forked from bartvdbraak/blender
style cleanup: (indentation)
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2cb671591b
commit
1931aac1f7
@ -2532,7 +2532,7 @@ static short draw_actuatorbuttons(Main *bmain, Object *ob, bActuator *act, uiBlo
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glRects(xco, yco-ysize, xco+width, yco);
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glRects(xco, yco-ysize, xco+width, yco);
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uiEmboss((float)xco, (float)yco-ysize, (float)xco+width, (float)yco, 1);
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uiEmboss((float)xco, (float)yco-ysize, (float)xco+width, (float)yco, 1);
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uiDefBut(block, TEX, 1, "File: ", xco+10, yco-44, width-20, 19, &(gma->filename), 0, sizeof(gma->filename), 0, 0, "Load this blend file, use the \"//\" prefix for a path relative to the current blend file");
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uiDefBut(block, TEX, 1, "File: ", xco+10, yco-44, width-20, 19, &(gma->filename), 0, sizeof(gma->filename), 0, 0, "Load this blend file, use the \"//\" prefix for a path relative to the current blend file");
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// uiDefBut(block, TEX, 1, "Anim: ", xco+10, yco-64, width-20, 19, &(gma->loadaniname), 0, sizeof(gma->loadaniname), 0, 0, "Use this loadinganimation");
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// uiDefBut(block, TEX, 1, "Anim: ", xco+10, yco-64, width-20, 19, &(gma->loadaniname), 0, sizeof(gma->loadaniname), 0, 0, "Use this loadinganimation");
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}
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}
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#if 0
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#if 0
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else if (gma->type == ACT_GAME_START) {
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else if (gma->type == ACT_GAME_START) {
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@ -180,12 +180,12 @@ static void node_composit_exec_math(void *UNUSED(data), bNode *node, bNodeStack
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return;
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return;
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}
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}
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/*create output based on first input */
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/* create output based on first input */
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if (cbuf) {
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if (cbuf) {
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stackbuf=alloc_compbuf(cbuf->x, cbuf->y, CB_VAL, 1);
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stackbuf=alloc_compbuf(cbuf->x, cbuf->y, CB_VAL, 1);
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}
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}
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/* and if it doesn't exist use the second input since we
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/* and if it doesn't exist use the second input since we
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know that one of them must exist at this point*/
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* know that one of them must exist at this point*/
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else {
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else {
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stackbuf=alloc_compbuf(cbuf2->x, cbuf2->y, CB_VAL, 1);
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stackbuf=alloc_compbuf(cbuf2->x, cbuf2->y, CB_VAL, 1);
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}
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}
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