forked from bartvdbraak/blender
Cleanup: update comments
Some references to argument levels were still in comments.
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@ -411,7 +411,8 @@ int main(int argc,
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G.factory_startup = true;
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#endif
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/* After parsing '0' level args such as `--env-*`, since they impact `BKE_appdir` behavior. */
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/* After parsing #ARG_PASS_ENVIRONMENT such as `--env-*`,
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* since they impact `BKE_appdir` behavior. */
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BKE_appdir_init();
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/* Initialize sub-systems that use `BKE_appdir.h`. */
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@ -432,7 +433,7 @@ int main(int argc,
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IMB_ffmpeg_init();
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#endif
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/* After level 1 arguments, this is so #WM_main_playanim skips #RNA_init. */
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/* After #ARG_PASS_SETTINGS arguments, this is so #WM_main_playanim skips #RNA_init. */
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RNA_init();
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RE_engines_init();
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@ -38,7 +38,7 @@ void main_signal_setup_fpe(void);
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#endif /* WITH_PYTHON_MODULE */
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/* Shared data for argument handlers to store state in */
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/** Shared data for argument handlers to store state in. */
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struct ApplicationState {
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struct {
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bool use_crash_handler;
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@ -57,10 +57,13 @@ extern struct ApplicationState app_state; /* creator.c */
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* Keep in order of execution.
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*/
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enum {
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/** Run before sub-system initialization. */
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ARG_PASS_ENVIRONMENT = 1,
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/** General settings parsing, also animation player. */
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ARG_PASS_SETTINGS = 2,
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/** Windowing & graphical settings, ignored in background mode. */
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/** Windowing & graphical settings (ignored in background mode). */
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ARG_PASS_SETTINGS_GUI = 3,
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/** Currently use for audio devices. */
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ARG_PASS_SETTINGS_FORCE = 4,
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/** Actions & fall back to loading blend file. */
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@ -95,4 +98,4 @@ extern char build_cflags[];
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extern char build_cxxflags[];
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extern char build_linkflags[];
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extern char build_system[];
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#endif
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#endif /* BUILD_DATE */
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