forked from bartvdbraak/blender
Templates: tweak sculpt to work w/o opensubdiv
This commit is contained in:
parent
23284e4dde
commit
18c9101acc
@ -9,9 +9,14 @@ def load_handler(dummy):
|
||||
if bpy.data.filepath == "":
|
||||
# Apply subdivision modifier on startup
|
||||
bpy.ops.object.mode_set(mode='OBJECT')
|
||||
bpy.ops.object.modifier_apply(modifier="Subdivision")
|
||||
bpy.ops.object.mode_set(mode='EDIT')
|
||||
bpy.ops.transform.tosphere(value=1.0)
|
||||
if bpy.app.opensubdiv.supported:
|
||||
bpy.ops.object.modifier_apply(modifier="Subdivision")
|
||||
bpy.ops.object.mode_set(mode='EDIT')
|
||||
bpy.ops.transform.tosphere(value=1.0)
|
||||
else:
|
||||
bpy.ops.object.modifier_remove(modifier="Subdivision")
|
||||
bpy.ops.object.mode_set(mode='EDIT')
|
||||
bpy.ops.mesh.subdivide(number_cuts=6, smoothness=1.0)
|
||||
bpy.ops.object.mode_set(mode='SCULPT')
|
||||
|
||||
def register():
|
||||
|
Loading…
Reference in New Issue
Block a user