forked from bartvdbraak/blender
Cycles: Add assert check to triangle packing
Handy for troubleshooting.
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@ -263,6 +263,7 @@ void BVH::refit(Progress& progress)
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void BVH::pack_triangle(int idx, float4 woop[3])
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{
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int tob = pack.prim_object[idx];
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assert(tob >= 0 && tob < objects.size());
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const Mesh *mesh = objects[tob]->mesh;
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if(mesh->has_motion_blur())
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