forked from bartvdbraak/blender
* ui fix for texture influences
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3a1216a2f2
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1aeb98a3c2
@ -262,7 +262,7 @@ class TEXTURE_PT_influence(TextureSlotPanel):
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#sub = col.column()
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#sub.active = tex.map_translucency or tex.map_emit or tex.map_alpha or tex.map_raymir or tex.map_hardness or tex.map_ambient or tex.map_specularity or tex.map_reflection or tex.map_mirror
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#sub.itemR(tex, "default_value", text="Amount", slider=True)
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elif ma.type == 'VOLUME':
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elif idblock.type == 'VOLUME':
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split = layout.split()
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col = split.column()
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