BGE: update for new soft body helpers API.

This commit is contained in:
Benoit Bolsee 2009-12-22 19:53:44 +00:00
parent 7e498afe33
commit 1941ef0940

@ -232,7 +232,7 @@ bool CcdPhysicsController::CreateSoftbody()
PHY_ScalarType indexType;
trimeshshape->getMeshInterface()->getLockedVertexIndexBase(&vertexBase,numverts,vertexType,vertexstride,&indexbase,indexstride,numtris,indexType);
psb = btSoftBodyHelpers::CreateFromTriMesh(worldInfo,(const btScalar*)vertexBase,(const int*)indexbase,numtris);
psb = btSoftBodyHelpers::CreateFromTriMesh(worldInfo,(const btScalar*)vertexBase,(const int*)indexbase,numtris,false);
}
} else
{
@ -249,7 +249,7 @@ bool CcdPhysicsController::CreateSoftbody()
PHY_ScalarType indexType;
trimeshshape->getMeshInterface()->getLockedVertexIndexBase(&vertexBase,numverts,vertexType,vertexstride,&indexbase,indexstride,numtris,indexType);
psb = btSoftBodyHelpers::CreateFromTriMesh(worldInfo,(const btScalar*)vertexBase,(const int*)indexbase,numtris);
psb = btSoftBodyHelpers::CreateFromTriMesh(worldInfo,(const btScalar*)vertexBase,(const int*)indexbase,numtris,false);
}
}
// store face tag so that we can find our original face when doing ray casting