* ui fix for texture influences

This commit is contained in:
Matt Ebb 2009-10-13 02:04:08 +00:00
parent 3a1216a2f2
commit 1aeb98a3c2

@ -262,7 +262,7 @@ class TEXTURE_PT_influence(TextureSlotPanel):
#sub = col.column() #sub = col.column()
#sub.active = tex.map_translucency or tex.map_emit or tex.map_alpha or tex.map_raymir or tex.map_hardness or tex.map_ambient or tex.map_specularity or tex.map_reflection or tex.map_mirror #sub.active = tex.map_translucency or tex.map_emit or tex.map_alpha or tex.map_raymir or tex.map_hardness or tex.map_ambient or tex.map_specularity or tex.map_reflection or tex.map_mirror
#sub.itemR(tex, "default_value", text="Amount", slider=True) #sub.itemR(tex, "default_value", text="Amount", slider=True)
elif ma.type == 'VOLUME': elif idblock.type == 'VOLUME':
split = layout.split() split = layout.split()
col = split.column() col = split.column()