forked from bartvdbraak/blender
Cycles: Cleanup: Swap order of the RNG-state-initializing for-loops
Swap the for-loops in the RenderBuffer reset code to follow the convention of looping over y in the outer loop. The improved cache performance won't really be noticable here, but it's nicer if it follows the usual style.
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@ -138,9 +138,9 @@ void RenderBuffers::reset(Device *device, BufferParams& params_)
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uint *init_state = rng_state.resize(params.width, params.height);
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int x, y, width = params.width, height = params.height;
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for(x = 0; x < width; x++)
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for(y = 0; y < height; y++)
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init_state[x + y*width] = hash_int_2d(params.full_x+x, params.full_y+y);
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for(y = 0; y < height; y++)
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for(x = 0; x < width; x++)
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init_state[y*width + x] = hash_int_2d(params.full_x+x, params.full_y+y);
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device->mem_alloc(rng_state, MEM_READ_WRITE);
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device->mem_copy_to(rng_state);
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