Cycles: follow strict class naming convention

This commit is contained in:
Campbell Barton 2017-09-01 16:08:25 +10:00
parent 0bbae3f3f6
commit 18b7f05480

@ -139,7 +139,7 @@ def draw_samples_info(layout, context):
(ao * aa, ml * aa, sss * aa, vol * aa))
class CyclesRender_PT_sampling(CyclesButtonsPanel, Panel):
class CYCLES_RENDER_PT_sampling(CyclesButtonsPanel, Panel):
bl_label = "Sampling"
bl_options = {'DEFAULT_CLOSED'}
@ -214,7 +214,7 @@ class CyclesRender_PT_sampling(CyclesButtonsPanel, Panel):
draw_samples_info(layout, context)
class CyclesRender_PT_geometry(CyclesButtonsPanel, Panel):
class CYCLES_RENDER_PT_geometry(CyclesButtonsPanel, Panel):
bl_label = "Geometry"
bl_options = {'DEFAULT_CLOSED'}
@ -270,7 +270,7 @@ class CyclesRender_PT_geometry(CyclesButtonsPanel, Panel):
row.prop(ccscene, "maximum_width", text="Max Extension")
class CyclesRender_PT_light_paths(CyclesButtonsPanel, Panel):
class CYCLES_RENDER_PT_light_paths(CyclesButtonsPanel, Panel):
bl_label = "Light Paths"
bl_options = {'DEFAULT_CLOSED'}
@ -312,7 +312,7 @@ class CyclesRender_PT_light_paths(CyclesButtonsPanel, Panel):
sub.prop(cscene, "volume_bounces", text="Volume")
class CyclesRender_PT_motion_blur(CyclesButtonsPanel, Panel):
class CYCLES_RENDER_PT_motion_blur(CyclesButtonsPanel, Panel):
bl_label = "Motion Blur"
bl_options = {'DEFAULT_CLOSED'}
@ -353,7 +353,7 @@ class CyclesRender_PT_motion_blur(CyclesButtonsPanel, Panel):
row.prop(cscene, "rolling_shutter_duration")
class CyclesRender_PT_film(CyclesButtonsPanel, Panel):
class CYCLES_RENDER_PT_film(CyclesButtonsPanel, Panel):
bl_label = "Film"
def draw(self, context):
@ -375,7 +375,7 @@ class CyclesRender_PT_film(CyclesButtonsPanel, Panel):
sub.prop(cscene, "filter_width", text="Width")
class CyclesRender_PT_performance(CyclesButtonsPanel, Panel):
class CYCLES_RENDER_PT_performance(CyclesButtonsPanel, Panel):
bl_label = "Performance"
bl_options = {'DEFAULT_CLOSED'}
@ -430,7 +430,7 @@ class CyclesRender_PT_performance(CyclesButtonsPanel, Panel):
split.prop(cscene, "preview_start_resolution")
class CyclesRender_PT_layer_options(CyclesButtonsPanel, Panel):
class CYCLES_RENDER_PT_layer_options(CyclesButtonsPanel, Panel):
bl_label = "Layer"
bl_context = "render_layer"
@ -466,7 +466,7 @@ class CyclesRender_PT_layer_options(CyclesButtonsPanel, Panel):
col.prop(rl, "use_strand", "Use Hair")
class CyclesRender_PT_layer_passes(CyclesButtonsPanel, Panel):
class CYCLES_RENDER_PT_layer_passes(CyclesButtonsPanel, Panel):
bl_label = "Passes"
bl_context = "render_layer"
bl_options = {'DEFAULT_CLOSED'}
@ -540,7 +540,7 @@ class CyclesRender_PT_layer_passes(CyclesButtonsPanel, Panel):
col.prop(crl, "pass_debug_ray_bounces")
class CyclesRender_PT_views(CyclesButtonsPanel, Panel):
class CYCLES_RENDER_PT_views(CyclesButtonsPanel, Panel):
bl_label = "Views"
bl_context = "render_layer"
bl_options = {'DEFAULT_CLOSED'}
@ -583,7 +583,7 @@ class CyclesRender_PT_views(CyclesButtonsPanel, Panel):
row.prop(rv, "camera_suffix", text="")
class CyclesRender_PT_denoising(CyclesButtonsPanel, Panel):
class CYCLES_RENDER_PT_denoising(CyclesButtonsPanel, Panel):
bl_label = "Denoising"
bl_context = "render_layer"
bl_options = {'DEFAULT_CLOSED'}
@ -648,7 +648,7 @@ class CyclesRender_PT_denoising(CyclesButtonsPanel, Panel):
sub.prop(crl, "denoising_subsurface_indirect", text="Indirect", toggle=True)
class Cycles_PT_post_processing(CyclesButtonsPanel, Panel):
class CYCLES_PT_post_processing(CyclesButtonsPanel, Panel):
bl_label = "Post Processing"
bl_options = {'DEFAULT_CLOSED'}
@ -667,7 +667,7 @@ class Cycles_PT_post_processing(CyclesButtonsPanel, Panel):
col.prop(rd, "dither_intensity", text="Dither", slider=True)
class CyclesCamera_PT_dof(CyclesButtonsPanel, Panel):
class CYCLES_CAMERA_PT_dof(CyclesButtonsPanel, Panel):
bl_label = "Depth of Field"
bl_context = "data"
@ -718,7 +718,7 @@ class CyclesCamera_PT_dof(CyclesButtonsPanel, Panel):
sub.prop(ccam, "aperture_ratio", text="Ratio")
class Cycles_PT_context_material(CyclesButtonsPanel, Panel):
class CYCLES_PT_context_material(CyclesButtonsPanel, Panel):
bl_label = ""
bl_context = "material"
bl_options = {'HIDE_HEADER'}
@ -778,7 +778,7 @@ class Cycles_PT_context_material(CyclesButtonsPanel, Panel):
split.separator()
class CyclesObject_PT_motion_blur(CyclesButtonsPanel, Panel):
class CYCLES_OBJECT_PT_motion_blur(CyclesButtonsPanel, Panel):
bl_label = "Motion Blur"
bl_context = "object"
bl_options = {'DEFAULT_CLOSED'}
@ -826,7 +826,7 @@ class CyclesObject_PT_motion_blur(CyclesButtonsPanel, Panel):
sub.prop(cob, "motion_steps", text="Steps")
class CyclesObject_PT_cycles_settings(CyclesButtonsPanel, Panel):
class CYCLES_OBJECT_PT_cycles_settings(CyclesButtonsPanel, Panel):
bl_label = "Cycles Settings"
bl_context = "object"
bl_options = {'DEFAULT_CLOSED'}
@ -935,7 +935,7 @@ def panel_node_draw(layout, id_data, output_type, input_name):
return True
class CyclesLamp_PT_preview(CyclesButtonsPanel, Panel):
class CYCLES_LAMP_PT_preview(CyclesButtonsPanel, Panel):
bl_label = "Preview"
bl_context = "data"
bl_options = {'DEFAULT_CLOSED'}
@ -951,7 +951,7 @@ class CyclesLamp_PT_preview(CyclesButtonsPanel, Panel):
self.layout.template_preview(context.lamp)
class CyclesLamp_PT_lamp(CyclesButtonsPanel, Panel):
class CYCLES_LAMP_PT_lamp(CyclesButtonsPanel, Panel):
bl_label = "Lamp"
bl_context = "data"
@ -1005,7 +1005,7 @@ class CyclesLamp_PT_lamp(CyclesButtonsPanel, Panel):
layout.label(text="Not supported, interpreted as sun lamp")
class CyclesLamp_PT_nodes(CyclesButtonsPanel, Panel):
class CYCLES_LAMP_PT_nodes(CyclesButtonsPanel, Panel):
bl_label = "Nodes"
bl_context = "data"
@ -1023,7 +1023,7 @@ class CyclesLamp_PT_nodes(CyclesButtonsPanel, Panel):
layout.prop(lamp, "color")
class CyclesLamp_PT_spot(CyclesButtonsPanel, Panel):
class CYCLES_LAMP_PT_spot(CyclesButtonsPanel, Panel):
bl_label = "Spot Shape"
bl_context = "data"
@ -1048,7 +1048,7 @@ class CyclesLamp_PT_spot(CyclesButtonsPanel, Panel):
col.prop(lamp, "show_cone")
class CyclesWorld_PT_preview(CyclesButtonsPanel, Panel):
class CYCLES_WORLD_PT_preview(CyclesButtonsPanel, Panel):
bl_label = "Preview"
bl_context = "world"
bl_options = {'DEFAULT_CLOSED'}
@ -1061,7 +1061,7 @@ class CyclesWorld_PT_preview(CyclesButtonsPanel, Panel):
self.layout.template_preview(context.world)
class CyclesWorld_PT_surface(CyclesButtonsPanel, Panel):
class CYCLES_WORLD_PT_surface(CyclesButtonsPanel, Panel):
bl_label = "Surface"
bl_context = "world"
@ -1078,7 +1078,7 @@ class CyclesWorld_PT_surface(CyclesButtonsPanel, Panel):
layout.prop(world, "horizon_color", text="Color")
class CyclesWorld_PT_volume(CyclesButtonsPanel, Panel):
class CYCLES_WORLD_PT_volume(CyclesButtonsPanel, Panel):
bl_label = "Volume"
bl_context = "world"
bl_options = {'DEFAULT_CLOSED'}
@ -1095,7 +1095,7 @@ class CyclesWorld_PT_volume(CyclesButtonsPanel, Panel):
panel_node_draw(layout, world, 'OUTPUT_WORLD', 'Volume')
class CyclesWorld_PT_ambient_occlusion(CyclesButtonsPanel, Panel):
class CYCLES_WORLD_PT_ambient_occlusion(CyclesButtonsPanel, Panel):
bl_label = "Ambient Occlusion"
bl_context = "world"
@ -1120,7 +1120,7 @@ class CyclesWorld_PT_ambient_occlusion(CyclesButtonsPanel, Panel):
row.prop(light, "distance", text="Distance")
class CyclesWorld_PT_mist(CyclesButtonsPanel, Panel):
class CYCLES_WORLD_PT_mist(CyclesButtonsPanel, Panel):
bl_label = "Mist Pass"
bl_context = "world"
bl_options = {'DEFAULT_CLOSED'}
@ -1147,7 +1147,7 @@ class CyclesWorld_PT_mist(CyclesButtonsPanel, Panel):
layout.prop(world.mist_settings, "falloff")
class CyclesWorld_PT_ray_visibility(CyclesButtonsPanel, Panel):
class CYCLES_WORLD_PT_ray_visibility(CyclesButtonsPanel, Panel):
bl_label = "Ray Visibility"
bl_context = "world"
bl_options = {'DEFAULT_CLOSED'}
@ -1171,7 +1171,7 @@ class CyclesWorld_PT_ray_visibility(CyclesButtonsPanel, Panel):
flow.prop(visibility, "scatter")
class CyclesWorld_PT_settings(CyclesButtonsPanel, Panel):
class CYCLES_WORLD_PT_settings(CyclesButtonsPanel, Panel):
bl_label = "Settings"
bl_context = "world"
bl_options = {'DEFAULT_CLOSED'}
@ -1212,7 +1212,7 @@ class CyclesWorld_PT_settings(CyclesButtonsPanel, Panel):
col.prop(cworld, "homogeneous_volume", text="Homogeneous")
class CyclesMaterial_PT_preview(CyclesButtonsPanel, Panel):
class CYCLES_MATERIAL_PT_preview(CyclesButtonsPanel, Panel):
bl_label = "Preview"
bl_context = "material"
bl_options = {'DEFAULT_CLOSED'}
@ -1225,7 +1225,7 @@ class CyclesMaterial_PT_preview(CyclesButtonsPanel, Panel):
self.layout.template_preview(context.material)
class CyclesMaterial_PT_surface(CyclesButtonsPanel, Panel):
class CYCLES_MATERIAL_PT_surface(CyclesButtonsPanel, Panel):
bl_label = "Surface"
bl_context = "material"
@ -1241,7 +1241,7 @@ class CyclesMaterial_PT_surface(CyclesButtonsPanel, Panel):
layout.prop(mat, "diffuse_color")
class CyclesMaterial_PT_volume(CyclesButtonsPanel, Panel):
class CYCLES_MATERIAL_PT_volume(CyclesButtonsPanel, Panel):
bl_label = "Volume"
bl_context = "material"
bl_options = {'DEFAULT_CLOSED'}
@ -1260,7 +1260,7 @@ class CyclesMaterial_PT_volume(CyclesButtonsPanel, Panel):
panel_node_draw(layout, mat, 'OUTPUT_MATERIAL', 'Volume')
class CyclesMaterial_PT_displacement(CyclesButtonsPanel, Panel):
class CYCLES_MATERIAL_PT_displacement(CyclesButtonsPanel, Panel):
bl_label = "Displacement"
bl_context = "material"
@ -1276,7 +1276,7 @@ class CyclesMaterial_PT_displacement(CyclesButtonsPanel, Panel):
panel_node_draw(layout, mat, 'OUTPUT_MATERIAL', 'Displacement')
class CyclesMaterial_PT_settings(CyclesButtonsPanel, Panel):
class CYCLES_MATERIAL_PT_settings(CyclesButtonsPanel, Panel):
bl_label = "Settings"
bl_context = "material"
bl_options = {'DEFAULT_CLOSED'}
@ -1331,7 +1331,7 @@ class CyclesMaterial_PT_settings(CyclesButtonsPanel, Panel):
col.prop(mat, "pass_index")
class CyclesTexture_PT_context(CyclesButtonsPanel, Panel):
class CYCLES_TEXTURE_PT_context(CyclesButtonsPanel, Panel):
bl_label = ""
bl_context = "texture"
bl_options = {'HIDE_HEADER'}
@ -1372,7 +1372,7 @@ class CyclesTexture_PT_context(CyclesButtonsPanel, Panel):
split.prop(tex, "type", text="")
class CyclesTexture_PT_node(CyclesButtonsPanel, Panel):
class CYCLES_TEXTURE_PT_node(CyclesButtonsPanel, Panel):
bl_label = "Node"
bl_context = "texture"
@ -1389,7 +1389,7 @@ class CyclesTexture_PT_node(CyclesButtonsPanel, Panel):
layout.template_node_view(ntree, node, None)
class CyclesTexture_PT_mapping(CyclesButtonsPanel, Panel):
class CYCLES_TEXTURE_PT_mapping(CyclesButtonsPanel, Panel):
bl_label = "Mapping"
bl_context = "texture"
@ -1422,7 +1422,7 @@ class CyclesTexture_PT_mapping(CyclesButtonsPanel, Panel):
row.prop(mapping, "mapping_z", text="")
class CyclesTexture_PT_colors(CyclesButtonsPanel, Panel):
class CYCLES_TEXTURE_PT_colors(CyclesButtonsPanel, Panel):
bl_label = "Color"
bl_context = "texture"
bl_options = {'DEFAULT_CLOSED'}
@ -1461,7 +1461,7 @@ class CyclesTexture_PT_colors(CyclesButtonsPanel, Panel):
layout.template_color_ramp(mapping, "color_ramp", expand=True)
class CyclesParticle_PT_textures(CyclesButtonsPanel, Panel):
class CYCLES_PARTICLE_PT_textures(CyclesButtonsPanel, Panel):
bl_label = "Textures"
bl_context = "particle"
bl_options = {'DEFAULT_CLOSED'}
@ -1492,7 +1492,7 @@ class CyclesParticle_PT_textures(CyclesButtonsPanel, Panel):
layout.template_ID(slot, "texture", new="texture.new")
class CyclesRender_PT_bake(CyclesButtonsPanel, Panel):
class CYCLES_RENDER_PT_bake(CyclesButtonsPanel, Panel):
bl_label = "Bake"
bl_context = "render"
bl_options = {'DEFAULT_CLOSED'}
@ -1565,7 +1565,7 @@ class CyclesRender_PT_bake(CyclesButtonsPanel, Panel):
sub.prop(cbk, "cage_extrusion", text="Ray Distance")
class CyclesRender_PT_debug(CyclesButtonsPanel, Panel):
class CYCLES_RENDER_PT_debug(CyclesButtonsPanel, Panel):
bl_label = "Debug"
bl_context = "render"
bl_options = {'DEFAULT_CLOSED'}
@ -1616,7 +1616,7 @@ class CyclesRender_PT_debug(CyclesButtonsPanel, Panel):
col.prop(cscene, "debug_bvh_type")
class CyclesParticle_PT_CurveSettings(CyclesButtonsPanel, Panel):
class CYCLES_PARTICLE_PT_curve_settings(CyclesButtonsPanel, Panel):
bl_label = "Cycles Hair Settings"
bl_context = "particle"
@ -1647,7 +1647,7 @@ class CyclesParticle_PT_CurveSettings(CyclesButtonsPanel, Panel):
row.prop(cpsys, "use_closetip", text="Close tip")
class CyclesScene_PT_simplify(CyclesButtonsPanel, Panel):
class CYCLES_SCENE_PT_simplify(CyclesButtonsPanel, Panel):
bl_label = "Simplify"
bl_context = "scene"
COMPAT_ENGINES = {'CYCLES'}
@ -1802,47 +1802,47 @@ def get_panels():
classes = (
CYCLES_MT_sampling_presets,
CYCLES_MT_integrator_presets,
CyclesRender_PT_sampling,
CyclesRender_PT_geometry,
CyclesRender_PT_light_paths,
CyclesRender_PT_motion_blur,
CyclesRender_PT_film,
CyclesRender_PT_performance,
CyclesRender_PT_layer_options,
CyclesRender_PT_layer_passes,
CyclesRender_PT_views,
CyclesRender_PT_denoising,
Cycles_PT_post_processing,
CyclesCamera_PT_dof,
Cycles_PT_context_material,
CyclesObject_PT_motion_blur,
CyclesObject_PT_cycles_settings,
CYCLES_RENDER_PT_sampling,
CYCLES_RENDER_PT_geometry,
CYCLES_RENDER_PT_light_paths,
CYCLES_RENDER_PT_motion_blur,
CYCLES_RENDER_PT_film,
CYCLES_RENDER_PT_performance,
CYCLES_RENDER_PT_layer_options,
CYCLES_RENDER_PT_layer_passes,
CYCLES_RENDER_PT_views,
CYCLES_RENDER_PT_denoising,
CYCLES_PT_post_processing,
CYCLES_CAMERA_PT_dof,
CYCLES_PT_context_material,
CYCLES_OBJECT_PT_motion_blur,
CYCLES_OBJECT_PT_cycles_settings,
CYCLES_OT_use_shading_nodes,
CyclesLamp_PT_preview,
CyclesLamp_PT_lamp,
CyclesLamp_PT_nodes,
CyclesLamp_PT_spot,
CyclesWorld_PT_preview,
CyclesWorld_PT_surface,
CyclesWorld_PT_volume,
CyclesWorld_PT_ambient_occlusion,
CyclesWorld_PT_mist,
CyclesWorld_PT_ray_visibility,
CyclesWorld_PT_settings,
CyclesMaterial_PT_preview,
CyclesMaterial_PT_surface,
CyclesMaterial_PT_volume,
CyclesMaterial_PT_displacement,
CyclesMaterial_PT_settings,
CyclesTexture_PT_context,
CyclesTexture_PT_node,
CyclesTexture_PT_mapping,
CyclesTexture_PT_colors,
CyclesParticle_PT_textures,
CyclesRender_PT_bake,
CyclesRender_PT_debug,
CyclesParticle_PT_CurveSettings,
CyclesScene_PT_simplify,
CYCLES_LAMP_PT_preview,
CYCLES_LAMP_PT_lamp,
CYCLES_LAMP_PT_nodes,
CYCLES_LAMP_PT_spot,
CYCLES_WORLD_PT_preview,
CYCLES_WORLD_PT_surface,
CYCLES_WORLD_PT_volume,
CYCLES_WORLD_PT_ambient_occlusion,
CYCLES_WORLD_PT_mist,
CYCLES_WORLD_PT_ray_visibility,
CYCLES_WORLD_PT_settings,
CYCLES_MATERIAL_PT_preview,
CYCLES_MATERIAL_PT_surface,
CYCLES_MATERIAL_PT_volume,
CYCLES_MATERIAL_PT_displacement,
CYCLES_MATERIAL_PT_settings,
CYCLES_TEXTURE_PT_context,
CYCLES_TEXTURE_PT_node,
CYCLES_TEXTURE_PT_mapping,
CYCLES_TEXTURE_PT_colors,
CYCLES_PARTICLE_PT_textures,
CYCLES_RENDER_PT_bake,
CYCLES_RENDER_PT_debug,
CYCLES_PARTICLE_PT_curve_settings,
CYCLES_SCENE_PT_simplify,
)