forked from bartvdbraak/blender
BGE: update for new soft body helpers API.
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7e498afe33
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1941ef0940
@ -232,7 +232,7 @@ bool CcdPhysicsController::CreateSoftbody()
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PHY_ScalarType indexType;
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trimeshshape->getMeshInterface()->getLockedVertexIndexBase(&vertexBase,numverts,vertexType,vertexstride,&indexbase,indexstride,numtris,indexType);
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psb = btSoftBodyHelpers::CreateFromTriMesh(worldInfo,(const btScalar*)vertexBase,(const int*)indexbase,numtris);
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psb = btSoftBodyHelpers::CreateFromTriMesh(worldInfo,(const btScalar*)vertexBase,(const int*)indexbase,numtris,false);
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}
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} else
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{
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@ -249,7 +249,7 @@ bool CcdPhysicsController::CreateSoftbody()
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PHY_ScalarType indexType;
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trimeshshape->getMeshInterface()->getLockedVertexIndexBase(&vertexBase,numverts,vertexType,vertexstride,&indexbase,indexstride,numtris,indexType);
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psb = btSoftBodyHelpers::CreateFromTriMesh(worldInfo,(const btScalar*)vertexBase,(const int*)indexbase,numtris);
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psb = btSoftBodyHelpers::CreateFromTriMesh(worldInfo,(const btScalar*)vertexBase,(const int*)indexbase,numtris,false);
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}
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}
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// store face tag so that we can find our original face when doing ray casting
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