
OpenSubdiv: Cleanup, please don't use insanely long lines
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@ -371,6 +371,9 @@ int openSubdiv_supportGPUDisplay(void)
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return openSubdiv_gpu_legacy_support() &&
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return openSubdiv_gpu_legacy_support() &&
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(GLEW_VERSION_3_2 ||
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(GLEW_VERSION_3_2 ||
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(GLEW_VERSION_3_1 && GLEW_EXT_geometry_shader4) ||
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(GLEW_VERSION_3_1 && GLEW_EXT_geometry_shader4) ||
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(GLEW_VERSION_3_0 && GLEW_EXT_geometry_shader4 && GLEW_ARB_uniform_buffer_object && (GLEW_ARB_texture_buffer_object || GLEW_EXT_texture_buffer_object)));
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(GLEW_VERSION_3_0 &&
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GLEW_EXT_geometry_shader4 &&
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GLEW_ARB_uniform_buffer_object &&
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(GLEW_ARB_texture_buffer_object || GLEW_EXT_texture_buffer_object)));
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/* also ARB_explicit_attrib_location? */
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/* also ARB_explicit_attrib_location? */
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}
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}
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