Templates: tweak sculpt to work w/o opensubdiv

This commit is contained in:
Campbell Barton 2018-11-30 07:10:52 +11:00
parent 23284e4dde
commit 18c9101acc

@ -9,9 +9,14 @@ def load_handler(dummy):
if bpy.data.filepath == "":
# Apply subdivision modifier on startup
bpy.ops.object.mode_set(mode='OBJECT')
bpy.ops.object.modifier_apply(modifier="Subdivision")
bpy.ops.object.mode_set(mode='EDIT')
bpy.ops.transform.tosphere(value=1.0)
if bpy.app.opensubdiv.supported:
bpy.ops.object.modifier_apply(modifier="Subdivision")
bpy.ops.object.mode_set(mode='EDIT')
bpy.ops.transform.tosphere(value=1.0)
else:
bpy.ops.object.modifier_remove(modifier="Subdivision")
bpy.ops.object.mode_set(mode='EDIT')
bpy.ops.mesh.subdivide(number_cuts=6, smoothness=1.0)
bpy.ops.object.mode_set(mode='SCULPT')
def register():