forked from bartvdbraak/blender
Cycles, Code cleanup: simplify code for color linear interpolation and float math
Reviewed By: brecht Differential Revision: https://developer.blender.org/D215
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1908c31b06
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1c49eb0072
@ -247,24 +247,7 @@ ccl_device float3 svm_mix_soft(float t, float3 col1, float3 col2)
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ccl_device float3 svm_mix_linear(float t, float3 col1, float3 col2)
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{
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float3 outcol = col1;
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if(col2.x > 0.5f)
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outcol.x = col1.x + t*(2.0f*(col2.x - 0.5f));
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else
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outcol.x = col1.x + t*(2.0f*(col2.x) - 1.0f);
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if(col2.y > 0.5f)
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outcol.y = col1.y + t*(2.0f*(col2.y - 0.5f));
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else
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outcol.y = col1.y + t*(2.0f*(col2.y) - 1.0f);
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if(col2.z > 0.5f)
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outcol.z = col1.z + t*(2.0f*(col2.z - 0.5f));
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else
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outcol.z = col1.z + t*(2.0f*(col2.z) - 1.0f);
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return outcol;
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return col1 + t*(2.0f*col2 + make_float3(-1.0f, -1.0f, -1.0f));
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}
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ccl_device float3 svm_mix_clamp(float3 col)
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@ -904,7 +904,7 @@ ccl_device_inline void print_float4(const char *label, const float4& a)
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ccl_device_inline int3 min(int3 a, int3 b)
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{
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#ifdef __KERNEL_SSE__
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#if defined(__KERNEL_SSE__) && defined(__KERNEL_SSE41__)
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return _mm_min_epi32(a.m128, b.m128);
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#else
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return make_int3(min(a.x, b.x), min(a.y, b.y), min(a.z, b.z));
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@ -913,7 +913,7 @@ ccl_device_inline int3 min(int3 a, int3 b)
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ccl_device_inline int3 max(int3 a, int3 b)
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{
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#ifdef __KERNEL_SSE__
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#if defined(__KERNEL_SSE__) && defined(__KERNEL_SSE41__)
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return _mm_max_epi32(a.m128, b.m128);
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#else
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return make_int3(max(a.x, b.x), max(a.y, b.y), max(a.z, b.z));
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@ -978,7 +978,7 @@ ccl_device_inline int4 operator>>(const int4& a, int i)
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ccl_device_inline int4 min(int4 a, int4 b)
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{
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#ifdef __KERNEL_SSE__
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#if defined(__KERNEL_SSE__) && defined(__KERNEL_SSE41__)
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return _mm_min_epi32(a.m128, b.m128);
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#else
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return make_int4(min(a.x, b.x), min(a.y, b.y), min(a.z, b.z), min(a.w, b.w));
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@ -987,7 +987,7 @@ ccl_device_inline int4 min(int4 a, int4 b)
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ccl_device_inline int4 max(int4 a, int4 b)
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{
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#ifdef __KERNEL_SSE__
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#if defined(__KERNEL_SSE__) && defined(__KERNEL_SSE41__)
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return _mm_max_epi32(a.m128, b.m128);
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#else
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return make_int4(max(a.x, b.x), max(a.y, b.y), max(a.z, b.z), max(a.w, b.w));
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@ -1192,26 +1192,20 @@ ccl_device_inline float safe_sqrtf(float f)
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ccl_device float safe_asinf(float a)
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{
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if(a <= -1.0f)
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return -M_PI_2_F;
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else if(a >= 1.0f)
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return M_PI_2_F;
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return asinf(a);
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return asinf(clamp(a, -1.0f, 1.0f));
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}
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ccl_device float safe_acosf(float a)
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{
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if(a <= -1.0f)
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return M_PI_F;
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else if(a >= 1.0f)
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return 0.0f;
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return acosf(a);
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return acosf(clamp(a, -1.0f, 1.0f));
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}
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ccl_device float compatible_powf(float x, float y)
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{
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#ifdef __KERNEL_GPU__
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if(y == 0.0f) /* x^0 -> 1, including 0^0 */
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return 1.0f;
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/* GPU pow doesn't accept negative x, do manual checks here */
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if(x < 0.0f) {
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if(fmodf(-y, 2.0f) == 0.0f)
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@ -1221,19 +1215,15 @@ ccl_device float compatible_powf(float x, float y)
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}
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else if(x == 0.0f)
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return 0.0f;
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#endif
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return powf(x, y);
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}
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ccl_device float safe_powf(float a, float b)
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{
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if(b == 0.0f)
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return 1.0f;
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if(a == 0.0f)
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return 0.0f;
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if(a < 0.0f && b != float_to_int(b))
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return 0.0f;
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return compatible_powf(a, b);
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}
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