forked from bartvdbraak/blender
Keymap: add generally useful popups to F-Keys 1..4
This allows key bindings: link/append and user-preferences to be accessed via keys - without having to assign keys to each action. - F1: Context sensitive help. - F2: File Context Menu. - F3: Search. - F4: Window Context Menu. Other keys F5..10, remain free, ideally they can be kept for user actions.
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@ -579,11 +579,48 @@ class INFO_MT_help(Menu):
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layout.operator("wm.splash", icon='BLENDER')
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class TOPBAR_MT_file_specials(Menu):
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bl_label = "File Context Menu"
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def draw(self, context):
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layout = self.layout
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layout.operator_context = 'INVOKE_AREA'
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layout.operator("wm.link", text="Link", icon='LINK_BLEND')
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layout.operator("wm.append", text="Append", icon='APPEND_BLEND')
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layout.separator()
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layout.menu("INFO_MT_file_import", icon='IMPORT')
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layout.menu("INFO_MT_file_export", icon='EXPORT')
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class TOPBAR_MT_window_specials(Menu):
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bl_label = "Window Context Menu"
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def draw(self, context):
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layout = self.layout
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layout.operator_context = 'EXEC_AREA'
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layout.operator("wm.window_new")
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layout.operator_context = 'INVOKE_AREA'
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layout.operator("screen.area_dupli")
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layout.separator()
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layout.operator("screen.userpref_show", text="User Preferences...", icon='PREFERENCES')
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classes = (
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TOPBAR_HT_upper_bar,
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TOPBAR_HT_lower_bar,
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TOPBAR_PT_pivot_point,
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TOPBAR_PT_snapping,
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TOPBAR_MT_file_specials,
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TOPBAR_MT_window_specials,
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INFO_MT_editor_menus,
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INFO_MT_file,
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INFO_MT_file_import,
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@ -3986,11 +3986,14 @@ void wm_window_keymap(wmKeyConfig *keyconf)
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/* debug/testing */
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WM_keymap_verify_item(keymap, "WM_OT_redraw_timer", TKEY, KM_PRESS, KM_ALT | KM_CTRL, 0);
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WM_keymap_verify_item(keymap, "WM_OT_debug_menu", DKEY, KM_PRESS, KM_ALT | KM_CTRL, 0);
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#else
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WM_keymap_add_item(keymap, "WM_OT_doc_view_manual_ui_context", F1KEY, KM_PRESS, 0, 0);
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WM_keymap_add_menu(keymap, "TOPBAR_MT_file_specials", F2KEY, KM_PRESS, 0, 0);
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WM_keymap_add_item(keymap, "WM_OT_search_menu", F3KEY, KM_PRESS, 0, 0);
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WM_keymap_add_menu(keymap, "TOPBAR_MT_window_specials", F4KEY, KM_PRESS, 0, 0);
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#endif
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/* menus that can be accessed anywhere in blender */
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WM_keymap_add_item(keymap, "WM_OT_search_menu", F3KEY, KM_PRESS, 0, 0);
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WM_keymap_add_item(keymap, "WM_OT_search_menu", ACCENTGRAVEKEY, KM_CLICK, 0, 0);
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WM_keymap_add_menu(keymap, "SCREEN_MT_user_menu", QKEY, KM_PRESS, 0, 0);
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