forked from bartvdbraak/blender
Fix T39305: Matcap Crash when using Material Nodes in Blender Internal
This is a regression in d34d745, texture painting didn't set is_paint if draw type < DT_SOLID which is weird.
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@ -6806,14 +6806,13 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, const short
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if (dt < OB_SOLID) {
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zbufoff = 1;
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dt = OB_SOLID;
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is_paint = true;
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}
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if (ob->mode & (OB_MODE_VERTEX_PAINT | OB_MODE_WEIGHT_PAINT)) {
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dt = OB_PAINT;
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is_paint = true;
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}
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is_paint = true;
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glEnable(GL_DEPTH_TEST);
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}
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}
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